Out of curiosity, what modules do people prioritize their upgrades on? And perhaps some reasoning behind it.
For modules there are:
Weapons
Passive Modules
Multipurpose Modules
Active Modules
Personally I upgrade Passive Modules first, Multipurpose second, Active third, and Weapons last.
It mostly comes down to ship usage. My main goal is to max out Fleet Strength. So, I switch ship classes very often and modules take a lot of effort to get to Mk. IV. Best way to ease the pain of low syn ships is to have strong passive buffs and because I can swap them around freely, I feel I get the most bang out of my voucher/artifact buck. Same case for Multipurpose, I can move them from ship to ship without using a ton of vouchers on a class of ship I do not play often.
Actives come third. I already know what classes I like and do not like, so once I have enough Mk. IV passive mods to make a lineup halfway well-built, I work on Actives for the classes I like.
And weapons are last mostly because I’m impulsive and can never save up enough for a weapon. I’d rather spend the 180k for a T5 module, than saving over 270k for a weapon.
Actives first, so that they have shorter cool down. Then passives that give more survivability, and then the rest. Like you, the weapon usually comes last, or when I have had a productive weekend without spending anything.
Depends on the ship. For something like a Gunship I prioritise weapons, but for Engineers I go for healing modules first. It always comes down to weapon-active-passive or active-weapon-passive though, depending on whether the ship is primarily attack or support.
I always prioritize Weapons, then mobility, then defense.
Usually just because I am never sure how I will keep my fit in other regards, while usually Engine Mods and Resistances change less…
Exceptions are Command and Healing mods, which I usually prioritize aswell.
And also because I know, Mobility, Spatial thinking and the ability to be extremely annoying with my main weapons are my biggest strengths, so I feel safer, once that is done; while I am way weaker in module timing than many others, and I have the strange tendency to take less “optimal” ships anyway, so my tank needs to be at least as good as it gets.
I like to upgrade everything to Tier 2 as quickly as possible (usually all at once) regardless if I have a voucher or upgrade kit or not.
After that, I like to go with the weapon first because I value damage over everything else. Even if I die a lot, I want to be able to at least get the satisfaction of taking somebody with me when that happens.
Next, I prioritize anything that either removes resists from the enemy or gives me more resists, really more dependent on what faction vouchers are needed. In this sense I don’t discriminate against it being a passive or active module, just as long as it either allows me to kill faster or live longer… I prefer the killing part first, though.
I am literally grinding every ship in the game, so I don’t have a lot of specialized builds. Damage > survivability > everything else is my rule of thumb.
Depends on the situation. With 6M total vouchers and no storage room to spend for more equipment, I am forced to quit the game, until they increase the cargo hold, so I can get more of the stuff.
Depends on the situation. With 6M total vouchers and no storage room to spend for more equipment, I am forced to quit the game, until they increase the cargo hold, so I can get more of the stuff.
or you could just play pvp and enjoy having everything maxed out …