Wrong ingame calculations

As I reported in [previous post](< base_url >/index.php?/topic/24361-certain-boosters-not-applying-correct-bonus/) there is a bug in calculation with boosters. However this wasn’t the only thing I found so I’ll just keep posting as I find more. They’re not serious or anything though, and won’t affect the game in any way.

 

 

Lightweight Hull calculation

Ship: Falcon-M, no hull bonus from implant.

 

No synergy: 3,185

Full synergy: 3,854

 

Supposedly Lightweight hull reduces hull value by 7%, however this isn’t the case and it’s actually 7.5%

 

3185 * 0.07 = 222.95

3,854 - 222.95 = 3631.05 however ingame value shows 3,615.

 

3185 * 0.075 = 238.875

3,854 - 238.875 = 3615(.125) as shown ingame.

 

I tested with Chiron as well, the supposed 7% calculation was off while with 7.5% as reduction it matched.

What about implants?

What about implants?

Don’t get what your question is.

Don’t get what your question is.

Did you take the effects from active implants into consideration?  Keep in mind it is only implants from the ship’s rank and lower.

Did you take the effects from active implants into consideration?  Keep in mind it is only implants from the ship’s rank and lower.

Yes I have. tbh even if I didn’t, it shouldn’t make a difference of only 0.5% for Lightweight hull.

 

Also I did full check after resetting my implant/changing booster to shield resistance, so I can confirm that ingame calculation is off.

Can we have confirmation that this will be forwarded to the developers?  Aesis, I would recommend posting your sources and your original/refined calculations.  From what I can see, your calculations make sense, but there is always the potential that you are overlooking something.

Source is ingame client, and the calculation is as above. I only happened to come across this as I was working on fixing and adding some stuff to my ship builder spreadsheet, and then I noticed that some values were way off.