Tips and tricks Contest

Welcome, dear pilots! You all started as fresh pilots a long time ago and many of you were searching for solutions in different situations. Now you are experienced and it’s time to provide some tips for your future wing men.

We begin the competition boards.

Terms for the contest:

Create your own advice that isn’t in the game tips yet.

The competition will last from 8 to 13 November.

12 November - last day for posting tips.

13 November - we choose the most valuable advice and announce the winners.

The tips that seem to be usefull will be used in the game and their authors will receive 500 Gold Standards for each accepted tip.

Rules for submitting tips for the contest:

Each of you can submit no more than five tips.

The phrase should not exceed 180 characters without spaces.

Your suggested tips should be posted to this thread in a single message.

Tips can be edited and used at the discretion of the administration.

The Council is awaiting your work!

Tips that are already in the game:

Use Federation fighters’ “Cloaking” to approach to the enemy undetected or to avoid combat.

Use repair modules to restore ship’s hull armor.

Activate the Empire fighters’ Overcharge mode to quickly overcome enemy resistance.

Imperial frigates’ Disintegrator makes excellent snipers out of them!

Armada frigates’ Drones protect them from missiles.

You can slow down enemy ships, as well as reduce the effectiveness of their weapons with the help of modules.

The ship has ‘dead zones’ - directions where some or all the ship’s weapons cannot fire.

Homing missiles are launched directly ahead of the ship. So it is best to launch them when the target is ahead of you.

Unguided rockets are good in close combat.

Using the directed shield generator module, you can restore the shields not only of your allies, but also your own.

Interceptor can be pretty easily stay in the ‘dead zone’ of a frigate.

Use the Imperial ‘micro-warp’ interceptor to quickly fly up to the enemy.

Approaching the enemy, you risk getting hit by a ‘Pulsar.’

High-level Interceptors have a chance to survive a nuclear explosion.

Disintegrators need time for the initial charge.

Drones can repair Vanguard ships.

Typically, the ‘dead zone’ is located below the ship.

Missiles have a remote detonator and do not have the ‘friend or foe’ system.

Unguided rockets are fired in the direction of sight, so they are always easy to launch.

You can restore shields quickly and by a great margin, but not often. Or you can restore them for a little bit, but the with module is working for a longer time. Choose what you like better!

When piloting a Frigate it is important to occupy a vantage point.

The damage from the rockets is scaled to the size of the ship: frigate gets the most damage.

Fly close to a beacon in order to capture it.

Shooting at the prediction point doesn’t guarantee the hit if the target is actively maneuvering.

You can hide from rockets behind obstacles.

Damage from the collision with obstacles depends on the angle of collision. The closer to 90 degrees, the greater the damage.

In the hangar, you can repair the vehicle free of charge, using the insurance.

If auto-repair is on, you will pay for the ship repair before the insurance is used.

You can change the type of combat slots to install ships of another class.

In game settings you can adjust the desired combination of control modes.

A squad is an unstoppable force.

Found a bug? Post it to the game forum!

There is a manual in the game folder. There is also a game wiki^|http://wiki.star-conflict.com

Using the Target Painter, you increase your own effectiveness and help your allies.

Pilot licenses give different bonuses and speeds up your progress.

If you hover over a module in the list, you will see a description of the module. If at this moment you press ‘SHIFT’, you will see a description of the module installed on the ship. So you can compare the features of the different models of weapons and modules.

Immediately before a disintegrator charge, the target is lit up by a laser pointer. Don’t miss it!

By repairing friendly ships, you increase your effectiveness and your team’s chances to win.

You don’t have to stay close to the enemy if you use the Plasma Web module.

You can interrupt the capture by damaging the attacking ship.

You repair beacons faster than a single enemy ship captures it.

Here’s my two cents:

  • Hull can be repaired only with modules // Hull doesn’t repair autonomously, use hull repairing modules

  • If you do not own a license, you may create a squad that can hold only 2 members // If you own a license, you may create a squad of 3 or more members.

  • The more members a squad has, the higher are the chances to be matched against higher level players.

  • By holding SHIFT, you receive a boost in both speed and maneuverability. Use this at your advantage.

  • Holding SHIFT and S makes you brake faster.

For now these, I may come up with more later.

Here’s my two cents:

  • Hull can be repaired only with modules // Hull doesn’t repair autonomously, use hull repairing modules

  • Hull repairing modules have long cooldown times. Use them smartly.

  • Directed repair and Shield generator modules can be of great help for the team.

  • If you do not own a license, you may create a squad that can hold only 2 members // If you own a license, you may create a squad of 3 or more members.

  • The more members a squad has, the higher are the chances to be matched against higher level players.

  • By holding SHIFT, you receive a boost in both speed and maneuverability. Use this at your advantage.

  • Holding SHIFT and S makes you brake faster.

For now these, I may come up with more later.

They sound nice :), but this time the event is limited to 5 tips per person.

Oh, I’m really sorry I didn’t read, should I delete some?

Just limit them to 5. You may change them as often as you want until November 12th.

Good luck everyone :slight_smile:

Edited my post, deleted the 2 phrases that sounded “less useful” to me.

Here, my suggestions.

  • You can improve your ships improving the level of it.
  • Choose your weapons well, not always the most potent is the best for you. Be smart!
  • In the forum has the basic commands to create the squads.
  • Make the missions to help your reputation and earn money. So you can buy better ships and equipment.
  • Do not stick to only shoot enemies, capturing beacons you help your team win the battle.

My suggestions.

  • Always keep an eye at the map. As soon as you see an enemy detached from allies catch him and kill him. As soon as you see at least 2 allies attacking a beacon support them. Think twice b4 supporting single kamikaze actions,

  • If you are in trouble flyng behind a frigate can save your life and change disadvantage in advantage. You can easily recognize them by the number of weapons equipped.

  • Flying on a frigate NEVER stand alone in open space. Be sure some asteroids or structures are always close to you.

  • Once yuo died, not everything is lost. Take the chance to look for the best player still in game (the ally with more kills) and follow his action. You will learn some fighting techiniques

  • If you are trying to complete the contract “missile defense” (rank 6, 2500 rep) mission “Pandora. The lost expedition”, Battle mode: “Capture the beacons” gives you the chance to destroy a huge amount of missiles. Think about it.

Otherwise there are lamers tricks like

  • Join lvl 15 and use T1-T2 ships

  • You and couple of allies just stay in the enemies respawn area and have fun destroying anything appears as soon as you can lol

  • try not to hit asteriods and / or debris: it will result in servere damage and may even destroy your ship
  • you can easily level your attck ship and frigate by using support / command modules
  • try to predict where your opponents head next, you may can shoot him when he leaves cover
  • all maps have something like a battle order in which experienced players take action
  • try different tactics to find out what works best

final thoughts: allways stay in motion (times of action and times of regenerating), try to maximize your energylevel and see you out in space :smiley:

For interceptor pilots

  • Always keep an eye on the 3D radarmap. Its very helpful to orient oneself through the space
  • When you are in a dogfight and lost your target, use “Lock next Target” (default T), to get quickly the nearest enemy locked.
  • Use the “energy absorber” with interceptors to steal your enemy energy. Then, they cant use their afterburner, but you will have almost the hole time full energy.
  • The most electronic warfare modules need a constant direct sight. Make sure that your enemy cant disrupt your tunnel by hiding behind objects.
  • Know your enemy! Check out the special skills from all ship of every faction (Skills dont change with a higher Tier).

Seen the tips that are in the game, I would also expand one tip. Second tip would seem obviously but is necessary I think :slight_smile:

  • Use the Imperial ‘micro-warp’ interceptor to quickly fly up to the enemy or withdraw when necessary.

  • You are part of a team, working together is they key to victory. Lone wolfs tend to die first.

  • There is no best ship,weapon or faction, just different strenghts and weaknesses.

  • Keep in mind that afterbuner and modules use the same enery bar needed.

1: When you got chase by a missle, use your boost (shift key) and hold “q” or “e” key to do the barrel roll, remember to fly in difference directions.

2: ALWAYS use your ABILITY.

3: Remember your role, stick with your team mates.

4: Retreat is always an option.

5: Use your head, don’t charge into your enemy.

Thanks to all who participated.

Here are the winners:

Kingdrake:

  • If you do not own a license, you may create a squad that can hold only 2 members // If you own a license, you may create a squad of 3 or more members
  • The more members a squad has, the higher are the chances to be matched against higher level players
  • By holding SHIFT, you receive a boost in both speed and maneuverability. Use this at your advantage
  • Holding SHIFT and S makes you brake faster

Blackstorm:

  • You can improve your ships by improving your synergy level
  • Choose your weapons well: the most potent one is not always the best for you. Be smart
  • You can find basic chat commands in the game’s wiki
  • Make the missions to help your reputation and earn money. So you can buy better ships and equipment
  • Do not stick to only shooting the enemies. Capturing beacons will also help your team win the battle

Fanfulla:

  • Once you die, all is not lost. Take this chance to look for the best player still in game (the ally with the most kills) and follow his actions. You can pick up some fighting techiniques this way.

Icendiary:

  • You can easily level up your fighter and frigate by using support / command modules

f33lx:

  • Always keep an eye on the 3D radar. It’s very helpful to orient oneself through the space
  • When you are in a dogfight and you lose your target, use “Lock next Target” (default T), to quickly get the nearest enemy locked
  • Use the “energy absorber” on interceptors to steal your enemy’s energy. Then, they can’t use their afterburners, and you will have an almost full capacitor
  • Most electronic warfare modules need a constant line of sight. Make sure that your enemy can’t disrupt it by hiding behind objects

Helljumper117:

  • You are part of a team, so working together is the key to victory. Lone wolfs tend to die first
  • There is no best ship, weapon or faction, just different strengths and weaknesses
  • Keep in mind that afterburners and modules deplete the same energy bar

Trollzord:

  • When you are chased by a missile, use your boost (SHIFT key) and hold “Q” or “E” to do a barrel roll. Remember to swerve in different directions
  • Remember your role and stick with your team mates

great! :005j: