Tournament Community Pub

well to start with the multiple wings vs each other … i dont know how far they are with this … but we’v askd if its posible to make it into a game mode or a add on into open space …

i dont know if its approved / or they working on it / did they declined…?!! anyways we tested in open space how hard it is to get in the same sector and so on … so i hope that they do somthing with it.

as for the synchronizing of the tournaments and 2 mand hosts and so on … normaly it wud have bin all there … but like u know real life can jump up from any corner at any time …

 

but about that one on one … we’v done this in previus tournaments .; where we had no problems with this … if u both spawn in and one of them figgers out that he haz no chance of winning in that class of ship … well then , Bad choice isnt it …? and in the end … we gave u guys the chance to do it in a group, so that the kill wud be made faster …

 

and i need to agree with ya the more rules, the harder it becomes… u can set 100 rules, and while your playing the tournament u will still bump into thows moments that somthing occurs that whasnt mentiont in the rules … its best to setup guidlines instead of rules althow that a few are nessecery … and most guidlines work for most concepts. and then again with each concept that haz the general guidlines … will get his sepret rules(guidlines call it what ever) specialy designed for that specific concept.

 

the only bad part about the tournaments is that the USA & EU community, is on a very low player base atm … i dunno if u counted the USA & EU teams in the last tournament and then how many RU teams there where … we need to do somthing and fast to get the player base back up on are community … we dont even have enuff corporations that can fill a desent tournament … :’(

 

shield14.png

 

 

but about that one on one … we’v done this in previus tournaments .; where we had no problems with this … if u both spawn in and one of them figgers out that he haz no chance of winning in that class of ship … well then , Bad choice isnt it …? and in the end … we gave u guys the chance to do it in a group, so that the kill wud be made faster …

 

 

it does not matter, because the incident was an example. you had no problems with this until now, and there were some now. and no, “bad choice” is not something that should come up; it’s bad rules ultimately. finally, no need to defend yourself either in this case; nor would i really want you, since it would only show, you did not learn from it, and still think it was a good idea, which i really hope is not the case.

If the game would be “choose which ship counters your enemy”, the game was won - or tie - at start. If it is about a 1v1, the game was rigged. Ergo, the ruleset did not anticipate this, nor did the rules make it clear, that it is about this; the game itself presented itself as a “champions fight”, which includes for me, that both take ships, which are usable in an equally adressed fight, with similar range and firepower, and not about the tactic how to corner your enemy in the first place. it is after all a 1v1, not a cardgame, and SC isn’t built for this. No blame falls on you, since I think, both parties had the rights to choose how they chose, and finally, it was a clear tie, because actually none of those two ships could kill each other anyway without dying in the process, so lets move on;

For me lessons learned would be: 1v1 fights have to be same classed ships (not roles), or at least announced ships until both fighters are agreeing.

Second lesson is: what sounds to be faster as a choice can be slower; a simple rematch would have sufficed - and actually i think all parties would have agreed to that, followed by a sudden death if tied again. Again, rules were not clear about draws either; it’s not like we intentionally worked for a tie, it just happened.

 

It’s good experience for future rulesets after all.

 

 

the only bad part about the tournaments is that the USA & EU community, is on a very low player base atm … i dunno if u counted the USA & EU teams in the last tournament and then how many RU teams there where … we need to do somthing and fast to get the player base back up on are community … we dont even have enuff corporations that can fill a desent tournament … :’(

 

 

I agree with this, and we all know this :slight_smile: at least, it was still a lot of teams; from what I could read on the reactions, it would be helpful if mini-tournaments existed making it possible to exercise tournament style gameplay in the game (with rewards), which may be up for the devs, but on the other hand, its agreeable that we need more players too to make tournaments really interesting.

But if there would have been a lot more teams, I think, it could also have burst the scope of this event aswell.

I think it was an adequate event, and for the current activity in the game, I think we had a very successful tournament there :slight_smile:

At least I think you did good work overall.

Btw. I think an invasion event would be a great start of a tournament tho. Or even Afterparty. I really like the idea of some chaotic fight, and it could also serve for many to warm up.

Btw. I think an invasion event would be a great start of a tournament tho. Or even Afterparty. I really like the idea of some chaotic fight, and it could also serve for many to warm up.

now these or the things that we where looking for xD where fits what… u got a very good point. i wud love to see somthing like that to start a opening with from a tournament, or a closing … like most tournaments up untill now work like, u got a large group of people and at the end u stay only with the 1st 2d & 3d placed teams that realy stick to the end … the rest of the players leave (loos there intrest becoz there out of the tourny) and somthing like that might keep everyone groupd untill the end of the event … or for thows that fall off , instead of a looser bracket (where i dont see the point from, when ur out your out) but some side events while the tourny is still goinging wuddent hurt aswell …

i think loser brackets are fair, since it gives the tourney a feeling of competition: after all, you could have faced the wrong enemies first, fall out from the first game while someone gets into the finals, you could have beaten. it is there to ensure there is somewhat of a “valid” ranked result in the end.

 

HOWEVER. if there are too many groups for such a bracket system, K.O. rounds or qualifying games would of course be needed. Usually that’s group games until you have the 8-10 groups fighting for the final results (because nobody really cares if you are below 8th place)

 

I think there is a good reason to this :slight_smile: after all it’s pretty standard in any kind of sports; one time lost would create horrifying results, but of course, they would also create a lot less games. Without losers brackets, you would have the same “pre-rigged” results, since then the random starting points would be important; this isn’t completely eliminated of course, but greatly reduced (results would be very similar to fighting each team vs. each team), while simple k.o. ladder would be greatly dependant on the random roll at start.

I have been asked from the community about an -Average Joe- tournament

 

Limiting the player to a specific fleet strenght, i.e. ships at max syn.

 

Rating is too easy to manipulate and by this you can offer a tournament for casual player

Very good point, we cud always do somthing like that … just let me know when.

I’ve been chewing on these three tournament ideas for a while, so I figure, I’ll post them now and see what changes should be made.

 

  1. Open-Space naked Last Man Standing: The premise: Everyone gets 1 life, and 1 ship of any role. The ship of choice has to be completely bare, no modules or anything. You simply have to rely on skill, your implants, and the default weapon. Game size would be up for debate, but I was thinking 6-8 people in one sector. We could even do a hardcore version of this in one of the destroyed sectors (provided they are still around when this would happen).

 

  1. Rank 7 Team Battle: The premise: 8v8 team battle, only rank 7 ships. All modules/ammos/missiles are allowed. This would challenge players to use ships that have significant disadvantages over their R8 and R9 counterparts.

 

  1. Warping challenge: This is more of a minigame than a tournament, but it could be made into one. The premise: Each pilot takes a recon of their choosing. They have to start 8k meters away, and warp into a target and kill them. The target would be a guard (probably Inq-S or Patriarch). The guard must stay pointing straight up, with the underside of the ship pointing to the recon, but can strafe slightly vertically (no more than 100 meters up and down). Each player gets 3 attempts. A miss results in 0 points, a hit (but not kill) results in 1 point, a hit and kill 2 points.

I’ve been chewing on these three tournament ideas for a while, so I figure, I’ll post them now and see what changes should be made.

 

  1. Open-Space naked Last Man Standing: The premise: Everyone gets 1 life, and 1 ship of any role. The ship of choice has to be completely bare, no modules or anything. You simply have to rely on skill, your implants, and the default weapon. Game size would be up for debate, but I was thinking 6-8 people in one sector. We could even do a hardcore version of this in one of the destroyed sectors (provided they are still around when this would happen).

 

  1. Rank 7 Team Battle: The premise: 8v8 team battle, only rank 7 ships. All modules/ammos/missiles are allowed. This would challenge players to use ships that have significant disadvantages over their R8 and R9 counterparts.

 

  1. Warping challenge: This is more of a minigame than a tournament, but it could be made into one. The premise: Each pilot takes a recon of their choosing. They have to start 8k meters away, and warp into a target and kill them. The target would be a guard (probably Inq-S or Patriarch). The guard must stay pointing straight up, with the underside of the ship pointing to the recon, but can strafe slightly vertically (no more than 100 meters up and down). Each player gets 3 attempts. A miss results in 0 points, a hit (but not kill) results in 1 point, a hit and kill 2 points.

i like idea 1. 

Open-Space naked Last Man Standing… i like !!

Open-Space naked Last Man Standing… i like !!

 

I like it also but practically, I think it will be hard to implement.  Everyone will just run around in cruise tacklers and cloak at the slightest sign of danger.  This is the best way to stay alive!!  Now you may say that one person bringing a recon could counter this, but still: a recon that can fly at 700 has to sacrifice too much survivability to be of any use.

 

Another thing to consider: is it possible to stream from invasion?  Like I mean how the streamers currently do it, by switching from one person to the next?

Unlock your inner Nevadian! I mean nudist! 

 

special modules, guns, and missiles. no anything means no modifiers, right? 

Hello, if you have questions about the tournament or event?

Or if you have an idea what you want to see in a tournament, you can post them all here.

And a decent conversation is always welcome.

   Let me start here,Evil man,well said.All credit for getting this little pub going goes to evil.And i think it is a great idea.We needed this.Look at the well thought out posts thus far.

 

   First and for most,we are here for fun,to help to build a better community.And i think we got a great start here.This really all started by chance,and am amazed at where it is now.We have learned allot along the way,and i know from experience when dealing with things like this tournament.Rules can never cover everything,and calls will be made.When planing them we do our best to ensure fair play,and are work into improve that.I would like to Distinguish a few things.The “UndergroundGround Tournaments”,are just that.They are idea’s the Event staff,and good bit others chip in on.Some run great and are good,some are learning.And thus will give us a good format fun Future Tournaments and a good set of guideline rules to cover most things.As well as bring a more Professional light to things. Any Official Event we do  that comes from the Devs will have very firm set of rules.And 

    That being said,some good idea’a posted.In between tournament evil,myself and few other always kick idea’s around.And keep them coming guys.The whole idea is to do tournaments that you as players would like to do,and Encourage team play and build a community…

 

And on a personal note.I want Thank everyone.I say everyone cause there are some many.And to be honest,this truly did all happen by chance.Allot of people put effort to get it here.Thank you,You all have my word i will do my best to make sure the every tournament is fun for all…X

I like it also but practically, I think it will be hard to implement.  Everyone will just run around in cruise tacklers and cloak at the slightest sign of danger.  This is the best way to stay alive!!  Now you may say that one person bringing a recon could counter this, but still: a recon that can fly at 700 has to sacrifice too much survivability to be of any use.

 

Another thing to consider: is it possible to stream from invasion?  Like I mean how the streamers currently do it, by switching from one person to the next?

 

No one will run around in cruise tacklers, as you can’t have a cruise engine. It would be completely bare.

 

But no, there isn’t a way to stream from invasion via spectate mode.

No one will run around in cruise tacklers, as you can’t have a cruise engine. It would be completely bare.

But no, there isn’t a way to stream from invasion via spectate mode.

Oh sorry, I read too quickly… Really too quickly!

How about a tournament on Wednesdays between the Jerhico dreadnought battles and the fed dreadnought battles,

  Rather than the team death match how about a double elimination beacon capture tournament.

  how about a " no predetermined team tournament"   teams are formed by random draw.

  A no ship the same tournament you cant bring 2 gaurds or 2 intis all ships have to be different.

    once you get killed in each ship its gone ( like the old sector conquest )

   4 t5s vrs 8 t3 only 1 ship

 winner determined by who last the longest as king of the hill

  I would suggest using the map with the two big structures on each side and the rocks in the middle once the t5s are set where they want to go, most likely the middle. The t3s can assume position and the game is on.

   either way the tournaments are great fun,  and there is a huge time window between the jerhico dread battles and the federation battles

 as for prizes

    unique titles would be fun and shouldn’t cost much for the developers to do

   HalFfast

I say a T1 only tournament with only white modules. (white modules is debatable because it would be hard to control but could be cool)

Game type Capture the Beacon, where the respanws are limited to the amount of ships in his or her roster. 

It would be nice to see the Vets who have done thousands of T3 matches get two modules, with 900dps ships. Totally, out of their comfort zones, yes the modules are limited, yes the ships are limited, the tatics are theoretical but the fun is real.

 

 

Rules:

No Craftable items. (think this was fixed in last patch already)

When are you planning your next tournament ?  Month ? 2 Months ?

 

Also for the next tournament it could be more ship specific tournament from T3.

 

Only gunship class tournament. Then it comes down to weapon selection and tactics of the Team. (The ship class is debatable tackler would be really interesting also). Game mode would be team battle.

 

Does the entire team take lazors and do medium range with a high focus on focus fire.

Does the entire team take Blueballs with high crit for close range with a high focus on DPS.

Does the entire team take rails with high Alpha damage and try to team one shot opposition while trying to keep range (almost impossible)

Does the entire team to take any weapon and not worry about a team tactic

 

Only Tackler class tournament. Game mode would be team battle.

 

The tatics completely change from a gun ship.  And become in my mind alot more advanced:

 

Take drones for some of your dps ?

Team slows with rails for high alpha damage ?

Cruise engines ?

Speed and manoeuvrability vs Tank ?

Team decloak do as much damage as possible then burn off with cruise engines ? Then re-cloak ?

 

Only ship type I would not recommend for this tournament would be ECM or GUARD. . . those would be horrible games

ALL GUARDS, ALL THE TIME

All LRF with coil mortars and extra range.

 

Welcome to Verdún.