The problem is still there but it is back to its tame self before the update that caused it. It is bearable again but it has not been completely resolved.
With this update many make-up changes (like the shielding on the guard turrets in Federation space) has been made and they look quite nice thank you
But the new font for the âfederation sectorâ, âJericho sectorâ and âEmpire Sectorâ in the map of the hangar has been rendered unreadable (see image)
2015-04-23_00002.bmp
My logs are as follows:
game.log
game.net.log â I had to restart the game because sometimes it wonât give me access to the corporate shipyard declaring âa shipyard has not been built or located in another sectorâ
I know what youâre talking about. I donât get this problem in free space / invasion and PvE, itâs fine. Only in PvP does this rare problem occur. What it appears to be like is when youâre rotating around a solid object the redrawing of the background slows down but not to the point of making you sick, it doesnât actually drop frame rate, just the background loses definition and when itâs done it speeds up again.
I only see this once in awhile, canât pin down what causes this or if itâs one of the active modules I am using that causes this detail overload, if you will. Iâd say that within 1000m you donât need to see the field in and around you, it could be fuzzy or allow the depth of field to encompass the shipâs viewport. So, anything not near the viewport doesnât need to render fully, save in processing time on the GP-GPU.
Iâd say over all itâs a really nice patch, Skula. Itâs much improved from the previous 3 patches that started us out with Season 2 of Dreadnaughts.
I have noticed one thing, the DoF doesnât position doesnât get saved when you go into battle or relog, itâs reset to closest zoom on your ship. Would be nice at some future date to remember that positioning.
Thanks for getting this fixed, Skula, this means a lot to us that are using Linux.