Web Player's Statistic Calculator

I have some small questions to ask…

  • is DD the acronym of Dmg Dealt?
  • How the Survivability, the Support and the Experience are calculated?
  • What scale is used? And are pure numbers the values used? (Win ratio excluded)

17 minutes ago, ITalianBadBoy said:

I have some small questions to ask…

  • is DD the acronym of Dmg Dealt?
  • How the Survivability, the Support and the Experience are calculated?
  • What scale is used? And are pure numbers the values used? (Win ratio excluded)
  1. yea
  2. iirc
  • Survivability - death/game
  • support - simple assist or combined some assist with heals ratio
  • exp - games
  1. Scale? 1-9 based on something(posted data somewhere - that ~20mb .txt) like that:

 

Fantastic! I need read again some notions, of statistical inference and operational research, for to handle these data appropriately.

With this considerable number of data perhaps we could do an accurate simulations with the Monte Carlo method.

8 minutes ago, ITalianBadBoy said:

Fantastic! I need read again some notions, of statistical inference and operational research, for to handle these data appropriately.

With this considerable number of data perhaps we could do an accurate simulations with the Monte Carlo method.

ye but to do that… limiting data to players which got at least (lets say) 10FS would be good idea 

also devs won’t help with providing proper data to analyze ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

q7KQhQq.jpg

35 minutes ago, MightyHoot said:

ye but to do that… limiting data to players which got at least (lets say) 10FS would be good idea 

also devs won’t help with providing proper data to analyze ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

q7KQhQq.jpg

Just get something like sikuli for text from imagile recognition and extract as much data as tolerance allows.

 

 

1 hour ago, MightyHoot said:

ye but to do that… limiting data to players which got at least (lets say) 10FS would be good idea 

also devs won’t help with providing proper data to analyze ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

Good information. We will have to calculate the level of significance for to identify the “waste region” and the “acceptance region” for to reduce the error.
At the end of everything, It would be nice to answer the question: “Is He cheating?” Or “With which probability is He cheating?”

22 hours ago, xKostyan said:

Just get something like sikuli for text from imagile recognition and extract as much data as tolerance allows.

 

That’s too slow. Also what tolerance?

21 hours ago, ITalianBadBoy said:

 

Good information. We will have to calculate the level of significance for to identify the “waste region” and the “acceptance region” for to reduce the error.
At the end of everything, It would be nice to answer the question: “Is He cheating?” Or “With which probability is He cheating?”

Yeah, that’s why I wanted ~10k players with FS above 10. Well, for two reasons:

  • 10FS is high T2/low T3
  • there are ~100k players with >10FS and 10% base would be quite good for creating some ratings

 

 

btw [@ITalianBadBoy](< base_url >/index.php?/profile/256224-italianbadboy/) u wanted this:

Spoiler

29215 out of 29219 which took 0:00:00.340232
29216 out of 29219 which took 0:00:00.397271
29217 out of 29219 which took 0:00:00.342242
29218 out of 29219 which took 0:00:00.342242

Got all data in 0:31:10.488062
Players which didn’t change nick: 27306

Done in 0:31:12.069177

 

raw.rar

Thanks for the file but I can’t download it :\

Error code: 2C171/1

"The page you are trying to access is not available for your account. "

4 minutes ago, ITalianBadBoy said:

Thanks for the file but I can’t download it :\

Error code: 2C171/1

"The page you are trying to access is not available for your account. "

Blame forums ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) You can also try in my thread.

57 minutes ago, MightyHoot said:

That’s too slow. Also what tolerance?

Let’s say it would take 5 seconds to process a page of 12 players from PvP rating and get to a start of next 12

Overnight, 8 hours -> 28800 seconds -> 5760s page processed -> 69120 entries pulled from PvP rating

Depending on an image resolution and desired processing speed lets build in 20-25% failure rate -> you are looking at ~50 000 names pulled overnight from pvp rating

6 minutes ago, xKostyan said:

Let’s say it would take 5 seconds to process a page of 12 players from PvP rating and get to a start of next 12

Overnight, 8 hours -> 28800 seconds -> 5760s page processed -> 69120 entries pulled from PvP rating

Depending on an image resolution and desired processing speed lets build in 20-25% failure rate -> you are looking at ~50 000 names pulled overnight from pvp rating

yea… look what happens when u refresh it few too many times:

fZWL4CQ.jpg

refresh once in 5 seconds is not to many ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

well it may not even be 1 per 5 - really depends how many records returned per request and your processing speeds, but ehn I personally never had an issue for being kicked out from the game for scrolling ratings ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

1 hour ago, xKostyan said:

refresh once in 5 seconds is not to many ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

ye, comparing to 16requests/sec while getting player data

53 minutes ago, xKostyan said:

well it may not even be 1 per 5 - really depends how many records returned per request and your processing speeds, but ehn I personally never had an issue for being kicked out from the game for scrolling ratings ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

I just unlocked scroll on mouse and kept scrolling and then got kicked out of server ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”) 

  • Insert and update the latest corporation’s images (+27).

Spoiler

Tag: AdN - ANON - AO - BLInc - BORG - CH4OS - CRS - DDS - DNS - DS - DSX - ETHER - FURIA - LLC - NeAt - NLO - Pycb - Ray - SGR - ShDW - SKAS - SOBR - TSW - vllp - xRIx - XXI - YOKAI.

 

  • Updated tool for the use also in http protocol.

Updates:

  • Fixed some bug.
  • Improvements against the speedhack.
  • Changed the AES key size from 256 bits to 128 bits.

The AES key size has been reduced for to speed up the encryption / decryption of temporary files.

Update:

  •  Added the historical chart.

Sbxfglf.jpg

 

A special thanks to Igroman787 that through its tool it was possible to create historical charts.

Hello!

I think I found a bug with your tool: For some reason, it tells me my username is invalid “DgStAt1k” maybe it’s because of the constant upper and lowercases? or the combination of those plus the number in between, I’ve checked, double and triple checked the correct spelling but it keeps saying it’s an invalid username.

36 minutes ago, DgStat1k said:

Hello!

I think I found a bug with your tool: For some reason, it tells me my username is invalid “DgStAt1k” maybe it’s because of the constant upper and lowercases? or the combination of those plus the number in between, I’ve checked, double and triple checked the correct spelling but it keeps saying it’s an invalid username.

isn’t that you: http://ts2.scorpclub.ru/api/v1/userinfo.php?uid=842880 ?

http://it4ly.altervista.org/?ply1=DgStat1k

3 hours ago, niripas said:

isn’t that you: http://ts2.scorpclub.ru/api/v1/userinfo.php?uid=842880 ?

http://it4ly.altervista.org/?ply1=DgStat1k

 

Yep, that’s me. I’d be damned, I guess I must’ve effed up somehow. Thanks!