Winning vs. Losing

Today has settled it. After hundreds of games with the new Synergy system and a few thousand more before that…

 

Losing gives you MORE rewards than winning.

 

Examples (I forgot to screencaps):

 

Winning: Top score of 3.4k, heavy objective, heavy killing. Total Synergy earned: 2.8k.

Bottom of the board with 1.8k points, CR match. Total Synergy earned: 12.7k.

 

Losing: Middle of the board where I spent 80% of the time trying to survive. Total Synergy earned: 3.9k.

 

 

Feel free to discuss this broken reward mechanic.

Winning: Top score of 3.4k, heavy objective, heavy killing. Total Synergy earned: 2.8k.

Never seen something like that, I’m pretty much always at the synergy cap every battle even with lower scores than that.

It depends on the tier you are flying I think, in T2 I have noticed my synergy gain is a joke in comparison to T4…

Nani?

 

When I lose and I get high scores I get 4-5k with luck, winning gives me always 7-8k sometimes more (I have not license)

It depends on the tier you are flying I think, in T2 I have noticed my synergy gain is a joke in comparison to T4…

Hmm strange again, I find my synergy gain to be pretty much the same across tiers relative to the ship caps.

We are talking only about PVP, right? Because I know PVE gives much less synergy.

Yup, PVP

Well, I had noticed that after one of the last patches my log reader stopped picking up correct synergy gains based on XP gains, so something changed. Haven’t sat down to figure out what’s changed yet but if what you are seeing is recent then maybe it’s that.

I started doing T2 today, so I don’t know if it changed.

It depends on the tier you are flying I think, in T2 I have noticed my synergy gain is a joke in comparison to T4…

All T3 matches.

Well, I had noticed that after one of the last patches my log reader stopped picking up correct synergy gains based on XP gains, so something changed. Haven’t sat down to figure out what’s changed yet but if what you are seeing is recent then maybe it’s that.

 

it was the beacon patch - prior to which, beacon XP did not correlate to synergy gained relative to kills. Now I think beacons enjoy a higher ratio.

it was the beacon patch - prior to which, beacon XP did not correlate to synergy gained relative to kills. Now I think beacons enjoy a higher ratio.

Actually I think I might just need to incorporate this table into the calculation:

62de89ad2ef13c40a4c847adf914.png

Just speculation, I haven’t run the numbers yet. :effort:

I hadn’t noticed it on Synergy, probably because I pay little attention to synergy gain, it’s either levelling faster than I can afford new or such a horrible grind like getting rank 9 on a Swarm, Jericho Command, and Fed engineer simultaneously, but credit gains are noticeably higher on a loss for me.  I even broke 170-200k credits happens with some regularity on a loss(T3), but I don’t recall having ever seen that kind of take on a win, which seem to be in about the 140 range.

T2 no licence:

3-4k for win, 2-3k loose. 

credit gains are noticeably higher on a loss for me.

Overall it’s the same though. From my logs:

 

Average PVP Stats for 1148 battles:
Earnings Winner Team: 50.47%

Simply put, the game rewards the losing side WAY too much. The game doesn’t penalize death of any kind. “Oh, you died? That’s cool, bro, here, have some credits and synergy. Oh, you got more than the top guy on the winning side? Ah, well.”

It does, repair costs…

It does, repair costs…

And ammo costs, in case you (have to) spawn in something else, in particular if you use Mk.III ammo.

When I first started chain suiciding to get my DSR down I hadn’t thought about the costs associated with dying since I never had to before, but I was actually losing tons of money per fight that way and only noticed when I was broke and couldn’t repair anymore, lol.

But yeah, I’ve always said that the game doesn’t provide much of any incentive to win. A quick loss is more profitable than a victory that needs to be fought for hard.

And ammo costs, in case you (have to) spawn in something else, in particular if you use Mk.III ammo.

When I first started chain suiciding to get my DSR down I hadn’t thought about the costs associated with dying since I never had to before, but I was actually losing tons of money per fight that way and only noticed when I was broke and couldn’t repair anymore, lol.

But yeah, I’ve always said that the game doesn’t provide much of any incentive to win. A quick loss is more profitable than a victory that needs to be fought for hard.

The ammo thing is kinda stupid IMHO, even if I decide not to shoot with my weapon or missiles, I still have to pay for re-ammunition I believe :/(I might actually be wrong, and that I only had to pay for weapon in those cases…)

The ammo thing is kinda stupid IMHO, even if I decide not to shoot with my weapon or missiles, I still have to pay for re-ammunition I believe :/(I might actually be wrong, and that I only had to pay for weapon in those cases…)

Yep, as soon as you spawn in a ship, you pay full price for both.

Whats the point, just grind for loyalty, the thing that, I dunno, makes you competitive?