What's OP, and what isn't?

When I’ve taken 74k damages from an ECM while in the same time, Covert Ops only did 24k with RF Blaster.

 

I can garantee you I was yelling. And not about the damages, about the fact this ship was already breaking the game’s dynamic. 

 

Which member of the ECM master race did this? I will build a temple in his or her honour. 

 

Maybe I’m just a mediocre ECM player, but I don’t feel particularly powerful or anything when I’m flying one. They are not completely without counters. 

Which member of the ECM master race did this? I will build a temple in his or her honour. 

 

Maybe I’m just a mediocre ECM player, but I don’t feel particularly powerful or anything when I’m flying one. They are not completely without counters. 

The only counter to an ECM is another ECM or a targeting disrupting module (IR pulsar or WNJ)

Which member of the ECM master race did this? I will build a temple in his or her honour. 

 

 

If I remember correctly, he spent between 5 and 9 minutes on me xD

Which member of the ECM master race did this? I will build a temple in his or her honour. 

 

 

If I remember correctly, he spent between 5 and 9 minutes on me xD

 

 

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Moving on…

 

 

The only counter to an ECM is another ECM or a targeting disrupting module (IR pulsar or WNJ)

 

Hard counters, that is. Stasis usually doesn’t last long enough unless there’s an ambush prepared already (e.g. disintegrator + WO), ion diffuser still allows you to make evasive manoeuvres (unless you’re a frigate, which in that case odds are you can tank), and AFAIK energy absorber doesn’t disable ‘toggle modules’ that are already active. It’s still possible to damage the ECM and kill it or drive it away, or survive till ion diffuser wears off. 

 

I see ECMs as a ‘stalemate breaker’, so to speak, used to quickly create an opening to exploit before the effect fades. Just like how gunships or covops take down enemy ships within moments.

The problem ppl have with cov ops is attention. Anyone can spot their engine trails roaming the space and start lazoring it. Or wait to see who is he going towards too and send in a torp to get him offguard.

 

The problem im seeying (started doing some sector conquest some days ago) are 2 things:

 

ECMs EVERY FKING WHERE!

 

And/OR Frigballs everywhere!

 

And this is becoming boring as hell.

 

Also, i want to see when they get real population playing this game, not those ridiculous peaks of 1700 players online. When the world (yes there are a LOT of people outside Europe and Russia) starts to play this game, they will notice the interceptors are OP (because someone with 50ms can bring hell to a battlefield with it) and will try to play with one, then they will see everything wobbles like hell, and they can’t do xxxx. Not because they suck at playing, but because noone is neighbour to the gameservers, and im really not confident that the matchmaking will solve this issues with a 20k playerbase online at peak hours from all over the world, where pings start at 200 and go up to 400ms (my situation for example here in Brasil).

 

The game is very fun, but for people living far from the servers, even a fighter with high rotation and pitch (verniers and stuff) the ship wobbles at 320ms (and usually with high ping can have 1% packet loss, which makes it wobble 10000x more).

 

 

 

Summing all up:

 

Whats op? LOW PING.

 

Whats UP? High ping.

 

With low ping a good player can flourish, while with high ping (dont call 120ms high ping, i mean 250+) theres a ceiling one can achieve, and that ceiling is very low.

while with high ping (dont call 120ms high ping, i mean 250+)

I’d call that high ping for fast interceptor play. 150ms or higher and I can’t do xxxx in interceptors anymore.

Already 55ms vs a 6ms guy is very much noticeable.

The netcode is not as bad as it used to be but it needs a lot of work still.

I’d call that high ping for fast interceptor play. 150ms or higher and I can’t do xxxx in interceptors anymore.

Already 55ms vs a 6ms guy is very much noticeable.

The netcode is not as bad as it used to be but it needs a lot of work still.

 

What i mean snib, is that this game will never be competitive in a fair way. Just take the old dilema, about WPK vs NASA. There’s no middleground server to be a fair fight. My point being that noone except those that are neighbours of the servers will be able to play interceptors using its top potential. And an int pilot with 6ms versus a fighter pilot with 300ms is a complete win towards the int, not because the ship is more powerfull, simply because the 300ms guy will be obliterated before noticing thanks to the distance between players from outside europe/russia and the most used crap russian servers.

 

 

 

Basically, in any game, when in close combat the one with the lower ping wins, despite skill. (not 100% ofc) I believe thats one of the reasons ppl frigball so much, because they cant fly interceptors or high maneuverable fighters due to high ping.

Yes, but they would be able to fly them in high ping situations if the netcode was better. You only “wobble” because this is a server-authoritative game, i.e. everything you do on the client needs to be confirmed on the server, and the netcode is the term to encompass everything that controls this synchronization between client and server.

Other games has solved this problem before, it’s not rocket science in this year of 2014.