- “Team” based play.
MY performance stats & progression rate rest in the hands of other players.
That’s it.
I shouldn’t really have to say more, but I will.
I recently ended up soloing Fire Support. All 3 “teammates” were taken out by the first set of Turtles. I got myself to the Cruiser, destroyed all 4 engines, had it down to 3%, 2500+ meters out, in a Phobos, before I was taken out by a missile. I had almost 90 kills. I was lucky and LOST only 4000 credits to ship repair and ammo refills, and only got around 1300 synergy. It’s pretty infuriating to waste 15 minutes on no rewards. If you can name a single game that leaves your progression in the hands of others, I’d like to hear it.
In my opinion, this game has some of the best team-based play out there. Just because people choose not to behave like a team, doesn’t mean the game doesn’t encourage or allow it. Success most often comes from choosing to work as a team. To me, that’s the definition of a team-based game.
Also, I have beat Fire Support T2/3 with an R4 tackler and singularity after having all three other players disconnected in the very beginning. So I completely agree with Niri and g4borg about it being skill and tactics (and I’m definitely not the best either).
That said, to me, of course I try to keep the team alive as best I can, which is part of it - don’t go flying solo and then complain that others die when you left them fighting turtles while you were taking out snipers. You were the one flying off solo and not supporting them.
But when they do die, I actually love the challenge! I’m like, “Welp, it’s just me. Let’s see if I can pull this off!” I love a challenge 
- “Rewards” system.
What rewards?
When your team fails, you end up losing credits. Name another game that does that?
Like Niri said, most other MMOs with a team element are like that. Do we really need to name them? And again, that’s part of a game being a “team-based” game. How can you complain in the first point that it’s not “team-based” and then here complain that you lose when the team does? Makes no sense to me.
- Destroyers.
OP. I’m not the first, won’t be the last.
Still being implemented and further balancing will of course come.
- Important materials (Neo/Ber/etc.).
Nonexistent. Forums confirm this.
I can confirm that they definitely do exist. Whether or not the drop needs to be increased - that is up for debate. Our Squadron maintains a tracker of resources that we find per sector, and we definitely find Neo and Bery, although you need to be in a sector that’s good for it. Some sectors have had as high as a 3% drop rate for Neo and 2% for Bery, based on our calculation.
- Enemies in OS are OP until rank 10+.
Even if you did still have OS for low ranks, they would never get a kill, thus, never progress.
But there is Open Space for low ranks. It’s called 1+ space. And then there’s 7+ space. And then there’s 10+ space. How is it [all] enemies in [all] of Open Space are OP if that’s simply not the case?
- Forced to play ALL ships.
Before you say you don’t have to, walk away from the computer, find a wall, and put your face through it.
I’d love to see any of you go through a single branch, AND participate and win in all types of matches, including SpecOps, Conquest, and all PvE’s. You can’t.
Telling us to walk away from our computers and put our faces through walls is just a distraction from logical argument. Sensationalism is not reason.
I can’t say that I have done it - proceeding from R1 to R15 in one ship class, because I did most of it in OBT and since coming back I’ve been making it my mission to max all ranks from the ground up for the synergy bonus.
But that said, I can win almost any PVE in a tackler or frigate, and almost all (minus the cruiser ones) in an interceptor. Again though, back to your first point - you complain about it not being a “team-based” game while here you complain that you can’t win solo. Which do you want - team or solo?
- Ability to buy ranks.
You start by buying a license. Then a T1 prem. ship. Then you buy a bunch of GS. You use the GS to buy OP weapons, ammo, and modules. Now you gain… 500% more synergy? You play with the prem. ship, win a bunch of synergy. Turn the synergy into free synergy. Max out all your other ships. Congrats. You paid for your ranks. You have no skill.
It’s pretty easy to see why the game has only a few hardcore players that didn’t buy their ranks. The gameplay is fun and exciting.
But on the other hand, the stolen chance of progression and ignorance to playerbase is off putting.
As you said, “Congrats. You paid for your ranks. You have no skill.”
To me, that doesn’t bother me one bit. So what - someone spends a lot of money that goes to the devs to continue running their company and continue improving the game - why is this a bad thing? You can still best them with skill. And the developers still need money to have a job and for the game to still be there for you to play. What’s the issue?