What weapon should i get for PVE and PVP?

i just got in T2.

 

what is the best weapon for pve and pvp between these four for my frig guard?

 

-beam cannon

-heavy blaster

-positron cannon

-coil mortar

 

and for my gunship

 

-ion emitter 

-singularity cannon

-assault railgun

-gauss cannon

 

i dont wanna waste my resources just to try them all out. so if anyone can help me out. thank you so much :slight_smile:

For gunship I would say Singularity or Ion Emitter, just because the amount of Zerglings that can be easily killed with that 2 weapons (specially Singularity) and because Ion Emitter its pretty useful against the Boss and the Rocket Turrets in PvE.

 

I dunno about Frigates but I would use Beam Cannon or Positron Cannon.

For PvE

  • heavy Blaster for frigs + spread reduction module (If you have available slot on your frig for that), none of the other weapons come close to that (at least in Blackwood mission, i probably would’ve think for other weapon on other PvE, but i haven’t done them since weapon rework, so dunno :))

  • Singularity or Ion Emitters are pretty good for PvE

For PvP, wait till thursday, there might be a change in current targeting mechanic so answer might change, plus beside that for PvP is much more complicated, there is no Best weapon.

Coil Mortar is great in the PVE blackwood, when combined with torpedo you can kill 90% of the spawn in 5 seconds and less ^^ Not to mention the spawns in round 1.

The nav. beacons in round 2 are a problem though. Heavy Blaster excels there with 1000+ damage/0.5 seconds or so if not faster?

Coil Mortar is great in the PVE blackwood, when combined with torpedo you can kill 90% of the spawn in 5 seconds and less ^^

Yeah and in phase 2 you struggle to do any significant damage to Beacons, and in phase 3 your dmg is about 3x-4x less than Heavy blasters.

In Phase 1 and 3 it is better IMHO, atleast if you focus on the spawns(Which you should as the guard >:( ) but in round 2 it is terrible yes.

In Phase 1 and 3 it is better IMHO, atleast if you focus on the spawns(Which you should as the guard >:( ) but in round 2 it is terrible yes.

Splash form coils isn’t that big, if you are lucky you will keep hiting 2 ships with it after initial spawn, and in order to match HWy B dps you need more then constant 3x spalsh (there are no EM torpedos in t2 right?) Heavy blaster is shredding those mobs in peaces much-much-much faster, they don’t dodge and they have big hit box profiles. Plus after considering dmg buff from Phase shield HEavy blaster damage scales off even further in 4x-5x range.

I missed the T2 part, herptyderp, and not sure what T2 does and doesn’t have, about to head into bed.

And I find the HB barrels very annoying(The jamming of CM can be just as annoying, but it doesn’t happen too often if you are a bit careful)

I missed the T2 part, herptyderp, and not sure what T2 does and doesn’t have, about to head into bed.

And I find the HB barrels very annoying(The jamming of CM can be just as annoying, but it doesn’t happen too often if you are a bit careful)

To be honest it doesn’t matter what tier it is, HWy B is outperforming any other frig weapon on balckwood, just gotta get use to slower rotation, its actually not that bad.

To be honest it doesn’t matter what tier it is, HWy B is outperforming any other frig weapon on balckwood, just gotta get use to slower rotation, its actually not that bad.

I suppose it’s just a personal preference at this point.

The heavy blaster definitely has good things going for it in blackwood, but I prefer the coil in rounds 1/3. But as with almost everything, that is just personal preference in the end.

 

I just find the CM better due to the damage it does, it can do about 4-5k damage per shot against the frigs hulls and their shields are non-existant after my torp, while the HB feels like lower DPS but far more sustained.(30 second fire 1 second CD instead of 12 second fire 7 second CD…) 

Heavy Blasters have 2.45 - 2.8x higher single target dps than mortars, depending on respective ammo used. It’s the highest dps frigate weapon by far. That’s why I keep staring wide eyed at the requests to buff its damage that come up regularly.

I suppose it’s just a personal preference at this point.

The heavy blaster definitely has good things going for it in blackwood, but I prefer the coil in rounds 1/3. But as with almost everything, that is just personal preference in the end.

 

I just find the CM better due to the damage it does, it can do about 4-5k damage per shot against the frigs hulls and their shields are non-existant after my torp, while the HB feels like lower DPS but far more sustained.(30 second fire 1 second CD instead of 12 second fire 7 second CD…)

I absolutely agree that Coils are much much superior in phase 1, but this is where Guards with pulsars and EM torps comes into play :slight_smile: After all HWyB just results in faster over all runs through blackwood, it doesnt make it any more fun or any more safer

Heavy Blasters have 2.45 - 2.8x higher single target dps than mortars, depending on respective ammo used. It’s the highest dps frigate weapon by far. That’s why I keep staring wide eyed at the requests to buff its damage that come up regularly.

Next time I see you online, how about we try you with heavy blasters and me with coil mortar at 2500m.  My shield will probably heal faster than the damage you put out.  The weapon doesn’t have effective range, and since it goes on a frigate you’re probably being circled by the guy shooting you so you can’t hit him anyway.  It’s only decent after you’ve been firing for a few seconds and that’s only on a few kinds of targets.  It’s not good for offense and it’s not good for defense.

 

I use coil mortar in PvE.  No target lock needed with practice.  You can get three kills at a time if they’re huddled.  Heavy Blaster’s the only other main weapon that could do that, and it won’t do it as easily.

and since it goes on a frigate you’re probably being circled by the guy shooting you so you can’t hit him anyway

try hitting someone circling you with coils … you can’t because you’ll jam :wink:

 

Next time I see you online, how about we try you with heavy blasters and me with coil mortar at 2500m.

That’s artificial. I’d have taken you down with my blasters before you’d ever get that close in a real battle.

i just got in T2.

 

what is the best weapon for pve and pvp between these four for my frig guard?

 

-beam cannon

-heavy blaster

-positron cannon

-coil mortar

 

and for my gunship

 

-ion emitter 

-singularity cannon

-assault railgun

-gauss cannon

 

i dont wanna waste my resources just to try them all out. so if anyone can help me out. thank you so much :slight_smile:

 

For PvE, get singularity for the gunship, no questions asked. It excels it killing just about anything the AI throws at you. residente mentioned the Ion Emitter, it should be good for the really tough targets; I should try them out myself sometime. The Ion Emitter is also one of the easier weapons to use in PvP since auto-aim was virtually removed.

 

The Coil Mortar and Heavy Blaster do well in PvE in my experience. In T2 PvE you can reliably kill anything with the Heavy Blaster in Blackwood; just don’t expect the weapon to do well against swarms that are not huddled together. Coil Mortar is a tool for farming AI interceptors (and possibly any non-Elite fighters you come across), but don’t expect to deal much damage at once if your target has a gorillion tons of HP. Positron is also another good one; it has the range, accuracy, and DPS for tough targets.

 

If you’re using a guard frigate for PvP, I might suggest using the Coil Mortar.

 

ok basing from what you guys said:

 

frig:

heavy blasters or coil mortar

 

gunship:

ion emitter cause i dont use my gunship for pve anyways

 

a little off topic people, what should i do now? grind??? do i have to level up all contracts??? and whats the best way to grind??

 

thank you again. this thread have been very helpful :slight_smile:

 

 

 

PVE allow to complete first contract (win a game) and all beacon capture contracts except Wardens “destroy guard drones”. Playing 3 phases with the same ships gives 3k synergy without licence. Up to you, I see that my T2 ships level faster with pvp.

PVP gives more synergy.

PVE gives more credits.

 

In the end, you will want all faction contracts leveled, but how you do it is up to you.

You can make all go 3 then 6 then 9 etc.(Which I prefer) or (As many others do) level 1 faction for a time till it is highly trained, then start another.

 

And there isn’t really a best way to grind, just have fun :slight_smile:

 

Well, let me barge in here for some tips, but i’m gonna start with a no-no: jr, it’s better if you don’t ask these kinds of questions if to choose A or B (not bad mouthing, pls don’t misunderstand; just trying to help, read on). It rather goes down to personal preference, experience and ‘feeling’ how something works for you in the end, not what others tell you to use of A or B. Long ago for example people have been telling me assault rails and plasma guns were the way to go. Then i discovered Stab Rails (old version of Gauss) which topped the rest in my play style by a fairly large degree. Just letting you know how to phrase it next time, so it’s better to ask for opinions, general pros and cons etc, this kind of stuff (the thread ultimately went down to this, no problem), but not ‘A or B?’.

 

Of course that for one current patch changes will make a certain weapon probably stand above others, so if you can aim properly with it you can safely use it till it gets nerfed or a weapon you used better earlier gets buffed over it compared to your own efficiency with them.

 

About grinding, i suggest you do it this way: grind each subfaction of each 3 factions to Rank 6 at first, then 9, then 12, then 15 (T1 doesn’t matter). If you cannot decide which one to start with, go to the warehouse, find the first mod(s) that you would like to use first in the future and see who unlocks them. This type of grinding is also recommended to save up credits for proper ship fittings once blue items are unlocked. It is also a good option to grind a part of the next 3 subfaction ranks up in the tier you are currently on, namely 2-3-4 of them before hopping into their tier - credits saved and at least a few better mk3 blue mods to choose from when entering the new tier. As an example: stay in T2 until you get 2-3-4 subfactions to Rank 9 before joining T3. There are plenty of people who rush a certain ship line to tiers 4-5 only to find themselves nearly unable to do anything at all compared to other players because the maximum they can have is MK2, possibly VERY FEW militaries and i really doubt about purples. Militaries may not even fit on their chosen ship line as well.

 

 

Fighter guns:

As others said the singularity cannon is atm among the best choices in PvE for gunships. For PvP basically you will have to try them all out 1 by 1, there IS NO BEST here, it is just which one you feel to be better for your play style (or if some weapon got super-buffed in the last patch :stuck_out_tongue: ).

Singularity cannon is also one of the better choices on command ships if you ever decide to fly them. Don’t fall in the ‘Gauss trap’. Test them for yourself before deciding again. Not a single Gauss fitted command ship has killed me so far, they barely damaged me - true story.

 

Frigate guns:

I haven’t flown these in a while since i kinda hate all the new guns they received. Better base off what others have said so far.

However when i fly them i pick Coil Mortars usually because of the AOE detonation hit that increases hit chances with the proper fittings and also deals good amounts of damage. Heavy Blaster and Positron Cannon also deal massive damages. Heavy Blaster is the hardest to aim and it requires close range combat for maximum effectiveness as far as i know. I believe some people will state the other way.

I consider Beam Lasers a utility instead of a gun. Just like Gauss on command ships, these have never killed me yet, only damaged a bit. They have weak damage, great range, their main use IMO is suppresive fire, decloaking and stopping enemies from capturing beacons (hitting an enemy interrupts their capturing process).

 

Hope i helped, good luck!

I’m currently using the following : 

 

  • For Fighters : 

Started with the common assault railguns, but rapidly left them (didn’t find them effective). I recently fell in love with the syngularity. It deals great damage and is plasma, very effective versus the tanky Jericho ships.

With trigger discipline, you can also surprise ennemies who try to come in close range, such as interceptors.

 

In PVE, you can also deal great amount of damage to structures and bigger ships.

 

I would combinate it with the Rank6 implant increasing your projectile speed (when you reach it).

 

  • For frigs

I tend to use coil mortars for PVE, but I’m thinking about trying positron.

 

I’d suggest to get lower damage weapons for engineering frigates to lessen your aggro (hidden warehouse) when dealing additional damage to the ennemy structures.

 

For guard ships, I prefer closer range weapons, so Mortars or heavy blasters, even if ennemies get thermal resist increased on most scenario phases

 

 

I’d suggest to you to try at least once each weapon (except the T1 available ones) and make your own opinion about.