[Video] xKostyan

It gives 5 metal blanks 5 something. 

5x blanks

5x computing

5x blanks

5x computing

yeah but i needed Graphene plates the most

Patch 1.0.2, Code name “The BOOM” #1, poor Sash

 

Patch 1.0.2, Code name “The BOOM” #2, featuring DYN2 

trololoGrim.

 

It’s an ECM. Not impressive, kosty.

trololoGrim.

 

It’s an ECM. Not impressive, kosty.

 

You missed the point though. He’s using 3 of those modules for recharging missiles. So he’s just a rocket launcher. 

It’s actually a genius build.

You missed the point though. He’s using 3 of those modules for recharging missiles. So he’s just a rocket launcher. 

It’s actually a genius build.

Ohgod, I was wondering why the missiles were reloading that fast. Yeah, that’s op.

Ohgod, I was wondering why the missiles were reloading that fast. Yeah, that’s op.

 

Not op, consider that you have nothing on your hull like resistances or more hull, so you have to be pretty careful to not die.

Not op, consider that you have nothing on your hull like resistances or more hull, so you have to be pretty careful to not die.

3x Pylons vs 1 isn’t much difference “power wise” counting in all the downsides, but for when you use only one and you cut Cartridge reload time by 50% is imho OP (in a sense of pretty much “the must module”) for majority of ships

Patch 1.0.2, Code name “The BOOM” #3,4

 

T3 Solo, Eagle-B 

3x Pylons vs 1 isn’t much difference “power wise” counting in all the downsides, but for when you use only one and you cut Cartridge reload time by 50% is imho OP (in a sense of pretty much “the must module”) for majority of ships

Yes, the idea is great, but they need to balance the recharge rate of the main cartridge. 50% is too much. Maybe 25 or 30% will be balanced.

 

I’m all in about making all modules viable, but if suddenly everyone is using it, then you did something wrong. (like beam cannons and ion emmiters, or the pre curved nerf PL) 

Evi what about short beams with triple pylon octopus?

 

With 3x pylons it’s way too easy to die! It’s balanced!

You only need 1 pylon to get the most benefit. Personally the idea of missile turret ECM is glorious

Evi what about short beams with triple pylon octopus?

 

With 3x pylons it’s way too easy to die! It’s balanced!

The problem is 1X pylon already gives you 1 min recharge time, and that is pretty viable. I still prefer health regeneration in my solo interceptors but in squad with engineer support, the choice is obvious.

yea 1min

but 20sec(or so) it even better!

 

For ceptors I have to agree that one is max.

Wait since when do missile pylons reduce cartridge reload time?

 

I must have missed something in the patch notes.

 

 

Edit: Upon checking, there is nothing that says this in the tooltips or no effect when I put missile pylons in my ship.

 

How is this possible???

It’s a bug maybe?  It finally became really useful at least.

It’s a bug maybe?  It finally became really useful at least.

http://forum.star-conflict.ru/index.php?/topic/42899-uluchshennye-pilony/

short translation

>> bug report - pylons affecting cartridge reload speed

>> some n00b videos

>> not a bug

so yeah…

http://forum.star-conflict.ru/index.php?/topic/42899-uluchshennye-pilony/

short translation

>> bug report - pylons affecting cartridge reload speed

>> some n00b videos

>> not a bug

so yeah…

 

Well then there’s a bug with the description and in-hangar stats display then

Clubbing randoms now in 1080p HD (finally max ingame graphics as well)

 

 

 

P.S. Anybody knows why Youtube only shows up to 720p? Still in a processing or am I missing something?

Clubbing randoms now in 1080p HD (finally max ingame graphics as well)

 

 

 

P.S. Anybody knows why Youtube only shows up to 720p? Still in a processing or am I missing something?

Mines are 1080p no problem. Maybe just processing lag or you messed up with rendering.