Two suggest about module and game mode.

First is about the captain mode.Now that being a captain has been a unlucky thing.As a captain ,I have to stay behind avoiding being killed watching my team members flying and fighting.It’s boring don’t it?And maybe someone will feel being a captain is a waste of time?I can’t fight and have no effective points so that I have no battle receipts.

Second is about the frigate support module:propulsion inhibitor.I think it’s a little IMBA.For example, my Machete Type S have a highest speed as 412(232 normally and 412 when I use shift) , when I meet a propulsion inhibitor module ,my highest speed is only 200.A permanently 50% speed decrease?I think maybe it’s too high?Having 200 speed means that I can be easily killed and I even can’t escape…

Captain tatical needs more discussion.Sometimes trying not to die is important for the team.

Well,the effective radius for propulsion inhibitor can be a little smaller,but i think this module is really important for an offensive frigate.

Captain tatical needs more discussion.Sometimes trying not to die is important for the team.

Well,the effective radius for propulsion inhibitor can be a little smaller,but i think this module is really important for an offensive frigate.

e…you know that the effective radius for propulsion inhibitor is also important for defenceive frigate.Imagining two or three frigate stay together ,it will be very hard for 3 fighters to approach them at the speed of 200…

Well, I really enjoy captain mode.

I have built my Fighter on this purpose, with command module (+ defense/+damage to allies) and as Republic’s Armada member, I can flee through furtivity. That means I really can lead my team to victory !

Last game i was captain, i was losing because our frigates was too shy. So I tried to force them to flight forward, and force combat.

The result was all my team was around me, and all together we were really strong. The opposite team couldnt react exept staying there and waiting. They all died and we won.

I hope I will be Captain again soon.

Perhaps this mode need some new feature. As possibility for those who want it to be captain, and a vote from the other mate (if two or more players want to be one). So there will be people like my, designing a special ship just for this role, and it would be more fun than some players forced to play captain with a interceptor, and flighting forward like mad bull.

Well, I really enjoy captain mode.

I have built my Fighter on this purpose, with command module (+ defense/+damage to allies) and as Republic’s Armada member, I can flee through furtivity. That means I really can lead my team to victory !

Last game i was captain, i was losing because our frigates was too shy. So I tried to force them to flight forward, and force combat.

The result was all my team was around me, and all together we were really strong. The opposite team couldnt react exept staying there and waiting. They all died and we won.

I hope I will be Captain again soon.

Perhaps this mode need some new feature. As possibility for those who want it to be captain, and a vote from the other mate (if two or more players want to be one). So there will be people like my, designing a special ship just for this role, and it would be more fun than some players forced to play captain with a interceptor, and flighting forward like mad bull.

I agree with you.

 

As for the propulsion inhibitor module.I just find another imba figure about it ! No restart CD!

I agree with you.

 

As for the propulsion inhibitor module.I just find another imba figure about it ! No restart CD!

the CD is 3 seconds…