When a captain tackler cloaks.

There is no good reason to take only one ship.

There is one. Capture the beacons as a one ship wonder is the best experience this game has to offer. 

It’s the most fun, it’s the most challenging, and it is what I challenge every other player to do. 

It also allows for faster personal growth in any single class you may choose. 

There is meaning in staying alive. There is a very large consequence in dying. Can you live while bringing your team to victory?

Will you simply run? will you stand, fight and die, or will you fight where you can and live to fight another time?

So many choices, such little time, one life to live. 

Will you survive?

And then this type of players blame their team for loses. …

Hardly. We one ship users only blame ourselves. We strive to become stronger.

We are the masochists of the gaming world.

Our only thoughts should be: How could I do this differently? 

How can I become stronger? What fighting style should I use to succeed? 

Among other thought types. 

Gentleman, I present you all why The Matchmaker can NEVER be balanced.

:012j: Rise and rise again until lambs become lions. 

:012j: Rise and rise again until lambs become lions. 

You are a pork lion at most.

Haha, at least it takes time for people to eat me. 

Sounds delicious, btw. 

Captain sees everyone, captain is seen by everyone. Or else you would complain about enemy cov ops and tacklers sneaking to you if it was no see all round. ;p

Plenty of counters. 

You have some pretty awful ideas about this game wolfkhan. Not that it matters, since the devs do too.

 

There are four ship slots for a reason. It’s absolutely fine to have a main ship that you like, but those slots are there to allow you to adapt to different game modes and enemy compositions.

 

Indeed I have a ship on my lineup for when I spawn as captain, and a ship on my lineup for when I die on that ship and respawn within the captain protection timer.

They are quite awe inspiring, aren’t they? :smiley:

Why we don’t buff all ships speed to 700m/s for bombing the stations? I mean big slow ships are at a disadvantage in this mode!!!

To your suggestion: NO.

You know what happen in the mode, you can select your ship for that. If you have a wrong/only false ship for that, it’s your problem, not of the mode.

A wise man named Error once said…

 

NO

 

Logistics roles do not fit in captain roles, ever. Only exception is the ECM.

A wise man named Error

 

Rest in peace. 

Why we don’t buff all ships speed to 700m/s for bombing the stations? I mean big slow ships are at a disadvantage in this mode!!!

To your suggestion: NO.

You know what happen in the mode, you can select your ship for that. If you have a wrong/only false ship for that, it’s your problem, not of the mode.

There are no stations in a captain battle -_-

A wise man named Error once said…

 

NO

 

Logistics roles do not fit in captain roles, ever. Only exception is the ECM.

I’m pretty sure that they fit rather nicely.

There are no stations in a captain battle -_-

 

You didn’t get the meaning?

Slow ships are in disadvantage in capturing beacons/bombing stations. Why we don’t remove their disadvantage too?

Slow ships are not at a disadvantage in beacon bombing games.

They are not at disadvantage as much as invisers are not at disadvantage in combat recon

Rest in peace. 

Not yet:)

My personal oppinion:

Each ship has its advantages and disadvantages in each game mode. You cannot only have advantages, otherwise there would be no need to choose any other ship class.