the whole point is that you must prevent them sneaking up on you, all of these are “preventing” measures not “reacting” measures
they are NOT invisible, those engine trails are so bright… if you know where they were you can expect the strike from that side, Cloak has huge cooldown if can make them waste it well you are good for damn 2 minutes (unless they kill someone), plus again, MICRO-LOCATORS save asses since beginning of time, they have huge radius (especially on Jarl)
Know the duration of the cloak, know the speed and AB speed of those covop (it is easily available from tactical map) do the math how far they can go under cloak. Have reacons with sensor range.
Sitting in the same spot around that big xxxx asteroid passively, means you let your enemy take most favorite position to destroy you, in this game, in organized level of play best defence is offencive pressure
Cov ops can kill outside the range of the energy drainers though is the thing. That forces you to ball up while the enemy can go out and cap beacons and do other things to win the game. Balling up is only good if you are down to your last beacon, in which case, you are likely to loose anyways.
All these elaborate and intricate steps to stop cov ops, you don’t have to do this much for any other ship in the game. This proves how over powered they are. You can stop them by taking all these steps, and bringing the right ships, but you are still left vulnerable to the other ships out there because you are locked in what you must do to stop cov ops. Loose one ship and you’re dead.
Cov ops can kill outside the range of the energy drainers though is the thing. That forces you to ball up while the enemy can go out and cap beacons and do other things to win the game. Balling up is only good if you are down to your last beacon, in which case, you are likely to loose anyways.
Range on plasma arc <300
Range on those “op dps” weapons ~1200-1300 optimal range
in order to kill CovOp WILL go in close proximity, especially against engineers to plasma arc, shooting at max optimal range means he will have a lot of misses (as long as you don’t sit afk and actually dodge stuff)
Energy drain field is much bigger than CovOps weapon reach
All these elaborate and intricate steps to stop cov ops, you don’t have to do this much for any other ship in the game. This proves how over powered they are. You can stop them by taking all these steps, and bringing the right ships, but you are still left vulnerable to the other ships out there because you are locked in what you must do to stop cov ops. Loose one ship and you’re dead.
this is very-very wrong
Adaptive Federation Guards with hwy blaster, will roll in and you will roll out if you do not take proper precautions to take them down
Gunships require a lot of prevention maneuvers to stop them from making a smoothie out of your team
LRFs can pressure your team into the corner and require special handling with care
same goes for CovOps
Every DPS class demands to be taken care of by your team if you want to win, it is exactly the same for any “team oriented” PvP gameplay, there are key targets that have to be stoped in order to win.
You still are forced to ball up to stay alive while the other team gets to go cap beacons. And like I said after that quote you quoted, that only works if you are on your last beacon, in which case, you are dead already.
You still are forced to ball up to stay alive while the other team gets to go cap beacons. And like I said after that quote you quoted, that only works if you are on your last beacon, in which case, you are dead already.
as soon as you ball up you are dead lost the game, you don’t need to “ball up” against covops or any other dps classes, if anything you need more spaces.
What??
Adaptive guards are incredibly easy kills with a single tackler, or another guard with engine inhibitors. They die incredibly fast once slowed and are huge targets to hit.
Gunships are deadly, but larger and slower targets not capable of cloak and escape like cov ops are. Being slower and less maneuverable, they are not nearly as hard to survive as a cov ops encounter is. Also, cov ops do way more burst dps than gunships and are, therefore, way more deadly (especially with cloak).
LRF do indeed pose a threat and need to be taken care of. But they can be handled by any fast squad (especially with ecm). Don’t even get me started on how stupid the reverse warp is. That shouldn’t have even been put on LRFS. Other dps roles are much easier to handle. You have to be extremely creative with your tactics to stop cov ops.
If you don’t ball up, the cov ops will just kill whoever is outside of the ball instantly instead leaving the lone engineer to face the rest of the team.
Indeed, but tacklers die the fastest to a cov ops. They are super squishy! And only the lion mkII has the nice range, the other tacklers aren’t as lucky 
Again, if you personally don’t know, have no experience, unable to counter CovOps it is YOUR problem not CovOp problem
Again, there are plenty of counters to Covops that we have listed here, none of them are hard to execute, if you find them hard to execute it is YOUR problem
There are plenty of tactics and builds in Sec Con that require special handling and cooperation or it will roll you over, and simple CovOps are nowhere near the toughests
Indeed, but tacklers die the fastest to a cov ops. They are super squishy! And only the lion mkII has the nice range, the other tacklers aren’t as lucky 
they are good enough, but Lion MK2 is huge pain in the xxxx to everything on the map.
I have played cov ops, and know how to use them. And I still say that they are extremely overpowered in the hands of a good pilot. They are far to versatile compared to the other ships and plenty fast enough to escape. I know from experience that my cov ops eats tacklers for breakfast and anything else that I choose as my victim. Trying to fly anything else but them in SC is your doom. That’s all you NASA guys use, LRF, cov ops, and the occasional recon. Try keeping your epic win streak up without using covert ops.
That last post sounded a bit too harsh. My apologies, NASA is a great corp and has great pilots. I was just trying to prove a point though.
That last post sounded a bit too harsh. My apologies, NASA is a great corp and has great pilots. I was just trying to prove a point though.
We do use interceptor heavy teams, because it is fun, especially when we know our enemy does not possess any threat, we might not even bring an engineer. Against serious opponents we use pretty much everything (jericho ships not so much) w/e situation calls for.
There are plenty of recordings around from our squads against randoms and good teams, showing how we fly, what we use and how we handle different situations.
Best way to prove a point is:
-
Go to Sec Con
-
Get against good opponents
-
Pick CovOp and record
-
show us here
I am not saying Covop is bad or useless, it does have a potential to bring pain, but it is up for the whole team to make a good use of them and overcome what enemy throws to prevent you from doing it, but exactly the same goes for every role or strategy (except jericho guards, those are useless)
I’ll start making videos once I’m ready to compete in them on a professional level. I’m still not elite in them yet, but am practicing.
The only jericho ships I like is the wakiziashi AE and the Crusader S, which I used in the last tourney and won XD. Thing has 70k survability… more than the T5 gaurds, and is faster… whats up with that?
Thing has 70k survability… more than the T5 gaurds, and is faster… whats up with that?
That is a good indicator that Survivability rating means absolutely nothing
Storm Viking > Wakizashi AE
Crusader S, which I used in the last tourney and won XD.
Says a lot about the tournament btw and pilots participated.
Hey man, In this case, the survivability relates to the tankyness of the ship. I don’t do buffer tanks, high resists. Storm viking has nice range on it I’ll give you that, but the duration bonus is amazing!
It was a great tournament I thought though, lots of different pilots flying different types of ships. I only pulled out the guard when the cov ops pilots came out. They were the only thing that can combat them 1v1 (especially astraal, he is an insane pilot). Especially in T3 the eagle B cov ops is quite OP there compared to other ships.