Well, I had noticed that after one of the last patches my log reader stopped picking up correct synergy gains based on XP gains, so something changed. Haven’t sat down to figure out what’s changed yet but if what you are seeing is recent then maybe it’s that.
Well, I had noticed that after one of the last patches my log reader stopped picking up correct synergy gains based on XP gains, so something changed. Haven’t sat down to figure out what’s changed yet but if what you are seeing is recent then maybe it’s that.
it was the beacon patch - prior to which, beacon XP did not correlate to synergy gained relative to kills. Now I think beacons enjoy a higher ratio.
I hadn’t noticed it on Synergy, probably because I pay little attention to synergy gain, it’s either levelling faster than I can afford new or such a horrible grind like getting rank 9 on a Swarm, Jericho Command, and Fed engineer simultaneously, but credit gains are noticeably higher on a loss for me. I even broke 170-200k credits happens with some regularity on a loss(T3), but I don’t recall having ever seen that kind of take on a win, which seem to be in about the 140 range.
Simply put, the game rewards the losing side WAY too much. The game doesn’t penalize death of any kind. “Oh, you died? That’s cool, bro, here, have some credits and synergy. Oh, you got more than the top guy on the winning side? Ah, well.”
And ammo costs, in case you (have to) spawn in something else, in particular if you use Mk.III ammo.
When I first started chain suiciding to get my DSR down I hadn’t thought about the costs associated with dying since I never had to before, but I was actually losing tons of money per fight that way and only noticed when I was broke and couldn’t repair anymore, lol.
But yeah, I’ve always said that the game doesn’t provide much of any incentive to win. A quick loss is more profitable than a victory that needs to be fought for hard.
And ammo costs, in case you (have to) spawn in something else, in particular if you use Mk.III ammo.
When I first started chain suiciding to get my DSR down I hadn’t thought about the costs associated with dying since I never had to before, but I was actually losing tons of money per fight that way and only noticed when I was broke and couldn’t repair anymore, lol.
But yeah, I’ve always said that the game doesn’t provide much of any incentive to win. A quick loss is more profitable than a victory that needs to be fought for hard.
The ammo thing is kinda stupid IMHO, even if I decide not to shoot with my weapon or missiles, I still have to pay for re-ammunition I believe :/(I might actually be wrong, and that I only had to pay for weapon in those cases…)
The ammo thing is kinda stupid IMHO, even if I decide not to shoot with my weapon or missiles, I still have to pay for re-ammunition I believe :/(I might actually be wrong, and that I only had to pay for weapon in those cases…)
Yep, as soon as you spawn in a ship, you pay full price for both.