1 hour ago, Mecronmancer said:
What was nerfed about ECMs?
3 hours ago, niripas said:
Also seriously no one noticed the ECM nerf? Good.
Do you mean, that it only turns off actives now? But wasn’t that like it was way before? That’s more like a re-nerf?
I was wondering on Tillos screenies numbers, as I remembered WakiAE was together around 15 secs (both stuns)… did they change numbers? Or is just tillos implants?
5 hours ago, Mecronmancer said:
There is QQ because people apparently don’t have enough brain cells to figure out the ridiculously easy ways to counter ECMs.
The question was why there even is QQ, obviously because he encountered complaint, so I saw it historically. Countering their modules with proton walls doesn’t stop spam, or kill them. Which imho is more the QQ.
In T5 games, where it’s about the lategame implants to kick in, they do get immensely powerful. I think you would agree on that.
I flew ECM myself a lot, and especially because I flew the stronger and the weaker models, at least I was always clear about it, that it really is easy with some of them. Disgustingly easy. At the same time, I don’t find any particular ECM is considerable OP in any way. Some ECMs are really really very different anyway, like the Grim, or the Kris, some are really a challenge to play.
I do also think, now, ECM has a lot more modules, then back in the times where the QQ started, so ECMs have a lot more different jobs to do or weapons to choose from. Which I found awesome, because indirectly it nerfed the spam a bit (which isn’t always “planned”, sometimes they just survived better  ).
10 hours ago, FilthHound said:
Perhaps the balance would be in the fact that they often need a teammate to help them deal some real damage but then again, DOOMSDAY Missiles.
doomsdays are only available in higher ranks now anyway, and their turn rate is low, their damage is thermal, and most high ranked ships can tank it; I would also kinda expect a T5 player to know how to evade it - I know this isn’t the reality, which you should exploit for your pleasure - so it really is in the end a bit of a gamble; if the enemy knows, your doomsday quickly becomes a disadvantage, you will miss bringing some rockets instead. That’s why I labeled it troll kill - not that I would not say, the occasional perfectly timed doomsday stun isn’t deadly. But it is true, that while some QQ about specific ships has some validity, the ECM in general is far from OP. It is annoying - and being annoying is kinda it’s function.
Otherwise you have to deal with it, use camo and rt or combat reboot etc. Commands can try diffusion shield, make sure you have good energy and use the energy rank 8 implant. Long range tacklers, only thing ECM has is metastable field generator.