Timer for bomb detonation while carrying. (Detonation mode)

As you know we’ve noticed too many people holding back both bombs and preventing opposing team from taking back and planting the bomb. So I think there should be a timer for the bomb as soon as it spawns. About 3 minutes or whichever is suitable. Dropping the bomb to teammate should have no effect on timer and whoever is carrying the bomb should explode if timer reaches zero.

 

Even if bomb is not carried, it should reset back to default spawn point if timer reaches zero.

 

This will discourage hogging of bombs and encourage more competitive play. What do you think?

It’s not a bad idea, although 3 minutes may be too little, some slow ships might not even get to the furthest enemy beacon in time if unopposed, but if you have to fight your way through it can certainly take longer.

IMHO it’s a valid tactic to hold on to the bomb if you’re in the lead. On the other hand, if you ever had the displeasure of playing with [DNO] rating farmer squads they like to hog the bombs if they can even if the team is losing just so they can go the full 12 minutes to farm more kills. The enemy won’t go for them since they are winning anyway and you cannot team kill them to get at the bomb so a timer would be rather helpful in those situations.

It’s not a bad idea, although 3 minutes may be too little, some slow ships might not even get to the furthest enemy beacon in time if unopposed, but if you have to fight your way through it can certainly take longer.

IMHO it’s a valid tactic to hold on to the bomb if you’re in the lead. On the other hand, if you ever had the displeasure of playing with [DNO] rating farmer squads they like to hog the bombs if they can even if the team is losing just so they can go the full 12 minutes to farm more kills. The enemy won’t go for them since they are winning anyway and you cannot team kill them to get at the bomb so a timer would be rather helpful in those situations.

Two gunships, one tackler, all with gauss and horizons, + one empire engineer. (Switch one gunship to one ECM in case of need for more camping)

 

The ULTIMATE BORING squad.

 

But their E-peen must be epic.

Hello,

 

if you see that people start camping with the bombs in the back of your base, while your team is behind, thus preventing the own team from winning on purpose, it is against the [game rules](< base_url >/index.php?/topic/8916-game-server-code-of-conduct/), section IV.6:

i) aid the opposing team. Shall be punished by blocking the account for 24 hours.

 

In that case, report those players, describing in detail what they did.

Report: “This ******** helped the other team.”

-> These reports don’t help us.

 

Report this way: “The player helped the ennemy team by camping with the bombs on our side, even though we were losing. He did not try to plant the bombs, despite having enough time to do so, or at least to try to do so.”

 

Repeated violations will be sanctioned by admins, so don’t hesitate to report, if players do this. The admins will then look into the specific case.

But be aware that holding and camping with bombs is a legitimate action, if your team already has the lead! In that case, reports of this kind will be ignored.

I think holding back is an okay thing, if it’s for the win. The problem is, on some ships i have no means of dropping it intentionally. I need a button to drop the bomb. Can be binded anywhere, you won’t need it too frequently, and definitely not in the heat of battle.

Can be binded anywhere, you won’t need it too frequently, and definitely not in the heat of battle.

I’m glad you think so, because in reality people will chain drop/pickup the bomb to farm efficiency. They already do that on the ships where they can drop the bomb (if you ever see someone fly to the bomb and drop it instantly that’s why).

Hello,

 

if you see that people start camping with the bombs in the back of your base, while your team is behind, thus preventing the own team from winning on purpose, it is against the [game rules](< base_url >/index.php?/topic/8916-game-server-code-of-conduct/), section IV.6:

i) aid the opposing team. Shall be punished by blocking the account for 24 hours.

 

In that case, report those players, describing in detail what they did.

Report: “This ******** helped the other team.”

-> These reports don’t help us.

 

Report this way: “The player helped the ennemy team by camping with the bombs on our side, even though we were losing. He did not try to plant the bombs, despite having enough time to do so, or at least to try to do so.”

 

Repeated violations will be sanctioned by admins, so don’t hesitate to report, if players do this. The admins will then look into the specific case.

But be aware that holding and camping with bombs is a legitimate action, if your team already has the lead! In that case, reports of this kind will be ignored.

 

This I was not aware of. But instead of going through all that trouble, a simple mechanic such as that which I suggested would solve the issue. Also a simple key bind to drop the bomb would help too.

**Fantastic idea**, original poster!

 

Basketball introduced this idea in 1933, and they *reduced* the time a person could ‘hold’ the ball by 20% in 2000.  The rule in basketball states that they must advance the ball past the center line within 8 seconds (used to be 10s).

 

Basketball also has a shot clock.  You have to try to make a basket within 24 seconds.

 

S.C. implementation:  

  1. Team must advance the bomb more than half the distance between their spawnpoint and an enemy beacon (toward that beacon).  Probably 1 minute is plenty and appropriate to achieve that.  Possibly also … If you start running the wrong way, you get a warning kinda like leaving battlefield, but maybe not as intrusive, and if you ignore it and keep going the wrong way, your ship explodes and the bomb is reset.

  2. Player must advance the bomb toward one of the enemy beacons by at least half the distance his ship is capable for every sampling of the past minute or his ship explodes.

 

Possible game exploit - team might advance the ball toward A, but then cross it up and advance toward C, repeat.

 

Also, we could make the beacons count more.  Team who destroys more beacons wins, or else it’s a tie, regardless of destroys.  This would mean that a player or group who is ‘holding’ is now violating game rules by working toward their team’s failure in more situations, such as a tied game, including the initial state where both have 3 beacons.  Should discourage farming if the above isn’t enough.

Hello,

 

if you see that people start camping with the bombs in the back of your base, while your team is behind, thus preventing the own team from winning on purpose, it is against the [game rules](< base_url >/index.php?/topic/8916-game-server-code-of-conduct/), section IV.6:

i) aid the opposing team. Shall be punished by blocking the account for 24 hours.

 

In that case, report those players, describing in detail what they did.

Report: “This ******** helped the other team.”

-> These reports don’t help us.

 

Report this way: “The player helped the ennemy team by camping with the bombs on our side, even though we were losing. He did not try to plant the bombs, despite having enough time to do so, or at least to try to do so.”

 

Repeated violations will be sanctioned by admins, so don’t hesitate to report, if players do this. The admins will then look into the specific case.

But be aware that holding and camping with bombs is a legitimate action, if your team already has the lead! In that case, reports of this kind will be ignored.

 

 

Hmm as there is more than 1 bomb it would involve multiple people and you have to prove collaberation with delebrate intent on losing.   Not a tactical error as grabbing both bombs and holding for the right moment is a strategy used by many. 

 

It would have to be proven

 

1.  The opposing team has planted more stations.  

 

2.  Your team had BOTH bombs and had LESS kills with neither bomb carrier making a move towards the opposing beacons at ANY TIME during the game.   (alot of teams will attempt to pick up both bombs and make a corrdinated run either towards one or seperate beacons at the same time.

 

 

Just saying  :yes_yes:  

Just saying  :yes_yes:

We all know that reports do nothing, but play with/against a DNO squad hovering in their gauss gunships 8k above the battle. They’ll try to pick up both bombs and go back to their camping spot, sniping anyone coming for them (but why would they) and never moving from that spot again (they don’t ever move much anyway, they just keep that macro running and snipe for rating…).

We all know that reports do nothing, but play with/against a DNO squad hovering in their gauss gunships 8k above the battle. They’ll try to pick up both bombs and go back to their camping spot, sniping anyone coming for them (but why would they) and never moving from that spot again (they don’t ever move much anyway, they just keep that macro running and snipe for rating…).

 

SHOCKING  :what:       I tell you …there are others just as if NOT more SINISTER   NOOO    (SARCASM) :taunt:

We all know that reports do nothing, but play with/against a DNO squad hovering in their gauss gunships 8k above the battle. They’ll try to pick up both bombs and go back to their camping spot, sniping anyone coming for them (but why would they) and never moving from that spot again (they don’t ever move much anyway, they just keep that macro running and snipe for rating…).

 

I know that feel. I never though I would see something like that in T4, well I didn’t know what to do against that, my team was winning but those 12 minutes felt like 30…

I know that feel. I never though I would see something like that in T4, well I didn’t know what to do against that, my team was winning but those 12 minutes felt like 30…

 

Since this tactic is complete news to me…

It would be hard to pull off in T3 tho, maybe with a squad of Desert Eagles or Dukes, but come on with the amount of Snipers and Ceptors… so I would rather say, I would never have thought to see that in T3…

 

I actually like Detonation in T3 as it is, even with the sometimes annoying Engi-Guard touchdowns. To me Detonation feels often very “balanced” in terms of outcomes in that tier (but mainly there, I don’t like it in T4). So I would rather prefer such a timed detonation thing be part of T4/T5 gameplay. I would also miss the “taking around the map and come from behind” tactics with this, which require some sensor range in the defense, but also needs some time.

 

A drop button may be nice, if it has a cooldown or is only available to ships without respected modules, or any mechanic to prevent permadrop abuse. But I can live without it. After all, there is a reason I prefer no EB on my cov ops. I usually want my Camo/Cloak to be the drop button. It is harder to time the mine with EB…

One issue with reporting is that holding the bomb while waiting for your “team” to regroup so you can effectively plant can take time.  Any time limit on carrying the bomb encourages stupid decisions.  It’s easily possible to horde the bomb to delay the game, but given the possible legitimate strategies involved with holding and carrying the bomb it’s hard to make a rule about what’s abuse and what’s legit.

When flying in a Pack I’m usually an Engineer. If I get the bomb I camp it and try to keep the enemy focussed on me so my teammates can get the second bomb and plant. Is that not a viable tactic? Is that somehow “cheating”?

One issue with reporting is that holding the bomb while waiting for your “team” to regroup so you can effectively plant can take time.  Any time limit on carrying the bomb encourages stupid decisions.  It’s easily possible to horde the bomb to delay the game, but given the possible legitimate strategies involved with holding and carrying the bomb it’s hard to make a rule about what’s abuse and what’s legit.

 

When flying in a Pack I’m usually an Engineer. If I get the bomb I camp it and try to keep the enemy focussed on me so my teammates can get the second bomb and plant. Is that not a viable tactic? Is that somehow “cheating”?

 

Precisely the point: there’s no way for the system to properly define what’s a viable tactic or what’s cheating. I’d say just let players report anyone whom they believe is cheating. (I’ll have to trust that the playerbase is mature enough to handle this and not report skilled enemies who punish their incompetency.)

(I’ll have to trust that the playerbase is mature enough to handle this and not report skilled enemies who punish their incompetency.)

 

We need some reality check here!! FAST!!!

Precisely the point: there’s no way for the system to properly define what’s a viable tactic or what’s cheating. I’d say just let players report anyone whom they believe is cheating. (I’ll have to trust that the playerbase is mature enough to handle this and not report skilled enemies who punish their incompetency.)

 

haha have you played this game recently?

I’m trying to be optimistic here. Besides, immature people would simply rage or type some crap while reporting the ‘offender’, while people who actually knew their stuff would be able to provide a clearer reason for reporting an offender.