What's the pint of fed frigs?

So yeah, i got back, noticed that i can upgrade and bought the lvl9 fed guard frig. however it’s called.

Then some time passsed and i realized… what the xxxx?

What is the point og fed frigs?

Jericho are shield tankers (FAAAAAAR more shields), with shield tanking slots.

Empire are armor tankers (DFAAAAAR more structure) with armor tanking slots

and then, god xxxx damn Federation: almost the same armor and shield (but a bit more armor), and then  shield tanking slot configuration.

 

so… what’s the point of fed frigs?

 

is the game still as badly balanced as a year ago?

The faction flavours are as you say (regardless of ship class) - Empire hull tanks, jericho shield tanks, feds are faster - a federation frigate is similar in speed to most fighters of other factions.

 

The extra mobility can be very strong if you know how to use it.

Adaptives and Voltage Regulators and Verniers are the usual speed build for federation frigates. Being able to keep up with your team and support is a terribly good quality.

yeah but it’s still a frig, so it’s speed is xxxx, and it’ll get raped by ecm and tacklers no matter the speed. and then the lack of tank will spell its doom…

i mean, i haven’t been playing in year or more, tell me if i’m wrong…

Trust me dude, having a frigate that goes 300-400 m/s is way more survivable than a slow slug of a tank that just sits there and can’t maneuver around the battlefield.

yeah but it’s still a frig, so it’s speed is xxxx, and it’ll get raped by ecm and tacklers no matter the speed. and then the lack of tank will spell its doom…

i mean, i haven’t been playing in year or more, tell me if i’m wrong…

Adaptive tanking is the best tanking per slot in the whole game, as long as you can keep it active. Each purple adaptive gives you 42 resistances to shield AND hull to ALL incoming damage.

 

As long as you are afterburning, of course.

 

My Tiger M with 13k survivability is more durable than my orelus with 23k survivability.

So yeah, i got back, noticed that i can upgrade and bought the lvl9 fed guard frig. however it’s called.

Then some time passsed and i realized… what the xxxx?

What is the point og fed frigs?

Jericho are shield tankers (FAAAAAAR more shields), with shield tanking slots.

Empire are armor tankers (DFAAAAAR more structure) with armor tanking slots

and then, god xxxx damn Federation: almost the same armor and shield (but a bit more armor), and then  shield tanking slot configuration.

 

so… what’s the point of fed frigs?

 

is the game still as badly balanced as a year ago?

Never underestimate a fed engie,  or a fed guard.

I’ve had my anaconda-m for the same amount of time as my crus S. I can safely say that whizzing up to 350m/s and pulling a hard turn has got me out of plenty of awkward situations involving disintegrator beams, positron cannons, anomaly generators and coils. With that speed i can get into cover and slap my regens on so when they face me, i’m ready to blow them out of the “water”

also, if you pair a fed guard with a fed engi, that’s a really good team. they’re matched (just about) in speed most of the time and don’t have a weakness for hull or shield especially. One shoots and covers he healer, one heals and covers the shooter

I think federation ships are the strongest in the game. Fed guards are awesome, just watch out for ecms. But you need to watch out for ecms in any ship so…

So, Ahh, I here there is this cool module thingy. I call it the proton wall. I hear it  negates 50% of what an ECM ship puts out. Also, Jerico’s Neurocontroller is kinda silly nutz with heavy laser, I hear that sorta stops ECM a bit also.

 

I am pretty sure there isn’t an Eng. other than Stryx. In-fact now that I think of it, I am certain. All of the other <T4s are on away missions. More over a adaptive stryx build with galvanized hull has been working stupid good for me.

 

so… what’s the point of fed frigs?

 

 

Objectives.

 

If you need some backup at a critical objective and you need it fast, you take a Fed Guard. They can move from point to point faster than their Jeri counterparts, and so long as they are in a group with backup, are just as much of a threat.

 

Additionally, Fed Guards can be outfitted to be much more aggressive damage dealers due to the weapon cooling system that can be installed in engine slots. Rather than trying to out-tank your enemy, use the Damage Bonus you get from Guard shields to out-damage your enemy with a more aggressive setup.

 

I recommend Heavy Blasters with some Electronic Guidance and Shared Coolers.

Objectives.

 

If you need some backup at a critical objective and you need it fast, you take a Fed Guard. They can move from point to point faster than their Jeri counterparts, and so long as they are in a group with backup, are just as much of a threat.

 

Additionally, Fed Guards can be outfitted to be much more aggressive damage dealers due to the weapon cooling system that can be installed in engine slots. Rather than trying to out-tank your enemy, use the Damage Bonus you get from Guard shields to out-damage your enemy with a more aggressive setup.

 

I recommend Heavy Blasters with some Electronic Guidance and Integrated Coolers.

seconded. Heavy blasters on fed guards are really nice. I’m experimenting with coils atm. What I can vouch for is putting shared coolers, guidance systems, heat-dissipating ammo and torpedoes. That’s a very scary guard. Especially when it can regen it’s shield back to full in almost no time with a styx backup.

Empire frigates are tanky. The engineers are slow, but can survive for very long periods of time. If unflanked and in cover, they can stay alive with half the enemy team focusing them. LRFs don’t quite have that amount of survivability, but if they stick with the team, or stay on the edges of the map, they can stay alive quite easily, as well.

 

Jericho frigates are different. The guards, all other things being equal, have more survivability than their federation counterparts. With an adaptive build, combined with the guard heals, they have some serious staying power. The LRFs are considerably more squishy than their Empire equivalents, but they also have two other things going for them: One, the fact that the guided torp is much easier to use than the disintegrator, and allows them to flush enemies out of cover; and two, the fact that shield tank regenerates naturally. This makes them much easier to use as an assault class, letting them flank and suppress the enemy at the same time, while also encouraging a sort of hit-and-run playstyle, since the shield is easier to take down, but also easier to repair.

 

Fed frigates are fast.

 

The engineers are as fast, if not faster, than the other two factions’ fighters. Since engineers typically get focus-fire’d quite a bit, this means that they have the ability to easily stay with their team, which can make the enemy team think twice about pursuing them. This makes them several times less likely to be left behind for the enemy team to pick up than an empire engineer.

 

The guards can be as fast as the other two factions’ fighters, but that’s not the point. Guards don’t usually get focused as much as engineers, but the extra mobility still lets them stay with the team easier. Given the fact that AOE and recovery is basically every guard module ever, this means that fed guards can more easily combine both their modules and their team to either defend or attack. Interceptors swarming your engineer? Fly over there and use your modules. Pushing towards an enemy frigball? Fly over there and use your modules! This sort of mobility makes the fed guards a bit more versatile than their jericho equivalents.

 

However, both fed frigates only really show their staying power when using adaptive shields. Two or three adaptive shields, and suddenly it’s twice as hard to break through your shields. Combine that with a source of healing, and suddenly your hull can tank almost as much as an empire ship can. Now, the tankiness is comparable to both Empire and Jericho, but your speed is still much higher. The only problem with this is if a tackler, guard, or recon slows you down, or if an ECM uses stasis on you. But since Federation frigs have more mobility than other frigs, it’s more likely you’re with your team, which can help defend you against such threats.

i forgot to add

 

if fed ships can only carry a pint, don’t take them on a pub crawl

Federation ships increasingly seem like the “hard mode” ships to me. They are the least forgiving to inexperienced players, but in the hands of a veteran they can be amongst the most deadly.

 

Also, the fact Fed ships have higher base speed means you can produce some crazy builds. I’ve seen Sai builds that can get over 500ms while carrying the bomb in detonation, and T5 frigates that can get very close to the speed cap.

 

The problem though is that if you don’t build the ships properly, and use them carefully, they will get you killed every time. You can’t out-tank the Empire, or even Jericho in some cases, so generally a head-on fight is a bad choice. You have to keep moving, keep an eye on your position, and push your ship to its limits.

 

But there’s a reason that I have all but given up on Empire Engineers now - the Fed ones are just so much more fun to play!

k, thanks all

 

i’ll just need to find a corp and star playing in groups.