Waz'got into you devs?

I think the waz is pretty balance, it’s just the gravi-wave that might need a tweak but it the only viable defensive module the ship have. If it get nerf in the wrong way, the waz’got will be extremely vulnerable, right now the only thing I see is reducing the push speed to something like 500m/s and make the wave stay active longer for example

2 minutes ago, EndeavSTEEL said:

I think the waz is pretty balance, it’s just the gravi-wave that might need a tweak but it the only viable defensive module the ship have. If it get nerf in the wrong way, the waz’got will be extremely vulnerable, right now the only thing I see is reducing the push speed to something like 500m/s and make the wave stay active longer for example

I like that! That is an actual nice tweak to it and not 1 click kill players. I own it too and have killed my share of players with it but I don’t abuse it. If they come up to me and try to kill me then I will crush them into oblivion but I only do that to get them away from me. I use mine to heal strictly and it gives us that edge we need to win the battle.

 

I would more prefer that Wuz’Got be a support class ship only and not have ability to be used like a murderer.

But it will be a killer while it is up to the money to get the money the special moduls on which the development depends are so made to buy real money or wait at least a year and a half if not more. It will not be a support soon, so it forces players to scare

 

1 hour ago, piqnica said:

But it will be a killer while it is up to the money to get the money the special moduls on which the development depends are so made to buy real money or wait at least a year and a half if not more. It will not be a support soon, so it forces players to scare

 

 

On 7.10.2017 at 4:44 PM, piqnica said:

everything is for money without money the ship you can not develop it and after two years to rank 15 so pushing players to pay to buy with real money the game has become a commercial essence is it is eaten to develop it with money else you need at least year two

 

LOL. Waz’got. Got mine to the R15 same day it was available. WTH are you talking about? Spec module resources containers are dropping from SpecOps, still have some to spare. Ask first if you don’t know how to get them. It gets boring when people are writing about some resources that  “you have to purchase”, because they don’t know how to get them.

2 hours ago, xXConflictionXx said:

I like that! That is an actual nice tweak to it and not 1 click kill players. I own it too and have killed my share of players with it but I don’t abuse it. If they come up to me and try to kill me then I will crush them into oblivion but I only do that to get them away from me. I use mine to heal strictly and it gives us that edge we need to win the battle.

 

I would more prefer that Wuz’Got be a support class ship only and not have ability to be used like a murderer.

I’d rather have WazGot to be offencive ship with capability of support form being offencive, and leave back line team support to a regular engineers since that the only thing they are capable off. 

If the gravi thing gets fixed it would be really great, higher nanoprojector drops would also be a nice addition.

Some love for the frigate-class is alway good! In the early days of my SC experience I just fell in love with the Engineer firgates and their circling drones… until today its my best loved sub-class in SC !

 

17 hours ago, LaenZero said:

It’s more like a phoenix crossed with a brokk. Haven’t played the brokk but the phoenix is busted, so all in all this doesn’t say much.

Yes - that I forgot, because I do not build it like a Brokk, so yes your are right in pointing out a possible crossbreed between Brokk and Phoenix!

 

7 hours ago, EndeavSTEEL said:

I think the waz is pretty balance, it’s just the gravi-wave that might need a tweak but it the only viable defensive module the ship have. If it get nerf in the wrong way, the waz’got will be extremely vulnerable, right now the only thing I see is reducing the push speed to something like 500m/s and make the wave stay active longer for example

The Gravi-wave is fine, the actual incidents when a ship gets exploded by activating the Gravi wave are a small percentage of its use. Its fine as is, because it shows, that bad circumstances like position near a rock and very low shields and no crew implant against collision damage are present than the Gravi module get its bonus or destroying an enemy, but its random and cannot be exploited so far. The players are just not accustomed to an Engi that could fend them off and they may face the destruction of their ship if attacking blindly and head on without skills or without tactic (no more free-kill engis).

 

5 hours ago, xKostyan said:

I’d rather have WazGot to be offencive ship with capability of support form being offencive, and leave back line team support to a regular engineers since that the only thing they are capable off. 

Yes that is true, an Engineer frigate without  offensive counter measures or without defensive counter measures (the true healer!) is not a model to go in Star Conflict, because it would not get enough rewards to level up and progress, because nearly everything is based on main gun crosshairs damage and personal kill counts. While the SC player is totally free to build the Wazgot as an ultimate healer, the more offensive team support with tank and some healing is a viable and interesting option and should remain so, and we had offensive frigate ship models in the past: Blood tormentor, Styx, Phoenix, Naga, Octopus, Crus S. Gargoyle …

6 hours ago, OwnageMaster said:

LOL. Waz’got. Got mine to the R15 same day it was available. WTH are you talking about? Spec module resources containers are dropping from SpecOps, still have some to spare. Ask first if you don’t know how to get them. It gets boring when people are writing about some resources that  “you have to purchase”, because they don’t know how to get them.

ofc you did niri, you are special, but not everyone is you ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) 

22 hours ago, OwnageMaster said:

LOL. Waz’got. Got mine to the R15 same day it was available. WTH are you talking about? Spec module resources containers are dropping from SpecOps, still have some to spare. Ask first if you don’t know how to get them. It gets boring when people are writing about some resources that  “you have to purchase”, because they don’t know how to get them.

 

I did not read a big lie if you say you’ve gathered them for a day. I know very well where they come from and how they are taken, and what percentage is the amount of material you have or you have them. But I’m very interested in the hundreds of chests I’ve opened, and I’ve had 5 fragments of yours every time.

 

On 7.10.2017 at 6:09 PM, piqnica said:

normally everything is money the owners of the game are greedy so they did the game just to suck up money expect a lot of money or blow it

The issue.

Instead of offering a fun game, paying players seem op and once you get that damn ship, only then you see it’s disadvantages like having to purchase everything on it anew.

 

How many hours do you need to level up a ship without using elite ships for double syn gain (costs money)?

For my Katana AE, it is 171k synergy required for the last level and possibly 3x total

= 510k or about 150 games for me which takes 1500 minutes with matchmaking

= 25 hours

= 3 days with 8/day

= 1 month for all 10 r8 ships, which you need for elite-items and credits anyway.

= 6m credits or 4 big upgrades on Thar’ga if you spend cr solely on it.

 

And then you equip Thar’ga and lose these items and some cr with them because they vanish completely on upgrade if their rank is lower than new’ Thar’ga’s rank :confused:

 

I want missions for lvling up Thar’ga.

4 hours ago, Sola_Evoli said:

How many hours do you need to level up a ship without using elite ships for double syn gain (costs money)?

For my Katana AE, it is 171k synergy required for the last level and possibly 3x total

= 510k or about 150 games for me which takes 1500 minutes with matchmaking

= 25 hours

= 3 days with 8/day

= 1 month for all 10 r8 ships, which you need for elite-items and credits anyway.

= 6m credits or 4 big upgrades on Thar’ga if you spend cr solely on it.

58caf55611844_ossyn1.jpg.3900efec84a9ca70d6a4fc0f0f3141a2.jpg

This is an old screenie but i can replicate you the same thing if you need more proof (which i doubt). It’s not how much you play, it’s how effective you play, making every minute count so you dont have to spend too much time grinding your sanity away. All it takes is 50 fleet strength, one free premium day you get with login rewards to double the syn gains and one xeno ammo, depending on the class you fly it will take you between 30-45 minutes to gain around 500k syn in Open Space. Please don’t counter with an “but, os is boring” argument, it makes no sense.

On 9.10.2017 at 3:57 PM, piqnica said:

 

I did not read a big lie if you say you’ve gathered them for a day. I know very well where they come from and how they are taken, and what percentage is the amount of material you have or you have them. But I’m very interested in the hundreds of chests I’ve opened, and I’ve had 5 fragments of yours every time.

 

I appreciate that you at least admit that you didn’t read my post properly. I just said that I was focusing on getting Waz’Got resources and on the day it got R15 unlocked I was able to get it to that level. Not that I got all required materials on that day. And if you know how to farm then, then why are you so salty about then. Also

Quote

But I’m very interested in the hundreds of chests I’ve opened, and I’ve had 5 fragments of yours every time.

Here I have to envy you your luck. And it makes your previous posts regarding resource availability even more less sense.

 

1 hour ago, ORCA1911 said:

 

Spoiler

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This is an old screenie but i can replicate you the same thing if you need more proof (which i doubt). It’s not how much you play, it’s how effective you play, making every minute count so you dont have to spend too much time grinding your sanity away. All it takes is 50 fleet strength, one free premium day you get with login rewards to double the syn gains and one xeno ammo, depending on the class you fly it will take you between 30-45 minutes to gain around 500k syn in Open Space. Please don’t counter with an “but, os is boring” argument, it makes no sense.

 

I can easily confirm that. 

 

Spoiler

screenshot-170828-161637.jpg.995e879e6cac9ab75a9665676f53ebaf.jpg