True, true.
I treat deto like a deathmatch and don’t give a rat’s a** about the bomb. I chase the enemy carrier, i shoot everything in my way down, and if i occasionally spot a tactical sneaky move available to plant i steal the bomb and plant it. The reason i don’t care about it is because people don’t pay attention at all to the events. Nobody cares there’s someone off grid carrying the bomb the other way, they just go where the bigger fluster cluck is and that’s it…
For combat recon i learnt which captain ships are worth going for in a single swoop. If it doesn’t happen to be one of those, then there will always be lemmings to pick off and get the advantage. Too bad this proven theory stands for both sides. So that would be my only dislike about the mode. One of the reasons i suggested ingame translation software so you can tell those foreign lemmings the plan as well and sit on their a**es with our captain when we have the upper hand and the enemy cap shows no weak spots. Oh, and i dislike the effectiveness of SD-CO squads, which mostly ruin the game instead of making it fun…
Capture the beacons is fair and square. No respawn nuke spamming, it rewards the better coordinated team, tactics count for real. Literally had 1 blitzkrieg yesterday with a random super-coordinated team, one of the best beacon capture matches ever. And another after it which even ended up with a few slug fests and alternative fluster clucks that were actually enjoyable, not one-sided, where both teams had all their players meet in a spot shooting each other in the face without holding back at all like you usually see. This was THEE MATCH OF ALL CAPTURE THE BEACONS and the best match ever played.
Beacon hunt is just… not gonna talk about it, i just simply hate it the most, it’s awful imo, at least the way it works now with beacons having a strict order of lighting up.
Domination… better than beacon hunt, a lot worse than cap the beacons, but it mainly revolves only around the middle beacon. If you call for some of your team to help you with a stealth attack on the 3rd beacon while unguarded and take it before the enemy starts moving to defend… well good luck with that because it just won’t happen - either no response or way too late to have any impact. Unfortunately this affects capture the beacons as well.
HINT: distraction is a legit and very very well working tactic…
What the hell, are you me? That’s pretty much what I think about the different game modes.
Right now I can’t get enough of capture the beacon, it’s just that fun.
Domination is mostly fine but some maps need a better beacon layout.
Combat recon isn’t really fun when your captain get killed within 1min.
Beacon hunt need random beacon activation at the very least.
As for detonation, well I avoid picking the bomb and attempt to get a new kills high score. That’s how much fun that mode is.