Why is it...

… that everytime in some games where you meet some Corps in battle the game just starts acting funny?

 

Lets see, sometimes you start by winning , and you are winning by a confortable margin and then all of a sudden you start getting damage like hell and it feels like your resists or boosters just are innefective? Or that your ECM modules just don’t work the way they should?

 

Why is it that when you meet these corps your Missiles that should prevent people from shooting for 2 secs just don’t do nothing and other players just stop shooting for the said duration? Or you ECM module that prevents targeting works on some people and others just keep shooting at you like you didn’t do anything? Even guided missiles…

 

Why is it that some people even when you are cloaked and in the open cloak running they just see you… everytime?

 

Why is it that some people melt down when fired up by 2 or 3 players at the same time and these said Corps players stay there living for an extended ammount of time more then other players?

 

Another good question is… why do the said players in Scenario battles just spamm you with Torps , especially if you are leading the score and helping out here and there, why is it that even after warnings and requests they keep spamming you and if they don’t succeed why are they allowed to disconnect or kill themselves with the AOE damage ??

 

I dunno but some games it feels that there is more then “skill” helping said players…

 

Anyone else with this “feeling” ?

Because people have different gear? Some stack resists and don’t die easily, some equip CC reduction and are CCd for far shorter times, and some stack heavy damage. It’s their choice.

Because people have different gear? Some stack resists and don’t die easily, some equip CC reduction and are CCd for far shorter times, and some stack heavy damage. It’s their choice.

 

Butt of course it is, in fact your reply just shows how much attention you and others are paying to the game you play.

look at esb…they can fly and fight without hud support

 

there are skills which will either suppress or reject ecm

 

and you can guess where a player flies while he / she is cloaked…some weapons simply have a large spread so we skilled players spray and watch out for hits

 

and guided missile fly without a target in a straight line…you can use them at short ranges almost as unguided rockets - with the appropriate skills of course

Also in CR everyone can see cloaked people after your captain dies. Before it enemy captain can see cloaked people.

 

Rest of your complaints are answered with “play skill” and “good gear that fits the situation”.

 

Your complaint about torps made me smile though.

 

 

Considering that you didn’t post with the same nickname as you have in game, I’d say this was just a “I had a bad day and needed to vent” post.

Also in CR everyone can see cloaked people after your captain dies. Before it enemy captain can see cloaked people.

 

Rest of your complaints are answered with “play skill” and “good gear that fits the situation”.

 

Your complaint about torps made me smile though.

 

 

Considering that you didn’t post with the same nickname as you have in game, I’d say this was just a “I had a bad day and needed to vent” post.

 

 

Look for Bayard, thats my nick ingame, and no i’m no refering to CR, i’m refering to all game modes in general, some people no matter how skilled they are cannot possible see were you are all the time when you are cloaked thats an outright bs statement.

 

What really irks me is that i know what most modules do, heck i use them in my interceptor and my fighter so i just boggles my mind how some players are actually able to bypass 1 or 2 ships completely and others just stay there, be it on 1vs one or more , for example, i’ve seen lady alekto ingame ( just as an example ) and altough she came at me with a ceptor and i was in my fighter the next respawn i got to her / him easy enough, others just seem untouchable , they have speed, tank and firepower all in one so que question is how is that even possible? because one or two good players is not a big deal and there are people way way better then me, but the way others get away is just suspicious.

 

A guided missile flies in a straigh line fair enough, but it does not describe arcs pursuing an inty going at 300 + around the target, especially after he stops firing his guns because my ecm mod just denied him of them. Some mods do reject ECM but not completely only a percentage of the time spawn and some people have insta rejects. So i’d say bullocks to skill because skill can not bend game mechanics.

 

 

Torps are a nuisance in the sense that if you are playing a team scenario and you have 1 jack… shooting them on top of you or at you the point of teamplay becomes moot, you can’t do nothing because even if you reach the third stage of a scenario half of the team is dead or the guy just kills himself denying you a frigate that can deal with elites for example when you are fighting the punisher boss in the shipyard.

 

In arcade or realistic is more or less a moot point to complain about Torps, i complain more about my team most of the time that can’t time the proper use of a torp then those from the foes that don’t bother me most of the time anyways.

So I looked you up, and it basically underscored everything I thought. You’re a recent arrival in T3, with no T3-3 ships or mk3 modules available to you and you get rolled over hard at times.

 

Get geared up, get some gameplay experience and your questions will answer themselves.

So I looked you up, and it basically underscored everything I thought. You’re a recent arrival in T3, with no T3-3 ships or mk3 modules available to you and you get rolled over hard at times.

 

Get geared up, get some gameplay experience and your questions will answer themselves.

 

I play mostly t2 lol i only take the Parallax out to make money and that meens scenarios.

I have no idea what happens in T2, as I haven’t played it since I graduated from it. Devs have officially stated that T1 and T2 are tutorial tiers and will not be finely balanced.

Ast3lan, few things.

Spy drones attached to your ship still flag you, and if you are moving and enemy is spraying fire and you get hit, they can deck oak you(unless vanguard fighter) so it is not bs.

Second, ECM module prevents you from locking any target, doesn’t stop you from firing. If you are referring to ion beam and stasis generator, those are different than ECM inhibitor. Please be specific as they are separate modules.

Lastly, torps at tier 3 are pretty balanced for the most part. and if your interceptor is using Mk 1 chances are the missile can tie or outrun you. Green or better can outrun the missiles from what I know, however that may have changed with speed cap nerf.

I have no idea what happens in T2, as I haven’t played it since I graduated from it. Devs have officially stated that T1 and T2 are tutorial tiers and will not be finely balanced.

The Parallax is too sluggish to bring out unfitted into T3, i’ve made the experience, i only go fully into a tier when i can at least fit the whole ship properly and thats 3million or so, discounting the odd purple item i already have, so i’m waiting to unlock the the Tier 9 intys and then lets see how T3 is.

The Parallax is too sluggish to bring out unfitted into T3, i’ve made the experience, i only go fully into a tier when i can at least fit the whole ship properly and thats 3million or so, discounting the odd purple item i already have, so i’m waiting to unlock the the Tier 9 intys and then lets see how T3 is.

Something that I hope you will take to heart from this thread even if you take nothing else:

 

Experience in T2 is largely worthless in T3 and up. You need to completely re-learn a lot of things about the game once you get there. Additional modules add significant amount of complexity, and many of the new modules are game changers which transform the game into a completely different one. Ability to stack many modules adds another game changer on top of that.

What really irks me is that i know what most modules do, heck i use them in my interceptor and my fighter so i just boggles my mind how some players are actually able to bypass 1 or 2 ships completely and others just stay there, be it on 1vs one or more , for example, i’ve seen lady alekto ingame ( just as an example ) and altough she came at me with a ceptor and i was in my fighter the next respawn i got to her / him easy enough, others just seem untouchable , they have speed, tank and firepower all in one so que question is how is that even possible? because one or two good players is not a big deal and there are people way way better then me, but the way others get away is just suspicious.

When did i fly an interceptor? i barely touch my superkite except for contracts, that hasnt been the case for 2 weeks

 

IF at all, my “interceptor” is a fox-m… also if you got me i was possibly beaten down already

A lot of times people in games will switch ships mid-game to counter an effective strategy by an opponent. A frigate heavy team suddenly becomes a fighter heavy team. A fighter heavy team suddenly spawns 5 brawler frigates. Interceptors, scarce earlier in the match, suddenly flood the sky. 

 

Lots of times your composition is good at defeating one type of opponent/composition/strategy and fails at defeating another. If a large number of the opposing team notices it, they will switch their ships around after they die which will turn the tables on you. If you fail to notice the switch, you’ll get a distinct “wtf, we were winning earlier” feeling.  

One last very specific hint on invis as fed fighters are concerned: When you fade out, which is a gradual process, the most visible part of your ship is the engine exhaust. It has a bright blue pattern.

 

As a result, if you afterburn immediately after hitting cloak, as many people tend to do, you remain easily discernible from dark background for significantly longer time then if you do not. Afterburners have a much brighter burn which takes a while to fade out under cloak.

Ast3lan, few things.

Spy drones attached to your ship still flag you, and if you are moving and enemy is spraying fire and you get hit, they can deck oak you(unless vanguard fighter) so it is not bs.

Second, ECM module prevents you from locking any target, doesn’t stop you from firing. If you are referring to ion beam and stasis generator, those are different than ECM inhibitor. Please be specific as they are separate modules.

Lastly, torps at tier 3 are pretty balanced for the most part. and if your interceptor is using Mk 1 chances are the missile can tie or outrun you. Green or better can outrun the missiles from what I know, however that may have changed with speed cap nerf.

 

You couldn’t be more wrong.

 

Stasis & Ion Beam = ECM.

 

White Noise is a Fighter module and not ECM.

White noise is a ECM module, but stasis and ion beam are ECM class modules. Probably why they tried to change name, but it is confusing to some.

If op was referring to ion and stasis, if you lock on enemy and use an item as they get behind cover, I find that sometimes module activates but does not actually apply effect.

http://youtu.be/iOFKU_hwj2o

 

at leastr put something proper

 

Tho i can see those lazy frigs flying “funky” :wink:

When did i fly an interceptor? i barely touch my superkite except for contracts, that hasnt been the case for 2 weeks

 

IF at all, my “interceptor” is a fox-m… also if you got me i was possibly beaten down already

I used you as an example because your nick sprang to mind, and don’t take it much to heart but you were easy pickings one on one, sorry bud.

 

Anyways some people are posting some valid stuff, others not really but then again i wasn’t expecting much anyways.