I find that very hard to believe. If the AI in coop got 3x of what they normally do then they would literally be one shotting.
Unfortunately they do. Well, I did one battle and I think it’s enough for today. Both AI and players have 3x damage in Coop and yeah, they melt everything and get melted by everything. 1,5k+ damage per hit from AI Thar’Ga at rank 12 with 210+ resists is too much and if AI Thar’Ga uses Special module then even Guard melts instantly. It’s not fun at all. AI rockets can one shot inters without resists easily.
Who had the idea to create something like that? I hope that this will be removed asap.
Attention, pilots! Ellidium scientists managed to neutralize an unusual chemical substance. The traces found in the composition of the substance indicate the Reventants.
The damage from guns and missiles in battles is reduced to standard values. UMC declares conflict zones as free from chemical threats. Important statistics from the battles were collected, as well as reports from the pilots, who participated in them.
This post is about survival and no other game modes or ships have 3x damage attributes.
If you get destroyed that easily in other game modes it just means your builds are shi
This post is about X3 damage and there is no clarification as to which mode it applies, your personal interpretation is that it concerns “survival” mode. The original post announcement is there, you might want to read it carefully.
I dont recall insulting you or your builds and I’d appreciate if you dont insult mine, as for arguing, there isnt anything to argue with you. Like I said read the original post and point WHERE “survival” mode is mentioned.
Latest news talk about everything getting their old values back. Not sure if it was some kind of a bad taste event or a guinea pig test or simply someone got bored and thought to “stir” the waters a bit. Either way was not good.
Before you close the thread, please, write down to test this x3 damage in PVE. I would love it. 
And next time we make it so that everything deals 100x more dmg, the stats are reduced 100x and everything dies directly when it enters the field… oh and not to forget every repair costs 1 mio credits, every shot rocket costs 100k credits and (for not beeing to greedy) every 0,01 second of weapon usage costs 1 credit per turret that is on a ship installed so 6 credits for the LRF, 4 credits for the frigates 2 credits for the interceptors every 0,01 second of usage…
And not to forget leaving the hangar requires Iridium now