Warehouse limit *must* be much higher

Why do you want to keep every single ship fully equipped? Do you need more than 1 Fighter:command per Tier fully equipped?

The way I do it is when I buy a new ship in a Tier I already have ships and possible the same role, I go through all modules check if there are already spare modules. Then I just sell the module if I don’t need them right after buying the ship.

When you remove a ship from your roster, take a screenshot of the build and remove all modules.

 

Clean out your warehouse. You only need 1 active module of each type per Tier. Sell upgrade kits of modules you don’t use/have or already upgraded.

 

Good idea, or people can try to only have 3 of each module for each of the factions. 

 

For example, if you have 2 T2 engineers, one Federation and one Empire, then you would need 2 of each setup, but it all depends on the person. I personally keep everything and go through a clean up every month. 

I might double up for T5 gunships and engies, but thats FAR into the future.

The station I’m currently shipspinning in (one of many dozens) contains 38,741 of my assets. eve

I seem to be bordering on the issue.  That means I’m close enough to the 1100 limit.  I keep modules that I don’t fit because I don’t know what will be buffed or nerfed.  It’s easier with classes but for passives you’re better off keeping them in warehouse, especially if Mk.III or Mk.IV.

I seem to be bordering on the issue.  That means I’m close enough to the 1100 limit.  I keep modules that I don’t fit because I don’t know what will be buffed or nerfed.  It’s easier with classes but for passives you’re better off keeping them in warehouse, especially if Mk.III or Mk.IV.

 

I cannot remember how many times I sold of passive modules, only to rebuy them again a short while later.

 

I’m starting to be convinced that we need more warehouse space, even though I have at max T3 and I only have about 300+ items.

Thanks for everyone who has replied on-topic.  I just wanted to report back that this is still an issue for me.  Over the past two months, I’ve hit the 1100 limit many times and had to spend at least a few hours total combing through my warehouse.  My approach is that if I like a ship type, I will carry more than one set of modules for it.  If I do not like a ship type, I will only carry one set of modules for it.  So I wouldn’t mind having 3 sets of modules for most gunship tiers, but I only need one, or perhaps even zero, sets of modules for ecms, which everyone knows I hate, but let’s not get off-topic.  Even so doing, I coast near the limit a lot, and since I bought all DLC, that just shouldn’t happen.

 

The warehouse limit needs to be much higher.

Even so doing, I coast near the limit a lot, and since I bought all DLC, that just shouldn’t happen.

 

But DLCs don’t add warehouse space. Most of the max it out. 

Right now I have 100 slots just for upgrade kits and various weapon modifiers.  It would be nice if we could at least easily find duplicates.

The User Interface of warehouse / modules / ship equipping and all things related to that could use some enhancing.

 

It takes long to o all kinds of stuff that is related to warehouse.

 

 

Meanwhile, more warehouse space would help also these problems (not having to use the crappy UI to decide what modules are unnecessary and what I still could use).

Why do you want to keep every single ship fully equipped? Do you need more than 1 Fighter:command per Tier fully equipped?

The way I do it is when I buy a new ship in a Tier I already have ships and possible the same role, I go through all modules check if there are already spare modules. Then I just sell the module if I don’t need them right after buying the ship.

When you remove a ship from your roster, take a screenshot of the build and remove all modules.

 

Clean out your warehouse. You only need 1 active module of each type per Tier. Sell upgrade kits of modules you don’t use/have or already upgraded.

 

well. storage space should take about 3 integers per item to store in the game db. it’s really cheap data. why just not make storage space bigger, so that everybody can do it like they like to, and one can keep ships around fully equipped, for any occasion.

if somebody does not upgrade his storage space to save money, i understand if he tries to make with what its due, or use tricks. I like the concept of investing into more storage, and a limit to keep you picky or make an end to stuffhamstering.

 

but why should i only keep 1 item per tier? why should i make screenshots of my ship setups? why should i defend a limitation that makes no sense?

 

it would really suffice to keep 1100 as a limit, but not counting items on ships to this limit, while implementing a situation, where the storage house can be “overfilled”, should the game again need to unequip ships because of patch changes. 

Personally, I don’t have problems with my storage, but it is true that I know lots of players, who’d desire a bigger storage. The storage is too small, since the upgrade kits have been introduced.

Personally, I don’t have problems with my storage, but it is true that I know lots of players, who’d desire a bigger storage. The storage is too small, since the upgrade kits have been introduced.

As well as missiles and ammunition taking up space.  I’m at 120 just for kits, missiles, and ammo.

 

Not all modules are fitted onto ships of course, but tweaking builds requires having modules available.

Why limit players from having gear to equip 4x T4 Recon one day, and 4x T3 Engineers the other day?

 

It should be possible for some lazy individual to have equipment for all his ships simultaneously if he really wants to, so warehouse size should be at least the size of counting the sum of module slots of all ships there is (premiums included). Then add even more (multiply that with 1.5x) for different setups of those said ships.

I had something higher in mind than 1500, but still, I’m happy to see it increased.  Thank you patch 0.10.0.

I think we need to close this thread as it basically was increased from 1100 to 1500 from the 0.10.00 patch. 

Agreed.