When I first started this game I had set my goals on the Federation Interceptor, Swift Mk3 T1. It is an energy suppression ship who’s bonuses give 50% increase to effective range and the effect of energy suppression modules. I thought this was great, i could drain the energy of a ship to stop them using modules/afterburner etc. So when I went to fit my ship I found the ‘Energy Absorber T2 Mk1’. What I didnt know was that you can fit tech 2 modules on a tech 1 ship.
As far as I can see there isnt A SINGLE tech 1 energy supression module in the game! I dont understand how you can make an entire game and not realise this. Not only that but it hasnt been fixed.
My other problem are the Empire ‘sniping’ ships, and to an extent the Jericho torp ships. I love using interceptors and sometimes the fighters, but how is it in any way balanced that a ship can at most two shot an interceptor? Was this not the entire reason why EVE brought in signature radius, to stop exactly that. Yea interceptors might have increased crit chance, but when a frigate has around 15k hp, its gonna take some time for an interceptor to kill it and thats not even taking into account resistances, and you also have the 10k physical distance to close before you get a chance to hit your target.
Other than this, the game is great!