Each decent squad has a noticable impact on the battle. Especially in higher tiers a good squad can carry the battle.
That’s great and all, but it is painfully ludicrous to attempt to play PvP with your friends. We very often, and everyone else I’ve spoken to thus far has confirmed, that with 2-pilot squads, you will generally get queued pretty swiftly. Add a third person, and it suddenly becomes much harder. A full squad of four, and no joke, it can be 2-3 HOURS before you see a SINGLE successfully entered match.
If the balance of larger squads is hurting game play that much, something else needs to be done. Throwing being able to play with your friends under the bus is…well, it’s insanity. Seriously. This game is fun…when you can play. The problem is, if you want to PvP, you either do 2-pilot squads, or simply not bother.
The other thing is, when you are matched against a comparable team, it doesn’t take into account anything else. Just squad size. If you face, say, a squad of the same size from a powerhouse corp, like Radix or NASA, they will not only mop the floor with your own 4-pilot team, you are extremely likely to face them over and over and over and over and over and over, even if you take a break to try to break the cycle.
The size of the squad might have an impact, but not being able to play with your friends is likely to have a dramatically worse long-term impact for the game. This matchmaking is hurting the game. It’s complained about actively in general chat all the time, for good reason. You need a different algorithm that by default still always puts squads on the top of the queue in decreasing order, from largest to smallest, and solos to fill out the queue, or the extraordinarily long wait time to get into matches will never, ever be resolved. It just won’t. Game after game after game proves this. It’s not some mystery why that is how the vast majority of matchmaking algorithms handle this. It’s the most logical approach to maximize the number of players successfully _ being able to play your game _ possible.
Look. It’s like this. Right now, we have people who are playing with friends waiting for extreme amounts of time to get into a match.
Which do you think most players would rather experience?
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Having to wait 10-30 minutes to get into a single game.
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Getting destroyed by a better team, but squeezing in 3-5 games in the amount of time Group 1 is waiting to play their first game.
One thing you can try to do is this:
If a team is mopping the floor with all comers, whoever they defeat by a certain threshold is tagged as being unable to be matched against them for, say, an hour.
And you know what? If that means the best of the best teams crush everyone available in short order, and cannot be matched against anyone else for a long while, GOOD! That will encourage them to move to another tier for awhile. It will ideally make the best of the best teams WANT to progress into the higher tiers, instead of constantly staying in the sweet spot that Tier 3 PvP very obviously is at this time.
Please, take this as constructive criticism. This game is a blast when we actually get to play. We want to play more. But the matchmaking is killing it for a lot of people. It’s detrimental to the long-term health of the game. Don’t punish people who want to play with friends, which is unfortunately what the current matchmaking algorithm does. That’s precisely what it does. Unintended consequences are bad. Unintended consequences that are basically ignored are much, much worse.