when I heard that valour would become xenochip unlocked

11 minutes ago, avarshina said:

Maybe you are right, but - Well then, why implement the spread of 1.0° in the first place if it was “no problem at all” ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

lets have standard grandma auto aim and snap in cross-hair visials here too!!! and : 9km max range builds ![:006:](<fileStore.core_Emoticons>/emoticons/006.png “:006:”)

Spread for better visual effects probably.

But why KingDvergr not Deimon ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

 

19 minutes ago, Rob40468 said:

But why KingDvergr not Deimon ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

 

Quite simple, One r3, one r6, one r9, one r12 and one r15 ship. For Every Rank one ship.

4 hours ago, John161 said:

Quite simple, One r3, one r6, one r9, one r12 and one r15 ship. For Every Rank one ship.

 

  • KingDvergr    (Rank   3, Imperium, Recon) -> upcoming GFU

  • Neutron          (Rank   6, Jericho, Command)

  • Valor               (Rank   9, Federation, Engineer) -> upcoming GFU

  • Flamberge     (Rank 12, Jericho, Command)

  • Spark              (Rank 15, Imperium, Gunship)

8 hours ago, g4borg said:

welp. i had hoped they would be smart enough to include something like the old adaptive for fed engies, because they suffered most from adaptive hull nerf.

 

on the other hand, that should be a module available to all engies anyway.

 

i think i will ignore most of these modules, engies would have needed more passive modules, instead of so many active modules with funky mechanics. e.g. some nice strafing for the grizzly.

 

Even gunships didn’t get any nice modules for strafe.

Best strafe have frigate Object NY since it have best acceleration.

 

8 hours ago, g4borg said:

 

but well, let the gunship players tell them what to do, thats a good idea. because for them the engi is just the one player who has to sit there and heal them in their glorious conquest. even if that can be covered with the brokk or naga anyway, and you would not need a whole role for it.

 

Well use gunship or currently Cov. Ops to do damage.

 

What does name ENGINEER say to you?

Certainly not that you should be able to do more damage then GUNSHIP or DESSY. 

9 minutes ago, GatoGrande said:

What does name ENGINEER say to you?

Certainly not that you should be able to do more damage then GUNSHIP or DESSY. 

 that logic is a bit problematic, I could ask you:

what does ‘Frigate’ (ship class, engineers are frigates) tell you?

defny frigates do more damage than fighters and interceptors - not??

10 hours ago, avarshina said:

 that logic is a bit problematic, I could ask you:

what does ‘Frigate’ (ship class, engineers are frigates) tell you?

defny frigates do more damage than fighters and interceptors - not??

 

Frigate is support ship - big ship with bigger hull - more survivability.

 

Frigates are support ships. 

 

We have specific frigates like guard that should support the team with active modules like mass propulsion, missile shield, pulsar, spectre field ect…

 

Then we have ENGINEER frigates.

They have specific support modules that should heal or help all allay players. Like all mass hull and shield repairs for team energy emitter… Also weapons that can heal team…

 

GUNSHIPS - specific class of ships that are made to do lot of damage in short period of time. Made fragile because of balance. So they need support ships to help them.

 

Only two really broken classes of ships in this game are Destroyers and Interceptors.

 

Destroyers are to fragile and Interceptors can do to much damage and are hard to kill do to various modules, weapons or buffs that they have.

 

Also I was playing DREADS with you and you were not healing your team as you should. You were to busy shooting at enemy team. 

Take gunship if you like to shot so much.

 

Also good engineer can make his team win very easy. 

 

Definition of goòd engineer for me is that his team does not die.

 

I didn’t see good suggestion for engineer module here. 

Only that you guys try to beg is just for solo PvP OP sh it to make damage.

 

 

I can easily flip your (fighter centred?) logic:

 

It is fighters and frigates that are support ships (of interceptors lol  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”) ) :

  • gunships deliver fire support (they are grunts)
  • commands deliver bullet sponge and AoE buffs and nerfs (they are officers)
  • tackler protect against incoming interceptors (they are specnaz)
  • engineers heal interceptors
  • lrf clear the field from behind
  • guards deliver damage/shield auras and missile shields

… you see ??

 

1 hour ago, GatoGrande said:

Only two really broken classes of ships in this game are Destroyers and Interceptors.

Destroyers are to fragile and Interceptors can do to much damage and are hard to kill do to various modules, weapons or buffs that they have.

I didn’t see good suggestion for engineer module here. 

Only that you guys try to beg is just for solo PvP OP sh it to make damage.

 

I support your view, in trend, interceptors get a bit too much damage output every patch or two…

Destroyers got nerfed to tin paper because they were left with too much damage from the beginning (in order to balance tank must come in exchange for DPS and DoT - and vice versa)

No good engi modules? That depends, look what all the other roles are getting … let engineers have choice, too, e.g. for open space fit or PvE or for fire support w/min heal in PvP (some guys even do not recognize the heal they get delivered 4 free without reward in heat of battle ; )

On 3/20/2018 at 10:55 AM, GatoGrande said:

I didn’t see good suggestion for engineer module here. 

are you an engineer player?

do you play engineer a lot?

do you play the fed engies?

 

for me you read much more like a person who learned the established doctrines, not one of those who actually developed them…

 

On 3/20/2018 at 12:40 AM, GatoGrande said:

Even gunships didn’t get any nice modules for strafe.

gunships are fighters, their strafe is better by default. i spoke also explicitly about ONE ship, that could use that well.

 

On 3/20/2018 at 10:55 AM, GatoGrande said:

Definition of goòd engineer for me is that his team does not die.

the engineer can’t make people survive, who do not know when to disengage.

you put way to much emphasis on engineers there.

 

fed engineers are not the typical main engineers and require a different setup, and they usually perform better if they can do damage, and usually if you set up your team, you should have at least two.

the established meta of engineers as dedicated solo healers, especially the styx as backbone of a gunship party, is a development that came over time, as kind of a minmax result of how things were initially, its not what the game dictates upfront, in fact as far as i remember, the devs even tried to give it more different playgoals.

 

if you want a dedicated healer, take a brokk. thats why its there. its the epitome of that playstyle.

 

otherwise, if you cannot adapt to a wazgot or valor in your fight, then its not the engis fault. its yours, and your inexperience with how to use it to your advantage.

at least if the engi has aura modules, which a valor e.g. usually always has.

 

and that was part of my point aswell for new modules: the engineer really does not need a huge array of new active modules, that do nothing special really, as you have to replace other already crowded healing modules!

 

On 3/20/2018 at 12:40 AM, GatoGrande said:

Well use gunship or currently Cov. Ops to do damage.

nowhere in this thread anyone wanted more DPS for the engineer.

point was that engies also can use normal weapons, and some like vulcan and mass driver, make a lot of sense on them, usually to defend themselves

it’s not like anyone wants an engineer to replace the gunship as main damage dealer.