Starting today we won’t be providing beta-testers with any free Galactic Standards
Considering latest updates we’ve taken the decision to wipe off all the progress from the testers’ profiles
Changes:General
At the start of the game you can choose one of four fractions. The choice of fraction defines the passive bonus to characteristics of the player and a starting set of the ships
At the start you’ll be given three ships of chosen fraction
Contracts are now available. Information appeared at the main interface of the game.
New ships of Imperium and Federation with their fraction modifications - Legion, Vardens, Avangard,Armada – are now available.
Game’s interface has been reworked
Tips screens have been added
The sequence of pumping reputation and obtaining new ships is changed.
Contracts: General
Contracts are available in the the corresponding tab of the interface
Each faction has its own set of contracts, depending on the rank of the player in this fraction
It’s possible to take up to five contracts of fraction at once
Contracts are carried out automatically, the rewards transfer into players account
Game balance: General
Prices have been adjusted
Matcmaker has been optimized
Prices on extraction garbage are changed
Base compensation for victory/defeat is changed
Module "Generator Stasis " levels of T1, T2 can’t be detected in the extraction
Game balance:Fight
Beginners have separate turn of fights
Calculation of efficiency of player’s actions is changed. Sorting of results is made on efficiency points
Ships:General
Features of Federation ships: higher speed, less stable cases
The Ships of different races have various class modules
Fractional modifications have additional features in the class of modules
Ships: Interceptor
Federation Interceptors have a class module “Plasma Grid.” Periodically Plasma Grid damages the enemys’ ships and and worsens its fighting characteristics.
Ships: Fighter
Fighters of Federation have the class module “Chameleon”.The generator of the optical distortions, allowing to be invisible
Ships: Frigates
Federation frigates have a class module “Combat drones.” It allows to produce cover drones following the ship and covering it with fire
Frigates of the Empire have the class module “Disintegrator”. The instant impulse, causing great loss to any equipment
All frigates now have increased hull strength
Arms and modules: General
Modules and the weapon of the same technological level can be installed on the ship
The generating and power consumption principles are considerably changed
Instead of weapon damage it now specifies damage per second (dps)
Module Stabilized platform" is removed
The mechanics of restoring modules is processed
Arms and modules: Lasers
Lasers got different mechanics of shooting, depending on the type. Standard and heavy lasers shoot continuously, economic and sniper – impulses.
Arms and modules: Fighting modules
Duration of action of “Stazis” is reduced
Arms and modules: Rockets
Frequency of start NURS-OV is reduced
Control and Configuration:
Added game options tab
The game settings can be selected by setting the preferred control
Bugs fixing:
Fixed display of damage to the ship icons in the menu
Fixed bug display damage of the ship that is out of the sight
Damage numbers do not appear on the tactical map
The overall increase in the stability of the client and server
Congratulations for so huge update. I have a post in “suggestions” about certain unbalances caused by the introduction of the new faction and the new Frigate ability for the Empire, but except those things, it was a very good update.
Only expecting the text ingame that explains the new “contracts”.
Congratulations for so huge update. I have a post in “suggestions” about certain unbalances caused by the introduction of the new faction and the new Frigate ability for the Empire, but except those things, it was a very good update.
Thanx.
We glad for any feedback.
Only expecting the text ingame that explains the new “contracts”.
hard balance ? max tier is 4 ? make more tier etc. corvette (t5-t7) destroyer(t5-T8) Cruiser(T6-T9) Battleship (T7-T10) DreadNaught (T8-T11) Carrier with fighters (T8-T11) like that?
and … More tier more need level and more play time (like world of tanks tier system)
hard balance ? max tier is 4 ? make more tier etc. corvette (t5-t7) destroyer(t5-T8) Cruiser(T6-T9) Battleship (T7-T10) DreadNaught (T8-T11) Carrier with fighters (T8-T11) like that?
and … More tier more need level and more play time
This would make the other ships useless on high lv and players who love small ships would leave. At the moment the game is based on smaller ships so the only big ship in the near future will be the clan ship.
real.small ships never kill cruiser because cruiser is bigger and has more armour.interceptors fights againts interceptor in the big battle and interceptor cover the big ships from enemy interceptors sometimes interceptors is bother the big ship
real.small ships never kill cruiser because cruiser is bigger and has more armour.interceptors fights againts interceptor in the big battle and interceptor cover the big ships from enemy interceptors sometimes interceptors is bother the big ship
Supongo que sería mejor jugar en grupo y atacar haciendo focus al mismo enemigo, esa es la forma mas fácil de jugar, la de jugar en equipo. Estaba esperando esta actualización, a probar se ha dicho.