GENERAL:
- Improved particle effects of energy shields
- Condensator capasity now depends more on the tech level of the ships than on the synergy
SPACESHIPS:
Attackers
- Increased max speed
- Increased Overdrive effect duration
Frigates
- Max range of the guns in sniper mode slightly decreased
- Ammo acceleration bonus decreased
- Power consumption slightly increased
MODULES:
Railguns
- Ammo speed decreased
Rockets
- Increased overall damage of the rockets and of all associated modules
Combat modules
- “Mosquito” and “Stasys Generator” don’t require the target to be on the line of sight but now these modules deal the same cooldown period
- “Net” system now consumes more energy; its slowing effect was decreased
- “Sting-EM” system now has active range of 2250m.
- Cumulative ammo now requires more energy
CONTROLS:
- Visual effect of transition from one control mode to another was smoothed
- Switching from turret mode to regular view should not change the line of sight
FIXED BUGS:
- Fixed some performance issues related to mouse cursor in fullscreen and windowed mode
- Fixed problems with the intro trailer going on playing with the client window minimized
- Fixed the bug that allowed the ships to drown in beacon textures
- Several causes of client crash were fixed
- Improved some of the sound effects
- Changed some of the pilot radio lines
- Made some correctons to the ingame texts
- Additional logging was set up to maintain more detailed an precise bug tracking