Top rated Templar Type S fits

Far be it from me to contradict your extensive experience, but I will because you don’t get it.  I set my phase shield to EM, and leave it.  So my resist looks like 100 KE, 100 EM, 70 HE.  If there is only one attacker, I can change it, but in general I don’t need to as I already have significant resist no matter the damage type.  

 

Others like to spread their resist across all three types, so 60, 50, 70 is their setup prior to phase shield.  While this is a good all round setup, it is not optimal.  Whatever damage type you set phase shield on you are wasting 50-70 resist.  Sure, if you can manage your phase shield well that set up might be better then mine, but mine requires no management.  

 

Add in the Weapon Inhibitor, and I’m only taking 35% damage from most things.  

 

So take your pick:

 

100 KE, 100 EM, 70 TE

 

or rotate through the following:

 

160 KE, 50 EM, 70 TE

60 KE, 150 EM, 70 TE

60 KE, 50 EM, 170 TE

 

Lazyboy flight mode? That looks neat on paper, but a higher specific resist is always better. Very rarely will you ever get ganged on and, if you do, you get either EM or Thermal, no one’s going to use Kinetic on you unless they’re on a Gunship. Unlikely that they’ll tackle you on their own, tbh…

 

I’d rather rotate through my shield and actually play than choose the lazy path to a fiery death.

Lazyboy flight mode? That looks neat on paper, but a higher specific resist is always better. Very rarely will you ever get ganged on and, if you do, you get either EM or Thermal, no one’s going to use Kinetic on you unless they’re on a Gunship. Unlikely that they’ll tackle you on their own, tbh…

 

I’d rather rotate through my shield and actually play than choose the lazy path to a fiery death.

 

Here you are incorrect.  After 100 resist, the amount of damage mitigation drops off sharply.  At 100 resist you get 50% reduction.  At 150 you get 60%.  If you are being shot by say, Assault plasma, that 10% difference amounts to 10 seconds of extra survivability, or an increase of 20%.   So your model, at best, lasts 10 seconds longer then mine, so long as all the incoming damage is EM.  

 

Now, if you are taking damage from multiple sources, then your model will fare worse then mine.

If you are taking damage from sources and don’t have the right phase shield up, your model does worse then mine.  

If I bother to shift my phase shield, your model only does better against EM.  KE I win, and TE we tie.  

 

So the superiority of your model is dependent on the assumptions of incoming damage.  In that case, I would rank EM as the most common damage type, followed by TE and then KE.  However, I’ve never been in a battle where I haven’t been shot by all 3.  When I look at the damage that kills my Cruis S, it is usually multiple sources, from multiple enemies.  

 

One on One, a single ship cannot hope to kill me at close range outside a persistent Cov Ops that pops everything, suicides and nukes me, and quite frankly there isn’t anything in the game now that can take that.  Main guns will overheat twice before depleting my shields.  I suppose a LRF with rapid fire rails or plasma might be able to take me down, but I’ve never seen that setup.  

 

So, I’m pretty confident in my damage model.  That makes my play style less lazy and more optimized then yours, but I’ll be happy to reconsider if you can collect a good statistical sampling of incoming damage and show KE is encountered less then 10% of the time.  

If you’re getting damage from multiple sources, I can guarantee you and/or your team mates are doing something wrong.

 

I’m not disagreeing with your fit or how you fly it, I just think it’s inneficient if you’re getting focused by 1-3 enemies with 1-2 damage types you can easily cover. One vs one, you ARE able to take down most ships (exceptions made to Tacklers and Gunships, they will murder you if you’re not careful or near cover).