Dart:
- Quantum Railgun (unique) deals 100% more DPS than comparable Gauss and 50% more than Railguns for standard/premium Fighters/Command ships. It also deals 20%, 50% and 150-200% more than other comparable weapons.
- Frontal Shield (unique) is equivalent to 80-100k EHP on a R11 Command ship, which is 100% greater than comparable ships of its type.
- Harmonic Drive (unique) adds an effective 10-20% DPS and can be used in combination with Valkyrie System.
Total survivability is 100% greater, while DPS is also 60-120% greater than comparable standard/premium Fighters/Command ships.
Essentially, a R11 Command ship that does more DPS than standard/premium Gunships, while also being superior to R15 Commands.
Gargoyle:
- Synergetic Disintegrator (unique) simply deals 50-100% more DPS than standard/premium Disintegrator LRFs on consecutive shots.
- Disintegrator Modifier (unique) further increases that by 60%, while also lowering the enemy’s DPS by 50%…
- Dual-channel repeater (unique) decreases firing time by 25%, which is multiplicative with the damage above.
Total Disintegrator DPS is 150-200% higher than anything in its class. Easily R11 > R15 in this case.
- Boson Cannon (unique) deals 33% more DPS than comparable Positron/Eclipse for standard/premium LRFs/Frigates and 10% more than other weapons.
- Dual-channel Repeater (unique) increase main weapon’s DPS by a further 40%.
- Static Charges (unique) can achieve an additional 1.5k (33%) to 4.5k (100%) DPS, or more.
Total main weapon DPS is 75%-150% higher than the comparable Positron/Eclipse on standard/premium LRFs.
Reverse Thrust + Scattering Field while firing main guns and drifting on LRFs have always been ‘broken’, even more so in Survival (which needs to be removed anyways).
More observable (empirical) evidence, since the recent changes:
- My win/ratio has decreased from 1.8 (nearing 2.0) to 1.3 and dropping.
- My kills/game has decreased from 3.8 (nearing 4.0) to 2.2 and dropping.
- My assists/game has increased from 9.6 (nearing 10) to 11.8 and rising.
- Players with 0.9-1.1 w/r and 2 k/g are suddenly able to achieve 20-10 with these ships, as if in The Matrix.
- Players are farming stats, even with 500-1000 games only, they already have >4/6 k/g using these ships exclusively.
- Score boards are consistently populated by Thar’Gas, Darts and Gargoyles.
- Nobody buys premium ships any longer, which is an indicator of their worth. Only 1% of system messages are premium ships.
These are not all mere coincidence. Thar’Gas, Darts and Gargoyles are stealing everyone’s kills, leaving them with nothing.
Both ships have superior survivability/DPS to anything in their T3/T4 classes and participate in R9/R12 games. In fact, they’re even superior to T5 R15s.
Now imagine if all premiums were given access to Dart/Gargoyle weapons/modules and the blatant P2W rumbling that would cause. However, this is no different and ‘unique’ seems to signify a rebranding of ‘premium’.
Dart and Gargoyle are both blatantly P2W ‘exclusive’ items, which is a rather negative term. It means ‘to exclude’ certain individuals, or to distinguish some from the rest; very aristocratic.
The most disrespectful thing about this whole dilemma though, to your previous customers, is how it makes most T3/T4 premium ships obsolete. That’s unforgivable, after you said you wouldn’t sell power to users.