The thing is however that recon suggests running around tagging enemy locations, and being the first to secure a capture, from what Ive learned from TF2 (Scout Class). Currently recons rely on speed and insane sensor range, rather than high speed and extendable sensor range with a moderate sensor range to detect nearby threats. The LRF meanwhile is meant to be a sniper, thus it should be able to detect targets at a range unassisted, on their own. A base stat of 6km is fine, max cap at 20km to prevent unreasonable abuse of modifications to sensor range.
No they shouldn’t. The role the LRF fills, especially the JLRF, is more akin to artillery than a sniper, and artillery rely quite heavily on spotters to hit anything mobile.
Again, it’s part of the balance. Arguing the LRF needs sensor range boosts because your teammate sucks is as stupid as arguing every ship needs hull regeneration as standard because your team Engi is too dumb to equip heals. You have to design the classes assuming they are used in a halfway competent manner.
But even assuming your team is useless, in most games they are still going to provide you with sufficient sensor coverage to snipe with. If you need your team to light up specific targets so badly, get on teamspeak and get in a squad.
The LRF, like many classes, is built assuming a squad scenario. Frigates are all but blind and generally too slow to run away. Interceptors have great fields of vision but are too fragile to hold ground alone. Fighters occupy a middle ground, which means they don’t really excel anywhere. All of the ships, alone, are lacking. That’s the point - it encourages teamwork!
No ship, especially not one that is already toxic in the hands of your average player, should reward lone wolf behaviour.
I’d just like to add as a final point that as someone who mainly flies frigates in Invasion, I would be all for a sensor range boost IN THAT MODE ONLY! But I recognise why, for balance reasons, it should not be applied to PvP.