Why is SC not a good game?

Just a couple reasons

 

  1. “Team” based play.

 

MY performance stats & progression rate rest in the hands of other players. 

That’s it.

 

I shouldn’t really have to say more, but I will. 

 

I recently ended up soloing Fire Support. All 3 “teammates” were taken out by the first set of Turtles. I got myself to the Cruiser, destroyed all 4 engines, had it down to 3%, 2500+ meters out, in a Phobos, before I was taken out by a missile. I had almost 90 kills. I was lucky and LOST only 4000 credits to ship repair and ammo refills, and only got around 1300 synergy. It’s pretty infuriating to waste 15 minutes on no rewards. If you can name a single game that leaves your progression in the hands of others, I’d like to hear it.

 

  1. “Rewards” system.

 

What rewards?

 

When your team fails, you end up losing credits. Name another game that does that?

 

  1. Destroyers.

 

OP. I’m not the first, won’t be the last.

 

  1. Lottery boxes.

 

The chances of getting whatever it is you’re buying it for are 0%. Forums confirm this.

 

  1. Important materials (Neo/Ber/etc.).

 

Nonexistent. Forums confirm this.

 

  1. OS at rank 6.

 

Instead of letting players get a feel for the game, it’s mechanics, and gameplay, you dump them into it and hope they can learn it in a short amount of time.

Not sure how anyone thinks that’s a good system.

 

  1. Enemies in OS are OP until rank 10+.

 

Even if you did still have OS for low ranks, they would never get a kill, thus, never progress.

 

  1. Forced to play ALL ships.

 

Before you say you don’t have to, walk away from the computer, find a wall, and put your face through it. 

I’d love to see any of you go through a single branch, AND participate and win in all types of matches, including SpecOps, Conquest, and all PvE’s. You can’t.

 

  1. Ability to buy ranks.

 

You start by buying a license. Then a T1 prem. ship. Then you buy a bunch of GS. You use the GS to buy OP weapons, ammo, and modules. Now you gain… 500% more synergy? You play with the prem. ship, win a bunch of synergy. Turn the synergy into free synergy. Max out all your other ships. Congrats. You paid for your ranks. You have no skill.

 

It’s pretty easy to see why the game has only a few hardcore players that didn’t buy their ranks. The gameplay is fun and exciting. 

But on the other hand, the stolen chance of progression and ignorance to playerbase is off putting.

All pointz are sooo true!!1!! and what does the devs do??? Nuthing!!!

Just a couple reasons

 

  1. “Team” based play.

 

MY performance stats & progression rate rest in the hands of other players. 

That’s it.

 

I shouldn’t really have to say more, but I will. 

 

I recently ended up soloing Fire Support. All 3 “teammates” were taken out by the first set of Turtles. I got myself to the Cruiser, destroyed all 4 engines, had it down to 3%, 2500+ meters out, in a Phobos, before I was taken out by a missile. I had almost 90 kills. I was lucky and LOST only 4000 credits to ship repair and ammo refills, and only got around 1300 synergy. It’s pretty infuriating to waste 15 minutes on no rewards. If you can name a single game that leaves your progression in the hands of others, I’d like to hear it.

 

  1. “Rewards” system.

 

What rewards?

 

When your team fails, you end up losing credits. Name another game that does that?

 

  1. Destroyers.

 

OP. I’m not the first, won’t be the last.

 

  1. Lottery boxes.

 

The chances of getting whatever it is you’re buying it for are 0%. Forums confirm this.

 

  1. Important materials (Neo/Ber/etc.).

 

Nonexistent. Forums confirm this.

 

  1. OS at rank 6.

 

Instead of letting players get a feel for the game, it’s mechanics, and gameplay, you dump them into it and hope they can learn it in a short amount of time.

Not sure how anyone thinks that’s a good system.

 

  1. Enemies in OS are OP until rank 10+.

 

Even if you did still have OS for low ranks, they would never get a kill, thus, never progress.

 

  1. Forced to play ALL ships.

 

Before you say you don’t have to, walk away from the computer, find a wall, and put your face through it. 

I’d love to see any of you go through a single branch, AND participate and win in all types of matches, including SpecOps, Conquest, and all PvE’s. You can’t.

 

  1. Ability to buy ranks.

 

You start by buying a license. Then a T1 prem. ship. Then you buy a bunch of GS. You use the GS to buy OP weapons, ammo, and modules. Now you gain… 500% more synergy? You play with the prem. ship, win a bunch of synergy. Turn the synergy into free synergy. Max out all your other ships. Congrats. You paid for your ranks. You have no skill.

 

It’s pretty easy to see why the game has only a few hardcore players that didn’t buy their ranks. The gameplay is fun and exciting. 

But on the other hand, the stolen chance of progression and ignorance to playerbase is off putting.

 

  1. Nope. You just don’t know how to play. 2 quick examples that your statement is false. 

   post-244639-0-00596000-1458206109.jpg 

   post-244639-0-96538400-1458206150.jpg

 

  1. Most of MMORPGs

  2. Take a friend, fly ECM and damage dealer, laugh. Especially in R10-R12

  3. It doesnt. Chances are low, but not zero. I posted some results on the forum. Look closer.

  4. I am missing 676 monocrystals, 14 neodium plates and 6 enriched Berillium to have ALL craftable ships. I don’t have screenshots on this computer proving you can find all  these materials in open space, but if you want I can post them as soon as I get back from hospital. Also I posted how often you can find neodium and beryllium on the forum.

  5. Do tutorial missions, watch some Igromania videos - that gives you pretty much good grasp what to do.

  6. Well - yeah - but only in higher sectors. I don’t have a problem with missions like killing predators even with R7 ship. It just takes some time to figure out how to do it.

  7. You don’t have to. On my test account I don’t have a single interceptor that is above rank 9, but still can play in PvP, PvE, Specops and Leagues.

  8. That would be pretty expensive. Proper method is: create new account, get some DLCs. Buy up prem ships to reach rank 15s in all 3 factions to get all possible rank bonuses then farm PvE leveling up ships from lower tiers with premium license. Method you are describing is fine, but to level up all ships you need over 150 millions of synergy (IIRC), so you need just 2500 Euro to do so, not including the cost of ammo and boosters, so around 3-3.2k Euro would do. I am aware of 6 people that spent over 1000 Euro on this game, so nope, people generally don’t do that.

 

 

PS. Try using lrf with coil mortar for T3 fire support if you can’t dodge missiles in phobos. Phobos is fine, just equip it with bubbles and go from behind, close to cruiser, just below the last turret - you have almost all enemy turrets in range and bubbles are going through the hull, so you can take all turrets and still not be touched. With demomen - you can kite them so some of them will be stuck in caverns and leave them there, so they will not be a danger anymore.

How u get 6.x win ration with over 8k games?

Don’t die and fly with friend(s).

u even play the game? Win loss haz nuthing to doo with dying.

u even play the game? Win loss haz nuthing to doo with dying.

Takamina’s style - steamroll the enemy team killing them, while your clueless teammates capture beacons by coicidence.

I think your list is a bit early.

 

Now, unlike niri, I can’t deny so many points completely. Some are in their own sake true; But I agree on most with him, especially on those points, where there is no “subjective” difference.

 

  1. you talk about pve. in pve you can still assemble a 4-man squad and guarantee an easy win. Over the years, the community has feedbacked PvE into getting easier and easier - which is a good thing. Any easier, and you might get bored. But as you see, it can be hard in the start.

  2. you still get rewards for losing a pvp, but no loot. if you concentrate not only on fulfilling objectives and killing, but also try to ensure your own survival, it is easy to stay positive.

  3. can’t argue with that completely, albeit its just a few of their modules. Of course, in pubs, as niri says, you can turn the lense around. Which does not really remove the problem, yeah.

  4. Lottery boxes are awful, yes, in any game. But the chances are not 0. You also get them through daily logins.

  5. Open Space grind is awful, yes. However, as a new player you will unlock resources as you rank up, afaik, so it’s not as awful as for me. It probably also depends on how many games you played, if you have lots of comparison, I can understand if you find it awful.

  6. Just do what niri says. Its not hard. Its just repetetive. There are way harder sandbox games, for a sandbox game its quite straight forward.

  7. Another OS point. To be honest, OS is the youngest gameplay, so it would be super, if young players like you collect ideas how to improve it and post it on the forums. I don’t see these things as problem however; rather than their strength, its more about how and which enemies get spawned. And basicly, that many things are OS exclusive content, which are rather useful in pvp. It has been said several times, that without trade this concept is awful. You can however “gift” from ship to ship in OS.

  8. Makes no sense tho; You _could_ aim for specific branches first, and in fact, many do that. Tip: try bringing up everything to R9, and then, you can explore subtrees slowly, you have time. It will give you incentives to try yet another ship, but at the same time, give you a couple ships which are endgame-worthy. Also don’t forget, fully synergized regular ships give also more free syn.

  9. Nonsense. Even if you buy yourself to T5, which might be quite expensive, you will have no fun without skill, and you still have to grind some of the synergy, by playing. Investing money in a game is not a shameful act, and this kind of mindset brings us nowhere. After all, having dedicated servers costs money, and ensures some cheat protection; So it’s a good deal to invest in what you like.

Just because someone sits in a golden ship, says nothing about his skill. In fact, not even stats do, as playing with good players, or specific styles are more rewarding. Just stay calm, forgive your teammates, look at what you could improve. Never overestimate yourself, stay alive, help your team, don’t be rambo and try to do everything on your own, and try to reduce bragging, as it makes you look like a fool once people see your true skills. Even the most skilled player can do mistakes or have a bad day. Also, long time players usually have GS on their account through ingame or community rewards (like contests, votes, tournaments, etc.)

Investing in a few GS ships once you know where your strengths are, and farming free synergy with them is a good idea, but actually, you synergize a lot faster directly. The main upside of golden ships is actually farming credits in pvp, as you only pay resupply and no repair, so its nice to farm credits for high rank ships; once they are bought, it becomes a passive resource most of the time, as you will stay positive with the income no matter what you do, and the golden ships rather become “alternatives”, and are not used because of their farming abilities.

Takamina’s style - steamroll the enemy team killing them, while your clueless teammates capture beacons by coicidence.

Cmon, I think niri is slightly more adaptive than that, especially, he isn’t completely alien to a “support role” (in fact thats why i am cautios if i see him for sure more than taka); but u gotta give Taka credit for his fury in battle and 1on1 skills, even if he is nubfarming.

 

And he has got a good point: survival is a good way to ensure victories, as you can engage more often and do better risk assessement. So it’s not complete nonsense, to “survive”. It is as i said i think even the harder, more invisible skill to learn, than getting a kill shot.

 

W/L in the past was usually a sign of corp players, as having good wingmen ensured lots of wins. In fact, the less you played solo, and more with your friends, the better it got, so people who only played in groups had better w/l than their wingmates, even if the wingmates were sometimes more dangerous.

Putting a number on crowd control or reading the community intelligence, is however hard. It is definitely a separate skill to learn to influence completely chaotic random pub games to victory more often, than not; and it can also be achieved by underscoring and survival, not just by killing. I deeply respect some old players for awesome survival skills and crowd control, playing mindgames with the vet, and removing the “clueless nubs of favor”, discretely and do the objectives (unfortunately many of them stopped playing).

 

In fact, the typical killer-player-vet-LRF or co-rambo in your team who hunts for stats can also be a bad sign for victory, especially since his high score probably matches you against harder enemies.

And sometimes everyone just wants to exercise or have fun, so not everybody cares about winning anyway.

 

You never know when the MM says “no.”. :stuck_out_tongue:

In fact, I think, its important to learn to lose aswell, as you learn little if you are constantly fighting underwhelming enemies.

When one struggles with the game a lot due to his own under-performance, he has 2 choices:

  1. Go to forums/in game chat and rant how game is bad, and how it is p2w, and how it is unbalanced and exclusive and so on and so on

  2. Realise own under performance and decide if he wants to improve, and if yes seek for external resources that would help, including reaching out to the community.

Older players, in any game, never like (1), such players are just ignorant and self-praised pros, that most of the time just convince themselves that everything around is wrong. There is next to no way to help such players, as much as you try to explain basics to them they will refuse to comprehend, even if you show it to them 1st hand - same thing.

On other hand, players of type (2) next to always get help and exhausting explanations and informations about things and basics.

officialrageous it is up to you to make a choice.

In my religion, people like you (OP) must be eliminated/kicked out of the country. Your purpose is to cause chaos, and chaos isn’t part of my religion. I AM GOING TO ELIMINATE YOU.

Older players, in any game, never like (1), such players are just ignorant and self-praised pros, that most of the time just convince themselves that everything around is wrong. There is next to no way to help such players, as much as you try to explain basics to them they will refuse to comprehend, even if you show it to them 1st hand - same thing.

 

An interesting explanation imho.

Well, sometimes it helps. Each person has his own “learning curve”.

 

After all the anger can lead you to realize you need to push harder. Can’t force introspection on anyone, really.

 

But. This info is probably not arriving at the helping hand anymore, so if you manage to turn around type 1 in a talk, you were probably not the first one trying to teach.

 

So giving up imho is not an option either, just to stay realistic.

 

After all, everybody has to arrive on his own feet. In the end only your own pride standing in your way.

 

 

In my religion,

wtf?

Its evil Space religion.

  1. Realise own under performance and decide if he wants to improve, and if yes seek for external resources that would help, including reaching out to the community.

On other hand, players of type (2) next to always get help and exhausting explanations and informations about things and basics.

Is this why I always pester you with questions?

 

Also,

 

This entire thread is dild0es.

In my religion, people like you (OP) must be eliminated/kicked out of the country. Your purpose is to cause chaos, and chaos isn’t part of my religion. I AM GOING TO ELIMINATE YOU.

What the hell was this ? 

 

Kicked out of the country, chaos isn’t part of religion and your going to eliminate someone.  WTF ?

 

Couple too many drinks last night ?

I AM GOING TO ELIMINATE YOU.

 

You cross fit ? You can cross xxxx off.

What the hell was this ? 

 

Kicked out of the country, chaos isn’t part of religion and your going to eliminate someone.  WTF ?

 

Couple too many drinks last night ?

I have done this several times before in this chaotic Internet world. However, every time I do it, I become the center of jokes. So I learnt that the Internet isn’t the right place to do it. I decided that if I want to do it, I will do it in a not-direct way. You may ask, what does this idiot Maxwell mean by “it” ? I shall not answer this at the moment. wow he’s trying to look cool what an idiot (i mean my self)

  1. “Team” based play.

 

MY performance stats & progression rate rest in the hands of other players. 

That’s it.

 

I shouldn’t really have to say more, but I will. 

 

I recently ended up soloing Fire Support. All 3 “teammates” were taken out by the first set of Turtles. I got myself to the Cruiser, destroyed all 4 engines, had it down to 3%, 2500+ meters out, in a Phobos, before I was taken out by a missile. I had almost 90 kills. I was lucky and LOST only 4000 credits to ship repair and ammo refills, and only got around 1300 synergy. It’s pretty infuriating to waste 15 minutes on no rewards. If you can name a single game that leaves your progression in the hands of others, I’d like to hear it.

In my opinion, this game has some of the best team-based play out there. Just because people choose not to behave like a team, doesn’t mean the game doesn’t encourage or allow it. Success most often comes from choosing to work as a team. To me, that’s the definition of a team-based game.

 

Also, I have beat Fire Support T2/3 with an R4 tackler and singularity after having all three other players disconnected in the very beginning. So I completely agree with Niri and g4borg about it being skill and tactics (and I’m definitely not the best either).

 

That said, to me, of course I try to keep the team alive as best I can, which is part of it - don’t go flying solo and then complain that others die when you left them fighting turtles while you were taking out snipers. You were the one flying off solo and not supporting them.

 

But when they do die, I actually love the challenge! I’m like, “Welp, it’s just me. Let’s see if I can pull this off!” I love a challenge :slight_smile:

 

  1. “Rewards” system.

 

What rewards?

 

When your team fails, you end up losing credits. Name another game that does that?

Like Niri said, most other MMOs with a team element are like that. Do we really need to name them? And again, that’s part of a game being a “team-based” game. How can you complain in the first point that it’s not “team-based” and then here complain that you lose when the team does? Makes no sense to me.

 

  1. Destroyers.

 

 

 

OP. I’m not the first, won’t be the last.

Still being implemented and further balancing will of course come.

 

  1. Important materials (Neo/Ber/etc.).

 

Nonexistent. Forums confirm this.

I can confirm that they definitely do exist. Whether or not the drop needs to be increased - that is up for debate. Our Squadron maintains a tracker of resources that we find per sector, and we definitely find Neo and Bery, although you need to be in a sector that’s good for it. Some sectors have had as high as a 3% drop rate for Neo and 2% for Bery, based on our calculation.

 

  1. Enemies in OS are OP until rank 10+.

 

Even if you did still have OS for low ranks, they would never get a kill, thus, never progress.

But there is Open Space for low ranks. It’s called 1+ space. And then there’s 7+ space. And then there’s 10+ space. How is it [all] enemies in [all] of Open Space are OP if that’s simply not the case?

 

  1. Forced to play ALL ships.

 

Before you say you don’t have to, walk away from the computer, find a wall, and put your face through it. 

I’d love to see any of you go through a single branch, AND participate and win in all types of matches, including SpecOps, Conquest, and all PvE’s. You can’t.

Telling us to walk away from our computers and put our faces through walls is just a distraction from logical argument. Sensationalism is not reason.

 

I can’t say that I have done it - proceeding from R1 to R15 in one ship class, because I did most of it in OBT and since coming back I’ve been making it my mission to max all ranks from the ground up for the synergy bonus.

 

But that said, I can win almost any PVE in a tackler or frigate, and almost all (minus the cruiser ones) in an interceptor. Again though, back to your first point - you complain about it not being a “team-based” game while here you complain that you can’t win solo. Which do you want - team or solo?

 

  1. Ability to buy ranks.

 

You start by buying a license. Then a T1 prem. ship. Then you buy a bunch of GS. You use the GS to buy OP weapons, ammo, and modules. Now you gain… 500% more synergy? You play with the prem. ship, win a bunch of synergy. Turn the synergy into free synergy. Max out all your other ships. Congrats. You paid for your ranks. You have no skill.

 

It’s pretty easy to see why the game has only a few hardcore players that didn’t buy their ranks. The gameplay is fun and exciting. 

But on the other hand, the stolen chance of progression and ignorance to playerbase is off putting.

As you said, “Congrats. You paid for your ranks. You have no skill.”

 

To me, that doesn’t bother me one bit. So what - someone spends a lot of money that goes to the devs to continue running their company and continue improving the game - why is this a bad thing? You can still best them with skill. And the developers still need money to have a job and for the game to still be there for you to play. What’s the issue?

LOL and you say that OS enemies are easier at r10 plus. bro. im R15 and i still get raped all the time by predators and almost 70% of then enemies. unless yur in a group, OS is pretty stressful.

LOL and you say that OS enemies are easier at r10 plus. bro. im R15 and i still get raped all the time by predators and almost 70% of then enemies. unless yur in a group, OS is pretty stressful.

Since even Carieus has rank 15s statements like this mean absolute nothing.