this is just my opinions, stuff I hope happens but I get some disagree with it
if you want to have constructive talk about it welcome that, otherwise gtfo
these are all things I think are realistic my ideals are stronger but I will not go so far.
Big:
- squad size max of 4 and stay that way
- Squads of 2p can pop battle wihout squad on enemy team
- 1 squad per team max
- remove destroyer from pvp entirely. kep in openspace, pve, raid boss, etc. but no pvp no tournament no dread battle. custom battel can have it if they want.
- custom battles give 25% rewards to encourage but no farm (much easier to play pvp even if you lose)
- all parts for new paid stuff is omni, you can use ay part on ship or mod using parts system
- remove neodium bery and new whatever draglift gun uses from game entirely, scale monocrystal cost for destroyer structures per tier, everything that used neo bery now uses more mcrytal than before
- all modules, guns, and not-ships no longer require monocrystals unless upgrading to lv 5 vye blueprint
- everything no longer require blueprints to make. revthrust, aima, etc lv5 still requires blueprint
- remove all drops from pvp loot that are worth credits. replace with all craftable parts (graphite silicon etc) and increase pvp credit reward by 5% to compaset
Medium:
- monocrystal drop rate from pvp/pve loot becomes 1 in 5.
- omnipart drop rate becomes 1 in 10.
- drop rate gives 0 care of any kend about what rank you are. you can get crystals, parts, whatever starting at rank 1 pvp pve.
- remove dailies from os, all os systems are pvp outside of 3main stations
- minimum credit drop in os is 100 000 but is physical loot instead of auto, all autogets are deleted from game
- dread battles can be launched via custom battle, corp must form wing to play
- t5 dread systems open, vets can play there so newer and less skilled players can play t3 without stupid corp balls we have now
Small:
- Flux phaser range reduced by 25%, short range camp only
- Destroyer wormhole module deleted from game. you want a big dumb knockout ship its gonna be slow, you dont get both not even in pve
- Guard unique shield and hull OT boosts merged into one module
- Engineer shield enrgy hull boosts merged into one module, active heal removed (always passive)
- Command hull shield resist merged into one module
- Destroyer blackhole ues command shield drain warning noise when on you, deals regular old damage instead of sneaky op hull only damage
- Regenerating coat power max 100 on fighters 250 on frigates
- module stacking penaltys deleted from game, thats what base slot restirction is for
- frigate cruise missile damage doubled I love them but they suck
anway thats just how I feel, wanted to get off my chest while i have a reason to play before devs inevitably take away squads again