Some chat commands and other things, taken from a post on our NASA forums. Some people were asking for some of the info here, so I figured I’d share. Words just copy pasted from a post by Hapxier.
/set cl_showMmQueueInfo 2
That command, when entered into SC via the chat, will reveal the matchmaker’s queuing information once you enter the queue. It’s not that detailed, but it can give you a good idea of how populated the tier you’re playing in is. It can also give you advance warning if someone in your squad forgot to take out their T5 ship if you’re aiming for a T3 match, since the indicated bar will be dangling out in the middle of the T5 section.
/set cl_scrollCombatText 1
This is where it gets good. This option will enable an information feed to the right of your hull/shield bars. It contains a lot of useful tidbits, including when buffs/debuffs are applied to your ship, who’s applying them, and exact numbers for damage taken & healing received. I find the location to be much more useful than the regular status bar at the top of the screen. It also happens to have color coding for damage types, so there’s no mystery as to what you’re being hit with. It’s not quite as useful as it was prior to the weapon shakeup since main weapons can’t switch damage types anymore.
/set cl_scrollCombatText 2
This is the same as the one above, except now there’s a second information feed to the left of your energy bar. This new feed shows all the damage you’re dealing. Setting this back to 0 will turn off the feeds.
Scaling effects for Engineer Drone damage, CovOps Plasma Web, Disintegrator, and Guided Torpedo
These are in the descriptions, but what they don’t tell you is that the type of weapon is irrelevant. All that matters is the weapon’s Mk. There’s also an issue with viewing the damage numbers- the numbers are only correct on the Equipment screen. If you use the ship tooltip display’s Alt command, it will show the default value instead of the actual value. And on that note…
Extended Tooltips
The game defaults to a shortened tooltip when you look at ships. This sucks, you want better. Bring up the main menu, then go Settings->Game->Ship Information and set it to “Full”. You’ll get a lot more information on your ships than you would otherwise. Do note that all stats include at least one decimal point, but it usually isn’t displayed unless the stat in question is under 10.
WUT SYNERGY DO?
Glad you asked. Note that Synergy will never increase your shield or hull regeneration, nor will it improve your resists, roll rate, pitch rate, or afterburner energy consumption. All values here are added to whatever your equipment and implants give, not multiplied. This will cause the final values to change less than you would expect while you’re swapping equipment around. Note that for speed, the values are so tiny that they may not show up due to rounding. The speed bonus applies to your forward, reverse, afterburner, and acceleration values, but not strafe. The values are good for the synergy changes in 0.9.0 up to level 8, I can’t confirm anything beyond that. However, as nothing changed from 2-8, I assume that levels 9 and 10 are unchanged as well.
Level 1: Base
Level 2: Shield max +3%, Speed +1%
Level 3: Hull max +3%, Capacitor max & regeneration +3%, Sensor Range +10%
Level 4: Hull max +3%, Shield max +3%, Speed +1%
Level 5: Shield max +3%, Capacitor max & regeneration +3%, Sensor Range +10%
Level 6: Hull max +3%, Capacitor max & regeneration +3%, Speed +1%
Level 7: Shield max +3%, Capacitor max & regeneration +3%, Sensor Range +10%
Level 8: Hull max +3%, Speed +1%, Sensor Range +10%
Level 9: Shield max +3%, Capacitor max & regeneration +3%
Level 10: Hull max +3%, Sensor Range +10%
Total bonus for level 10: Shield max +15%, Hull max +15%, Capacitor max & regeneration +15%, Speed +4%, Sensor Range +40%