Version features:
- Starting today we won’t be providing beta-testers with any free Galactic Standards
- Considering latest updates we’ve taken the decision to wipe off all the progress from the testers’ profiles
Changes:General
- At the start of the game you can choose one of four fractions. The choice of fraction defines the passive bonus to characteristics of the player and a starting set of the ships
- At the start you’ll be given three ships of chosen fraction
- Contracts are now available. Information appeared at the main interface of the game.
- New ships of Imperium and Federation with their fraction modifications - Legion, Vardens, Avangard,Armada – are now available.
- Game’s interface has been reworked
- Tips screens have been added
- The sequence of pumping reputation and obtaining new ships is changed.
Contracts: General
- Contracts are available in the the corresponding tab of the interface
- Each faction has its own set of contracts, depending on the rank of the player in this fraction
- It’s possible to take up to five contracts of fraction at once
- Contracts are carried out automatically, the rewards transfer into players account
Game balance: General
- Prices have been adjusted
- Matcmaker has been optimized
- Prices on extraction garbage are changed
- Base compensation for victory/defeat is changed
- Module "Generator Stasis " levels of T1, T2 can’t be detected in the extraction
Game balance:Fight
- Beginners have separate turn of fights
- Calculation of efficiency of player’s actions is changed. Sorting of results is made on efficiency points
Ships:General
- Features of Federation ships: higher speed, less stable cases
- The Ships of different races have various class modules
- Fractional modifications have additional features in the class of modules
Ships: Interceptor
- Federation Interceptors have a class module “Plasma Grid.” Periodically Plasma Grid damages the enemys’ ships and and worsens its fighting characteristics.
Ships: Fighter
- Fighters of Federation have the class module “Chameleon”.The generator of the optical distortions, allowing to be invisible
Ships: Frigates
- Federation frigates have a class module “Combat drones.” It allows to produce cover drones following the ship and covering it with fire
- Frigates of the Empire have the class module “Disintegrator”. The instant impulse, causing great loss to any equipment
- All frigates now have increased hull strength
Arms and modules: General
- Modules and the weapon of the same technological level can be installed on the ship
- The generating and power consumption principles are considerably changed
- Instead of weapon damage it now specifies damage per second (dps)
- Module Stabilized platform" is removed
- The mechanics of restoring modules is processed
Arms and modules: Lasers
- Lasers got different mechanics of shooting, depending on the type. Standard and heavy lasers shoot continuously, economic and sniper – impulses.
Arms and modules: Fighting modules
- Duration of action of “Stazis” is reduced
Arms and modules: Rockets
- Frequency of start NURS-OV is reduced
Control and Configuration:
- Added game options tab
- The game settings can be selected by setting the preferred control
Bugs fixing:
- Fixed display of damage to the ship icons in the menu
- Fixed bug display damage of the ship that is out of the sight
- Damage numbers do not appear on the tactical map
- The overall increase in the stability of the client and server
