Voucher Balance Issue

First off, I know that contracts from all factions are used to upgrade all ships, but this still could be an issue.

 

I have not yet unlocked the T4 vouchers, but from what I can see, the Empire (specifically Legion) vouchers are MUCH easier to get than any other faction.  Their requirements are so basic compared to others that are more detailed.  What’s more is that the vouchers are such an important part of leveling up ships, that something really should be done to balance them out.  If it is too easy to level Empire to full MK. IV, then Jericho and Federation are just left in the dust that much more.  I mean, really…I probably do all three of those Legion vouchers without thinking about it…not sure I could say the same about Jericho.  Also, I’m not saying that any of these contracts are actually “hard,” though some are a bit tricky.  What I am arguing is that it is just too easy for Empire to attain the highest amount of vouchers because they are a bit more basic.  Jericho contracts are also more specific, lessening the chance of actually satisfying the requirements.  Empire already has many advantages; being able to more easily get over the MK. II-III module upgrade barrier should not be one of them.  Here’s just an example of Legion vs. Raid, from the three highest T3 contracts:

 

Legion:

 

10,000 Voucher Bonus

vjJRwNQ.png

 

8,000 Voucher Bonus

neyz8sO.png

 

5,000 Voucher Bonus

E8VcPgI.png

 

___________________________

 

Raid:

 

10,000 Voucher Bonus

caF8Elc.png

 

8,000 Voucher Bonus

LXhrS18.png

 

5,000 Voucher Bonus

a65yqnf.png

 

Thoughts?  Suggestions?  If I’m totally wrong on this don’t hesitate to speak your mind.

First off, I know that contracts from all factions are used to upgrade all ships, but this still could be an issue.

I have not yet unlocked the T4 vouchers, but from what I can see, the Empire (specifically Legion) vouchers are MUCH easier to get than any other faction. Their requirements are so basic compared to others that are more detailed. What’s more is that the vouchers are such an important part of leveling up ships, that something really should be done to balance them out. If it is too easy to level Empire to full MK. IV, then Jericho and Federation are just left in the dust that much more. I mean, really…I probably do all three of those Legion vouchers without thinking about it…not sure I could say the same about Jericho. Also, I’m not saying that any of these contracts are actually “hard,” though some are a bit tricky. What I am arguing is that it is just too easy for Empire to attain the highest amount of vouchers because they are a bit more basic. Jericho contracts are also more specific, lessening the chance of actually satisfying the requirements. Empire already has many advantages; being able to more easily get over the MK. II-III module upgrade barrier should not be one of them. Here’s just an example of Legion vs. Raid, from the three highest T3 contracts:

Legion:

10,000 Voucher Bonus

vjJRwNQ.png

8,000 Voucher Bonus

neyz8sO.png

5,000 Voucher Bonus

E8VcPgI.png

___________________________

Raid:

10,000 Voucher Bonus

caF8Elc.png

8,000 Voucher Bonus

LXhrS18.png

5,000 Voucher Bonus

a65yqnf.png

Thoughts? Suggestions? If I’m totally wrong on this don’t hesitate to speak your mind.

yep i agree the jericho contracts say like use aegis system and buff 5 ships and all while empire contacts just have simple ones like assist in destruction of 5 ships. I also think that they should invrease the amount of vouchers we get, it takes me FOREVER to mk.||| my stuff in t3 whike im doing t4 contracts( u could to them with t3 ships ) i dont even wanna think about t5 -_- everything i have in t5 is mk.|| :lol:

The only dumb voucher is the Raid Rank 12 where you need to use a multiphase shield adapter because you would equip only jerry ships with that, never saw a empire or fed build with that.
You have here an overview of all vouchers: https://docs.google.com/spreadsheet/ccc?key=0AmwPJVaL2FbXdFA3YXc1LXh2blBBamQyNDlRTnd2T1E&usp=sharing%C2%A0

Multiphase is very prevalent on Federation engineers.

contracts are boring … rather have that system replaced

The current Loyalty system is, in my opinion, one of the things holding people back from advancing into T4 and T5. The old system was far, far better and we should have it back.

 

For those who don’t remember, various items were “locked” until you reached the prerequisite levels with the appropriate factions. Once you did that you could buy the items as many times as you like for credits.

 

For example, Assault Railguns might be classified as a “Raid” weapon. As such, T1 Mk III Assault Rails required level 3 with the Raid. T2 Mk III required level 6 with the Raid, and so on and so forth. You got loyalty with a faction just by aligning to the faction and flying with them. Switching factions cost credits - the higher your rank with a faction the more it costs to switch.

 

Better system all round.

contracts are boring … rather have that system replaced

 

Agreed, even the old system was better.

The current Loyalty system is, in my opinion, one of the things holding people back from advancing into T4 and T5. The old system was far, far better and we should have it back.

 

For those who don’t remember, various items were “locked” until you reached the prerequisite levels with the appropriate factions. Once you did that you could buy the items as many times as you like for credits.

 

For example, Assault Railguns might be classified as a “Raid” weapon. As such, T1 Mk III Assault Rails required level 3 with the Raid. T2 Mk III required level 6 with the Raid, and so on and so forth. You got loyalty with a faction just by aligning to the faction and flying with them. Switching factions cost credits - the higher your rank with a faction the more it costs to switch.

 

Better system all round.

 

It depends. For me the current system is better since you can upgrade any module at any tier without needing to grind ALL the line.

 

In the long term the previous system was better, because once you had all the loyalty to 15 in all factions, then you can just buy anything. But before you reach that, you won’t be able to upgrade a lot of modules.

 

Concerning the contracts, I only find annoying the raid 12 for the multiphase, mostly because when you use the multiphase you are not attacking, but being attacked. Assists count anyway but…

 

It is great to use if you are playing with a jerry lrf though.

The Fed vouchers are pretty easy to earn… 

 

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post-240709-0-66462000-1400240250.png

post-240709-0-15076600-1400240258.png

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In the long term the previous system was better, because once you had all the loyalty to 15 in all factions, then you can just buy anything. But before you reach that, you won’t be able to upgrade a lot of modules.

 

I don’t see how is that a problem. That’s called gradual progression.

They should have the selected faction to “Aways on” instead of to always select 3, someone how forgetting your contracts, or have ships your trying to level up and dont get a beacon mode. 

 

Seriously, vouchers is just as important as synergy. I want to play not feeling to feel obligated to complete a contract, acting selfish, preventing me or others from winning a game. 

If it were possible to just contract out to a faction and receive vouchers any time that the player fulfills any of the contracts, then maybe it would generate enough vouchers to upgrade more than one module at a time without pulling hair out.

Multiphase is very prevalent on Federation engineers.

How selfish. So Engie rather wants to protect himself rather than heal/buff everyone?

How selfish. So Engie rather wants to protect himself rather than heal/buff everyone?

Engineers can heal others? o.O

How selfish. So Engie rather wants to protect himself rather than heal/buff everyone?

 

Not necessarily, it is often to prevent death…which would prolong the duration of the auras.  If the engie dies, obviously, no heals.

Not necessarily, it is often to prevent death…which would prolong the duration of the auras.  If the engie dies, obviously, no heals.

If you need the multiphase shield to survive as Engie you are doing something wrong or fly the Engie not ship role appropriate.

Well, I never use it, but there are people who do.  It’s a survival module, and I’m pretty sure that it is used to survive :wink: