Weighty Arguments Discussion

Alright - round 1- one pilot rushes the main modules. The other three will kill turrets, and the larger ones, as quick as possible. They will rush to the middle area for that batch of turrets. Single pilot kills bottom two turrets and damages the other 4 at the last area, then he/she kills the remaining main modules.  

Round 2 - one pilot rushes all turrets, but leaves them all badly damaged, not destroyed. The other three pilots focus on the cargo and finish off the turrets as they come, staying slightly ahead of the cargo. It is preferable to have at least one healer with the hull heal gun for the cargo. This should get at least 3 pilots, and hopefully the fourth, the 2500 points needed. 

Round 3 - kill the boss without attacking his minions. If there is enough dps and the team is careful, he will die quickly.

tacklers with high shield defense and regeneration do very well as the rusher in round 1 and 2. Use the ion emitter, curved reflector. High kinetic resists on the shield, with one anti em module, just in case. No need for emergency barrier. Make sure to bring the target painter for really quick kills and for the boss.

make sure to position yourself well. You don’t want all of the live turrets to be hitting you, after all.

If you send one gunship to clear out the main modules in the first round he will end up with ~2k points after the first round. If you send two - one goes for objectives, second ones helps him - the middle area will grant you another ~1k points. Initial area grants you around 2k, so it’s pretty possible to have 2/3rds done just in the first round and done with proper speed. 

second round - usually you will have one pilot with ~2.5k -  he kills enough turret to complete the objectives and protects the cargo. Also - from lower tiers of the tower you can still anomaly turrets on the shield controller platform, and even from higher tiers - EM torp can do the job as well, so if there are some turrets up you can get those extra 600 points. 

Also - AFAIK damaging turrets wont give the points - only kill counts. Staying the whole group with cargo at the beginning - it’s not necessary TBH - you can easily go 3-1 if the one that stays (preferably objective pilot from the round 1) has an engie. Round 3 - tackler + 3 gunships. done.

What we did was one or 2 people go the round trip with shield generators, one goes straight to magnafield and kills all turrets and magnafield after object 4 is destroyed. Player 4 farms turrets.

Round 2, player 4 guards the cargo, rest of players kill turrets, constantly check scores and stop killing turrets when you reach 2500. Once reach 2500 go help with cargo. Player 4 can kill a few turrets to get score up too.

Round 3 have 3 different damage types. Using doomsdays, coil mortar lrfs, tackler, gunships etc will kill the boss in 1min

i did it with randoms yaay! can i have a cookie ?

Did it with randoms too - not every time was success but only 5 wins… also many times all 4 got 2.5k points - we all needed some practice thats all

I have now flown 9h missions, had about 150 runs by (40s - 18min) managed over 50 duplicators consumed and not enough points 1x & in time !!

I can not fight with friends in communities only 4 people with more than 11 ranking are ships and 3 of them are not online and random groups were all intervened in the toilet.
I self fly rang 15 ships … ( Berserk,  Achdragon , Mammoth … )
I now indeed 2milionen credites (only Rep & ammo cost) over 50 duplicators less, but I have 178k free synergy more.

PS: my 3 Clanys over rang 11 coming ON & 7 runs later i have the Converter ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

PPS: 4 player a rand 11
sorry for the bad english (google translated) I am a stupit German

Damaging turrets without killing them gives you points when they’re killed by another.