Why change totally the game???

First sorry for my bad english.

 

I’m a experienced pilot that enjoyed this game since this early year. In all this time i saw a loot of new goods changes in the game like the new game modes, more maps and the possiblity of create your own server to play with your friends… but sadly here are much more bad news than goods. I want to resume it for all the new people.

 

-Some months ago the game experience was more intensive… why? because you can choose more diferents weapons per ship, 2 diferents ammunations that you can switch in battle with diferents abilities and 2 slots for the secondary weapon like missiles or mines that you can also switch in battle.

 

-Some months ago all the ships of same level and type could use all the passive and active modules in existence, so you had a lot more for choose and configure your ship how you wanted. Now they are limited depending your ship.

 

At this point what i see is a game that started with a concept of gameplay and they removed features of the game. WHY NOT ADD? why remove things??

 

Now basically most of the people play with jericho ships specially all that have the DIFFUSOR SHIELD, a new hability that if you are motionless when you use it and 1 ship shoots you… you are invincible and wait that this ability is reloaded at 30 secs so what you see in a battle is fighting versus many invencible ships all time.

 

Is this new game experience much better than before??? the answer is NO. Updating a game in my opnion is add, fix… but never replace the whole game. Call this game then Star conflict 2 or a new name because this is not the game i remember.

 

Again i say thanks to devs for the cool new maps and modes but i prefer the old good game experience and play only in one map and one mode than this game experience with all maps and modes.

 

Thanks for reading

-Some months ago the game experience was more intensive… why? because you can choose more diferents weapons per ship, 2 diferents ammunations that you can switch in battle with diferents abilities and 2 slots for the secondary weapon like missiles or mines that you can also switch in battle.

All this was for balance reasons, exept missiles…That was done just for fun I think.

 

-Some months ago all the ships of same level and type could use all the passive and active modules in existence, so you had a lot more for choose and configure your ship how you wanted. Now they are limited depending your ship.

Role was introduced. Now your ship has a certain role and the game is…better…for it(I loved the game back then, but the roles aren’t a bad thing)

 

At this point what i see is a game that started with a concept of gameplay and they removed features of the game. WHY NOT ADD? why remove things??

Because the devs think it is better for the game, and in some cases I agree.

Now basically most of the people play with jericho ships specially all that have the DIFFUSOR SHIELD, a new hability that if you are motionless when you use it and 1 ship shoots you… you are invincible and wait that this ability is reloaded at 30 secs so what you see in a battle is fighting versus many invencible ships all time.

It is not invincible, just a very strong extra-tank.

 

Is this new game experience much better than before??? the answer is NO. Updating a game in my opnion is add, fix… but never replace the whole game. Call this game then Star conflict 2 or a new name because this is not the game i remember.

This is a beta…apparently… And the whole game will be changed with every sub-release(0.8, 0.9) from the looks of it. And they can’t even properly run 1 server and 1 game, let alone 2.

 

Again i say thanks to devs for the cool new maps and modes but i prefer the old good game experience and play only in one map and one mode than this game experience with all maps and modes.

 

Thanks for reading

Answered…

Is it really that hard to understand? However, I guess it would help if the devs released some more info on WHY they change certain things instead of just changing them and breaking them into hell EVERY FREAKING TIME(Loyalty, synergy, ship tree etc. etc. etc.)

-Some months ago the game experience was more intensive… why? because you can choose more diferents weapons per ship, 2 diferents ammunations that you can switch in battle with diferents abilities and 2 slots for the secondary weapon like missiles or mines that you can also switch in battle.

 

-Some months ago all the ships of same level and type could use all the passive and active modules in existence, so you had a lot more for choose and configure your ship how you wanted. Now they are limited depending your ship.

All this was for balance reasons, exept missiles…That was done just for fun I think.

 

Role was introduced. Now your ship has a certain role and the game is…better…for it(I loved the game back then, but the roles aren’t a bad thing)

Definitely inclined to agree with crixux. What the developers are scared of is losing new players and they saw that new players were frustrated because they were getting owned by more experience players who knew how and when to use ammo changes, missile load switches, different modules, etc - basically they knew when and how best to employ [options] and be mutually supportive to their team. Now, instead of saying, “how can we make new players learn these capabilities better? How can we ease them into it while maintaining player choice? How can we make it easier for new players to make friends and foster teamwork?”, the developers instead chose to remove choice from the game.

 

As I stated on another thead, the proper response was not removing options - the proper analysis was understanding that the real reason behind new players being upset is inexperience and a lack of knowledge about the more detailed game choices and the proper solution finding a way to increase their knowledge better. Good tutorials. A mentorship program encouraging experienced players to take new players under their wing and show them the ropes. And by all means, a system that encourages teamwork and promotes squads, groups, corporations, or whathaveyou. In any instance, 1vs4 is a bad situation. That’s why you make yourself part of a 4. But gaijin of course analyzed that they should “level the playing field” making it a 1vs3. Soon that will be a 1vs 2. Then squads will be disolved altogether making it “balanced” with 1vs1. And then, at some point, this game might as well be a single player game. MMOs are about teamwork. Single player games are for people who simply want mosh-pits.

 

Unfortunately, analytical problem solving does not seem to be gaijin’s strong point. Knee-jerk bandaid application seems to be more their cup-of-tea.

 

-Lib

Their mistake was in not providing incentive for people to move up the tiers. That was the root cause.

 

Before the changes, EVERYONE played T2

 

From week old newcomers to full blue/purple veteran Pilots - all in the same match. T3 had pop for about a few hours each day that was it. So even honest T3 players had to tier down just to play depending on timezone.

 

I mean I flew alongside people who; between the 3 of them, could wipe out the entire enemy team in one run. It was ridiculous. The ENTIRE red team all waiting to respawn all at once … wtf

 

So you get [threads](< base_url >/index.php?/topic/20551-plasma-arc-op) like [these](< base_url >/index.php?/topic/20975-interceptors-are-way-over-powerd/) every other day / patch. over-powered module / ship / role / patch / weapon what have you.

 

Not a single one of those moans ever mentioned OP pilots. But fact of the matter was, that was exactly the problem. Small T2 squads being able to totally decimate an entire team because they had the skills to do it. And we ended up having the forums flooded with complaints from people who couldn’t spot balance when they see one. Because? Good pilots were trolling them and they wouldn’t admit it.

 

Could you blame the dev team if they thought we were all a bunch of baboons who couldn’t figure things out in terms of balance?

They made the game, came up with the numbers and have access to data that from their standpoint for all we know SHOWED the numbers were fine

Yet on the forum - you get threads like those. This OP, That OP.

 

And the irony?

 

Those guys who complained about balance etc. They are probably the ones who motivated the dev team to dumb things down in the first place.

Coz see it from their POV. Numbers were fine. Balance looks good. Maybe the players are just too dim to work it out … solution? Let’s dumb it down for them.

And now?

 

These same guys come back over here and post … OMG DEV why u dum it down !?

 

Admittedly Gaijin might have overshot things with 0.9

 

The real incentive to get people to move up was affordability. Repairs and earnings was not enough to play higher tiers. In-fact - you’d even go negative if you played T4 and won. Which was all screwed up. So they fixed that. Unfortunately they also changed other things that wouldn’t be a factor once the Credit grind was fixed. But they went ahead anyway and here we are.

There’s two problems : the majority of players is completely unable to even understand what balance is ; and way too many players have a real phobia of changes.

 

And this hold whatever the skill level of the player. Even the most objective and reasoned player will still have its judgment affected by its play style, its preferences, and its experiences.

 

On the other hand, Gaijin have the responsibility of their game, and they own it ; and they have insanely more metrics to see what is used and to what effect that any player could have.

 

Of course they can screw up, but that’s why they read the forums, and in the end its their game and they will pay more than us if they ruin it.

 

So, instead of flamming for each and every change, why not try to see why they did it ?

 

For example, IMO, the ammo change and the removal of multiple missiles was made to force meaningful player decision and also make the ships more tanky. Now, instead of swaping ammo in game, the choice is made before the game start. In fact, that ask even more “skill” or knowledge and thinking than before. Same goes for the missiles : you now have to make the right choice before the begining of the fight, and the infinite reload of them is probably the compensation for less missiles slots (= less missiles) with less choices.