Which gameplays you prefer the most?

Look at all the matches where one side had double the efficiency points of the other.  I’ve yet to see it be addressed by the devs.

This is normal.

If you’ve seen the tournaments, you will know that most matches end up appearing like stomps even between very competitive teams. In reality, they are much closer but in a team-based game, once you take out one of the key elements in a team, the rest can fall pretty quickly - and its a downwards spiral from there.

E.g. it’s close until the first people die, generally speaking. It’s very rare to see matches which end very close, but this is entirely deceptive. In reality the matches can have been much closer than the scores indicate.

That’s interesting; most matches that I see in the t2/t3 range come down to the last kill

For the “efficiency” metric, everyone knows there are a lot of grossly imbalanced games, of every match type.  How else do you think I got a juggernaut title?  Any time it’s a 3v3 of randoms vs corp squad, you know 99% of the time it’s an imbalanced match.

 

A lot of beacon captures in T3 go down go beacons, and they’re not rushes.  Normally it’ll be five or six players with ships left by the end game.  Some matches can be heated, some are just drawing out the clock.  Suppression fire helps.  There’s less rushing, fewer games are about 5 minute captures.  It’s more likely to just be a siege.

True, true.

 

I treat deto like a deathmatch and don’t give a rat’s a** about the bomb. I chase the enemy carrier, i shoot everything in my way down, and if i occasionally spot a tactical sneaky move available to plant i steal the bomb and plant it. The reason i don’t care about it is because people don’t pay attention at all to the events. Nobody cares there’s someone off grid carrying the bomb the other way, they just go where the bigger fluster cluck is and that’s it…

 

For combat recon i learnt which captain ships are worth going for in a single swoop. If it doesn’t happen to be one of those, then there will always be lemmings to pick off and get the advantage. Too bad this proven theory stands for both sides. So that would be my only dislike about the mode. One of the reasons i suggested ingame translation software so you can tell those foreign lemmings the plan as well and sit on their a**es with our captain when we have the upper hand and the enemy cap shows no weak spots. Oh, and i dislike the effectiveness of SD-CO squads, which mostly ruin the game instead of making it fun…

 

Capture the beacons is fair and square. No respawn nuke spamming, it rewards the better coordinated team, tactics count for real. Literally had 1 blitzkrieg yesterday with a random super-coordinated team, one of the best beacon capture matches ever. And another after it which even ended up with a few slug fests and alternative fluster clucks that were actually enjoyable, not one-sided, where both teams had all their players meet in a spot shooting each other in the face without holding back at all like you usually see. This was THEE MATCH OF ALL CAPTURE THE BEACONS and the best match ever played.

 

Beacon hunt is just… not gonna talk about it, i just simply hate it the most, it’s awful imo, at least the way it works now with beacons having a strict order of lighting up.

 

Domination… better than beacon hunt, a lot worse than cap the beacons, but it mainly revolves only around the middle beacon. If you call for some of your team to help you with a stealth attack on the 3rd beacon while unguarded and take it before the enemy starts moving to defend… well good luck with that because it just won’t happen - either no response or way too late to have any impact. Unfortunately this affects capture the beacons as well.

HINT: distraction is a legit and very very well working tactic…

 

What the hell, are you me? That’s pretty much what I think about the different game modes.

 

Right now I can’t get enough of capture the beacon, it’s just that fun.

 

Domination is mostly fine but some maps need a better beacon layout.

 

Combat recon isn’t really fun when your captain get killed within 1min.

 

Beacon hunt need random beacon activation at the very least.

 

As for detonation, well I avoid picking the bomb and attempt to get a new kills high score. That’s how much fun that mode is.

What the hell, are you me? […]

Well, if you’re sure your thoughts are your own, your actions match your feelings and you don’t feel a funny presence around yourself, i cannot be you :stuck_out_tongue:

If it does happen, well, i guess you just figured out why my name is what it is!

 

So where’s our ‘ventilation shaft’ type of maps? (read as <good ol’ Descent>)   :smiley:

 

Should i start modelling a map and detail a game mode for it when back at college for a RvRvRvE (race v race v race v environment) in that style? Emp vs Feds vs Jerries vs ‘your typical infestation of space mobs’! It’s something i had in mind ever since ‘vent shafts’ were first mentioned in the game modes and maps suggestions thread.

Dunno about the RvRvE but some kind of tunnel map might be cool. Something like the boss of blackwood could be added and it would force the players to move.

Combat recon #1

Capture the beacon/Beacon hunt/Domination #2’s

Detonation comes about 20th i think, I hate that mode since they made it so you can ALWAYS see the bomb’s location. Before you could do stealth approaches now if you do that you will be taken down before you get even close to their beacon and that is just boring. Now you either get to a beacon faster then your enemies, which is rare, or you go there with your whole team to plant.

 

I dislike this mode as well, but you’re forgetting other viable strategies:

 

-hold onto both bombs if you have a lead, turning it into a deathmatch

-Wait to go to the beacon until someone else on your team has the bomb, then move to the beacon furthest from the one they go to, thus splitting their team’s focus, potentially giving you a free plant

-use the bomb as bait in something like a covops. just hold onto it while you fly around your nuke, hit camo, burn away as you get triple kills for days. pick up the bomb after the place has cleared out and laugh all the way to the beacon

 

it’s not THAT bad a mode, really, it’s just kinda eh

They fixed detonation, so I don’t hate it as much now. It is not my favorite, but I don’t mind doing it anymore since the stealth aspect is back :smiley:

They fixed detonation, so I don’t hate it as much now. It is not my favorite, but I don’t mind doing it anymore since the stealth aspect is back :smiley:

Same. Awareness and bomb focusing is the way to go here. Anyone who thinks deathmatch will save the day now is gravely mistaken.

Same. Awareness and bomb focusing is the way to go here. Anyone who thinks deathmatch will save the day now is gravely mistaken.

Especially when playing against me >:) As you have seen :stuck_out_tongue:

I don’t get why people hate on this mode so much. It’s easily my favorite. Sure we could use a little more teamwork in pubs but that’s true of all game modes.

I even had a game earlier where I scored two plants in one life. Unfortunately they turtled up on the third but it was still a hell of a lot of fun trying to get in.

Same. Awareness and bomb focusing is the way to go here. Anyone who thinks deathmatch will save the day now is gravely mistaken.

I’ve seen you fly. Iz k.

Still loving detonation:

pdyTwpG.jpg

Let them play their deathmatch while I’m winning. :smiley:

That has to be the most relevant screenshot about deto ever! 

GG Snib!

Detonation has become irksome again, even more than it was before:

 

  1. Bombs can now be hidden again, resulting in less capable players simply shrugging their shoulders, ignoring that bombs exist, and then blaming everyone else when a station blows up out of nowhere…

 

  1. It seems to be cropping up more in matchmaking, despite the fact it’s pretty clearly the least popular of all modes…

Detonation has become irksome again, even more than it was before:

 

  1. Bombs can now be hidden again, resulting in less capable players simply shrugging their shoulders, ignoring that bombs exist, and then blaming everyone else when a station blows up out of nowhere…

 

  1. It seems to be cropping up more in matchmaking, despite the fact it’s pretty clearly the least popular of all modes…

 

One can always argue that detonation has become less “bad player”-friendly.

 

I used to include a Diamond Dwarf in my hanger with a 10k scanner range just for detonation, but it seems to me that LoS is required in order for enemies to show up on the scanner =\

 

 

(EDIT: can’t type certain words without the forum altering them.)

Still loving detonation:

Ever felt you were carrying your team?..

Ever felt you were carrying your team?..

 

Edit: HE WAS CARRYING THE TEAM

 

Why dont we have new modes? 

Ever felt you were carrying your team?..

I sure felt carrying the bomb…

I sure feel beating everyone in T5 1 v 1’s :stuck_out_tongue: