16 minutes ago, xKostyan said:
a) practically, with the current state of the game, there are some guns that only work with cooling ammo, like tailal
b) Tai’Kin or any Alien ship is a collection of all ships rank 5-rank15 for a class. Considering how Taikin can swing to covop place with DMG output (or rather used to) and how it has a Recon nature, you can compare it’s cost to all CovOps + Recons in Federation ship tree rank 5 - rank 15. Get that and you will have easier time taking acquisition times of such ship in mind.
c) This is a free 2 play game, you can get all the credits you need with enough time invested, but if you inject some cash into the process you can trim your farming time tremendously.
When I really need credits, I take my Black Dragon equipped with Coil Mortairs (Prem r15 LRF) - got it on sale for 2k gold + 1 day (or 3 day) prem license + 3 hours credit gains boost for a bit of gold and run Fire Support/ Defence Contract. You get 700-800k for a LOSS and ~1KK for a win, most of the times doable in 10 minutes solo and with a group of friends you can farm it in 5-6 minutes.
In short, I’m aware that the Ellydium ships represent a full line tree ship and of course the cost of that full line, still I find the cost of building 1 of those ships extremely high.
There is no such thing as F2P game, any game that has microtransactions and that’s absolutely fine on the basis payments fund the game development, hence F2P games have a much larger life span than purchasable games. Battlefield 3, a title that I have played since day one lasted [well populated] around a year and half while Battlefield Play 4Free over 5 years. And yes I agree paying some money cuts the horrid grind for both advancement and credits gain. However, playing a PVE mission just so someone will earn enough credits to cope with the in-game needs is far from entertaining. Some ships require huge amounts to repair, one of those ships are the destroyers and although I’d like to post a separate thread regarding the destroyers, they are the most imbalanced in-game ships as far as their cost to build, repair and in-game capabilities. During the 4 months I’m here I’ve seen quite a few changes in that ship class for the sake of this and that. Of course I don’t agree with ANY of the changes and that is how I personally feel about it, their costs to build and repair continue as they used to be before guns, modules, respawn time etc got massively nerfed.
Back to DC PVE mission, a HORRIBLY boring task that someone NEEDS to repeat numerous times in order to finance other game needs.
I assume you are here long enough, seen the game how it was few years back and surely at this point can see there is a problem. The extremely low player count states the obvious anyway and in my opinion something needs to be done. Players that played this game from its OBT or even CBT that continue to be loyal to their game, for 1 or another reason, should see the problems new players need to deal with. After an old player accumulated 1 or 2 Bil. credits plus huge amounts of resources should see things not from THEIR perspective but from the new player’s view. We are getting few new players, after a short while they are gone. I may not be a specialist and dont know how to deal with this issue but this is how things are.