Why do AoEs not work for entire teams in Attacked Sectors

I’ve noticed that engineers, command, and other ships with area of effect modules do not affect members of the general team, but do affect members in their group.  I can see why this might be, but why remove the core function of these ships?  If anything, it would be a good thing to have in Attacked Sectors.  It would make finding an engineer an important thing rather than forcing the pilots to fend for themselves.  

 

I don’t know, it seems like a bad move on the developer’s part to make open space “individual space” with team play discouraged.

 

Thoughts?

Because Invasion is a single player mode. You have to actually squad up with people for them to be on your “side”, even though the HUD is telling you they are friendlies.

The only thing you have in common with other pilots in Invasion is that you undocked from the same station. That doesn’t make you a ‘team’. If you disabled station protection for instance, you can fight each other. Would be bad if the Engineering modules affected everyone.

If the Karma system was used to create ‘moral’ factions, then perhaps the module could affect other as long as they make no hostile acts.

 

eg Karma 4 and 5 ships will share buffs, and Karma -4 and -5 will share buffs, but if they attack each other the buff immediately stop being shared

-4/-5 karma that share buff ? Hell no.

Imagine a -4 karma traveling with his engi. A -4 interceptors coming close to him, wait for his life to be completely full, then kill the engi.

Negative karma should NOT share buff because you can’t trust them.

But for positive ones, YES !

 

btw, another solution is : when under station protection, you share your buff with other ships under station protection.

It just would make so much more sense if it was Federation, Empire, and Jericho as the only three playable teams in the game…I guess it makes sense, though.

 

*Edit* I guess you’d only be able to dock/undock from corresponding faction stations.  But aren’t all three of them at war with one another? Or do I have the meta totally wrong haha

yup, the devs sure thought this whole invasion thing through.

 

Ok back to being serious.

 

Invasion atm is nothing more than grid based solo grind of PVE with PVP aspects.

There is no “life” in that open world. It’s all static.

 

What bugs me the most is though, wenn mods say, that this mode is meant to be a team mode.

 

The only thing you have in common with other pilots in Invasion is that you undocked from the same station. That doesn’t make you a ‘team’. If you disabled station protection for instance, you can fight each other. Would be bad if the Engineering modules affected everyone.

That again would be the exact opposite, meaning this mode is more of a lonesome wolf thing.

 

In my oppinion, it’s just lazy programming on the devs side with almost no mechanics in place, that would actually want you to be in a team.

Neither is the game story backed up in any way. What about the three factions fighting a war against each other?

 

Fixing the problem with auras isn’t that hard. You already have a station protection flag implemented, you could work with that in proteced sectors. Or work with the criminal Flag, which also already exists and make sharing aura effects based on Factions. (would need a new Flag implemented though)

The only thing you have in common with other pilots in Invasion is that you undocked from the same station. That doesn’t make you a ‘team’. If you disabled station protection for instance, you can fight each other. Would be bad if the Engineering modules affected everyone.

That is broken by design.  I’ve found short term groups in Invasion where we did whatever then split ways.  I’d see ground of different corps all in a pack for protection.  Every sci-fi story concept has the idea of meeting random strangers in space and being friendly and possibility sharing resources.

 

I consider myself a PUG, but this part of the game is broken.  Invasion is forced to having no allegiance and knowing that an engineer is for only self heals.  Create temporary alliances while undocked from the main station, and irrevocable to minimize abuse.  At a minimum do something to eliminate accidental friendly fire which creates criminal statuses.

I don’t know what pug exactly means… I have been using context clues. Someone provide definition please.

Back on topic: We are mercenaries and don’t fight only for one faction. Therefore providing help to someone with the same faction ship or being undocked from the same station is stupid. Karma based teaming is good though, but as stated before, only positive karmas should automatically team.

We could scrap that entire idea and have it where you can meet anyone and squad up or unsquad BUT with a user interface.

Explanation directly from the interwebs:

 

PuG

 

Pickup Group; used commonly in WoW and other MMORPGs. Basically means a group that isn’t formed by people you know; instead, it’s formed up of random, possible n oobs that will completely wreck whatever experience you are getting the group for.

Dude, that rogue totally ninja’d that blue BoE helm that dropped in BRD. This is why I hate PuGs!


 

Well, it would be logic, that if you are mercenary and work for one of three factions, that are at war with each other, you have the other two as enemies. It’s that simple. Why is this mercenary thing always taken as an excuse for lazy game design?

 

“Oh hi empire guys, i’m on the payroll of your enemies and fighting for them against you, but now don’t go shoot me, because i’m not your enemy, i’m a mercenary.” Doesn’t make much sense for an open World.

In skirmish, ok, becaus it’s just a lobby based pvp.

 

What makes us mercenaries free, is that we’ve got the choice to switch contracts and fight for another side the next day. A hired gun.

 

You could make it so, that every mercenary that has contracts of one faction active is a team and therefore share auras. Everything else is a enemy. Where is the problem?

 

This would mean, that every jericho Pilot will be an enemy free for all in the empire or federation sectors.

 

If mercenaries of the same faction attack others of their faction, they get criminal flag and therefore also become enemies of that faction.

Well, that whole idea would need three karma gauges though. One for each faction, but in the end, that would allow you to gain allegance with the fourth faction in invasion, the Pirats. (with time, they should allow docking in fort muerto)

you can add people to your group while in free space, I don’t see a problem here.

There is no interface. See problem?

  • Takes more time to invite friends

  • Unknown command for kicking from squad

  • Unable to make wings while in Invasion