Interceptor
Pulse Laser
What Do You Think Is The Intended Function? - Rapid Dps with lower dmg than kinetic or energy weapons to compensate for the higher fire rate
Does it work? - Nope
If no, Why? - Overheats way too quick to deal dmg worth a damn and removal of blue dmg mod doesnt help against shields enforcing me to rely on emp dmg rockets for bringing down shields which are ineffecient compared to former usage(Actual method takes too much time). Its been my favorite on Gunship before the change. Also this should be the one firing in bursts, not the Rapid Plasma.
Keep or Replace? - Keep and improve
If replace, New Intended Function? -
Shrapnel Cannon
What Do You Think Is The Intended Function? - Space Shotgun with high dmg on hull. Ideal for bringing down targets after their shields have gone down. A real team-work weapon.
Does it work? - Yes
If no, Why? -
Keep or Replace? - Keep
If replace, New Intended Function? -
RF Blaster
Intended Function? - Dubbed as ‘Minigun’ in reference to UT3 due to similar projectile and feels. The missing factor of increasing spread overtime has been added in.
Does it work? - No
If no, Why? - Firerate changed to be in burst much to the favor of the recently moved Pulse Laser reducing the uses of this weapon. It should fire in a continous stream again.
Keep or Replace? - Keep and improve
If replace, New Intended Function? -
Plasma Gun
Intended Function? - Not tested yet. Used to be basic plasma weapon.
Does it work? -
If no, Why? -
Keep or Replace? -
If replace, New Intended Function? -
Fighter
Singularity Cannon (Broken - ignore) NO COMMENT
Gauss Cannon
Intended Function? - Not tested yet.
Does it work? -
If no, Why? -
Keep or Replace? -
If replace, New Intended Function? -
Ion Emitter
Intended Function? - Introduced as a replacement for the moved to interceptors Pulse Laser. Its promoting micro due to increased dmg as it heats. Heat it up then fire in short bursts combined with aiming overcharge and berserk for maximum efficiency, perfect for gunships.
Does it work? - Indeed
If no, Why? -
Keep or Replace? - Absolutely keep
If replace, New Intended Function? -
Assault Railgun
Intended Function? - Didnt test yet. I assume its the same as before. Your standard ranged Kinetic weapon. Most players discard this after hitting Tier2 due in dire need of something anything better against shields.
Does it work? - Naah
If no, Why? - Needs to hit harder on hull.
Keep or Replace? -
If replace, New Intended Function? -
Frigate
Coil Mortar
Intended Function? - Mid range support weapon with area splash dmg against clustered up foes. However i use it more to dmg big targets quickly down after shields have been brought down by allies. I assume its range can be increased using certain ship enhancements in higher tiers to become truely a mortar. (Tested in Tier2)
Does it work? - Yes
If no, Why? -
Keep or Replace? - Keep
If replace, New Intended Function? -
Heavy Blaster
Intended Function? - Long range lazor firing in bursts with a nice bonus: Speeding up fire-rate as you clickhold.
Does it work? - Works
If no, Why? -
Keep or Replace? - Keep
If replace, New Intended Function? -
Positron Cannon
Intended Function? - Didnt test yet. I assume its the new Long range Plasma.
Does it work? -
If no, Why? -
Keep or Replace? -
If replace, New Intended Function? -
Laser Assault
Intended Function? - Formerly basic Laser. Same as before. A continous stream of DoT you can keep on a small target for contributing to firefights rather than being weaponless at all.
Does it work? - So so
If no, Why? - Well with the removed blue dmg you could contribute in reducing the shield regen of a target that is desperately trying to break away of a gank by teammates.
Keep or Replace? - Keep and improve, somehow.
If replace, New Intended Function? -