We checked this gun: 25 shots per 3 second -> 500 shots per minute. We can’t see bug.
23 hours ago, Skula1975 said:
We checked this gun: 25 shots per 3 second -> 500 shots per minute. We can’t see bug.
It’s not about one weapon, but about all weapons.
Check:
-
Assault Rails
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Coil Mortar
-
Meson Cannon
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Ion Emitter
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Heavy Blaster
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Mass Driver
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RF Blaster
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Plasma Gun
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Halo Launcher
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Coilgun
etc.
You should notice a problem, then.
How do I know that fire rate is bugged? Check the bug report.
Several updates ago, I noticed that my rate of fire got slower on certain weapons got slower.
If you play the game constantly, you notice these things, especially because builds were the same.
On 1/7/2017 at 9:33 AM, millanbel said:
We reported this on RF blaster ages ago. AdamWest even made a video if I remember correctly, although I can’t find the thread.
watch the start and at 5:13
https://www.youtube.com/watch?v=2iIVmP7wYIw&t
Posted it here
[https://forum.star-conflict.com/index.php?/topic/31666-rf-blaster-bug/](< base_url >/index.php?/topic/31666-rf-blaster-bug/)
Posted a bug about it here :
[https://forum.star-conflict.com/index.php?/topic/32102-rf-blaster-fire-speed/](< base_url >/index.php?/topic/32102-rf-blaster-fire-speed/)
I would love to see a statistical analysis of how many players actually use rf blasters. Other than me I don’t think many players use it at all. Sure would be nice if it got a small buff.
the HB has a very slow rate of fire as well. It feels like its almost the same RoF as railguns in full RoF state.
17 hours ago, Skula1975 said:
How did you measure true RoF?
I counted shots per minute with a chronometer. 500 RoF means you got a bit more than 8 shots per minute, which in music is translated as 8 x 32th notes with tempo crotchet = 60 (see figure 1). What you hear (and see) is a perfect sixtuplet (6 notes per measure. See figure 2) at the same tempo, meaning RoF is 360 and not 500. And its not just visual/sound, dps dealt is notoriously lower in case of meson cannon. Also, the difference between 500 and 540 rounds per minute in Meson is tremendous (because its not a true difference of 40 rounds per minute, its actually 180 RPM: 3 shots per second instead of 0,666…)
5 hours ago, Papitas said:
I counted shots per minute with a chronometer. 500 RoF means you got a bit more than 8 shots per minute, which in music is translated as 8 x 32th notes with tempo crotchet = 60 (see figure 1). What you hear (and see) is a perfect sixtuplet (6 notes per measure. See figure 2) at the same tempo, meaning RoF is 360 and not 500. And its not just visual/sound, dps dealt is notoriously lower in case of meson cannon. Also, the difference between 500 and 540 rounds per minute in Meson is tremendous (because its not a true difference of 40 rounds per minute, its actually 180 RPM: 3 shots per second instead of 0,666…)
I am glad that we got people, who can provide answers and prove them.
Check my post on page 1.
There are many weapons, that are affected by this and need to be tested under certain conditions, especially with heat-sinks and fire rate implant builds.
0071230
Yeah don’t forget it could be module/crew/ship-type related, not just the weapons themselves.
Thanks for looking into it Skula!