Tier V - Rank 14 Destroyers: Resource Costs (Economic Discussion)

Rank 14 Destroyers will arrive, when they are ready.

We should discuss the most appropriate resource costs for each rank 14 Destroyer.

 

Here are some references to resource costs for Tier III (rank 8) and Tier IV (rank 11) Destroyers.

Please, review the current data, and based on those data, speculate or suggest appropriate costs for a Tier V (Rank 14) Destroyers.

We can assume, that Tier V (rank 14) Destroyer will have another new rare/very rare resource.

We will call it Resource X for now. Resource X will require 10 units of unknown ore , along with other materials to be crafted.

 

Note :

There is a high possibility, that Tier V (rank 14) Destroyer will have 10 equipment slots.

Optional suggestion is available as well.

 

A new Resource X component will be composed from the following resources:

 

1 Resource X ship part component:

30 monocrystal

20 neodium plate

10 enriched beryllium rod

25 graphite plate

16 resource X

 

 

Tier III:

Empire rank 8 Destroyer:

Engine       package:               1
Reactor      package:               2
Deflector    package:               1
Exterior      structures:             3
Computing systems:                2
Destroyer  internal structures: 2

+3 Million   credits

 

Total cost:

220 monocrystal
132 computing chip
  17 processing block
118 graphite plate
155 osmium crystal
  32 screened battery
  68 metal blank
120 pure silicon
  32 neodium plate

+3 Million credits

Tier IV:

Empire rank 11 Destroyer:

Engine       package:                   1

Reactor      package:                   2
Deflector    package:                   1
Exterior      structures:                 4
Computing systems:                    3
Reinforced destroyer structures: 2

+7 Million   credits

 

Total cost:

260 monocrystal
162 computing chip
  20 processing block
120 graphite plate
153 osmium crystal
  58 screened battery
100 metal blank
150 pure silicon
  20 neodium plate
  32 enriched beryllium

+7 Million credits

Tier III:

Federation rank 8 Destroyer:

Engine       package:               4
Reactor      package:               1
Deflector    package:               1
Exterior      structures:             1
Computing systems:                2
Destroyer  internal structures: 2

+3 Million   credits

 

Total cost:

230 monocrystal
171 computing chip
  32 processing block
  58 graphite plate
101 osmium crystal
  47 screened battery
  80 metal blank
  99 pure silicon
  32 neodium plate

+3 Million credits

Tier IV:

Federation rank 11 Destroyer:

Engine       package:                    4
Reactor      package:                   2
Deflector    package:                   2
Exterior      structures:                 1
Computing systems:                    2
Reinforced destroyer structures: 2

+7 Million   credits

 

Total cost:

270 monocrystal
210 computing chip
  38 processing block
  66 graphite plate
  93 osmium crystal
  72 screened battery
100 metal blank
138 pure silicon
  20 neodium plate
  32 enriched beryllium

+7 Million credits

Tier III:

Jericho rank 8 Destroyer:

Engine       package:               2
Reactor      package:               2
Deflector    package:               3
Exterior      structures:             1
Computing systems:                1
Destroyer  internal structures: 2

+3 Million   credits

 

Total cost:

224 monocrystal
168 computing chip
  31 processing block
  82 graphite plate
110 osmium crystal
  39 screened battery
  56 metal blank
126 pure silicon
  32 neodium plate

+3 million credits

Tier IV:

Jericho rank 11 Destroyer:

Engine       package:                    2
Reactor      package:                   2
Deflector    package:                   5
Exterior      structures:                 1
Computing systems:                    1
Reinforced destroyer structures: 2

+7 Million   credits

 

Total cost:

264 monocrystal
216 computing chip
  43 processing block
  66 graphite plate
  78 osmium crystal
  69 screened battery
  76 metal blank
162 pure silicon
  20 neodium plate
  32 enriched beryllium

+7 Million credits

 

My version: (ship parts and resource costs for rank 14 Destroyers - 10 equipment slots)

 

Tier V:

Empire rank 14 Destroyer:

Engine       package:                   1
Reactor      package:                   2
Deflector    package:                   1
Exterior      structures:                 6
Computing systems:                    3
Reinforced destroyer structures: 2

Resource X component:              2

+10 Million   credits

 

Total cost:

360 monocrystal
216 computing chip
  43 processing block
152 graphite plate
108 osmium crystal
  81 screened battery
100 metal blank
162 pure silicon
  60 neodium plate
  52 enriched beryllium
  32 resource X

+10 Million credits

Tier V:

Federation rank 14 Destroyer:

Engine       package:                    6
Reactor      package:                   2
Deflector    package:                   2
Exterior      structures:                 1
Computing systems:                    2
Reinforced destroyer structures: 2

Resource X component:              2

+10 Million   credits

 

Total cost:
374 monocrystal
246 computing chip
  48 processing block
116 graphite plate
  93 osmium crystal
  90 screened battery
124 metal blank
138 pure silicon
  60 neodium plate
  52 enriched beryllium

  32 resource X

+10 Million credits

Tier V:

Jericho rank 14 Destroyer:

Engine       package:                    2
Reactor      package:                   2
Deflector    package:                   7
Exterior      structures:                 1
Computing systems:                    1
Reinforced destroyer structures: 2

Resource X component:              2

+10 Million   credits

 

Total cost:

364 monocrystal
265 computing chip
  55 processing block
121 graphite plate
  78 osmium crystal
  79 screened battery
  76 metal blank
198 pure silicon
  60 neodium plate
  52 enriched beryllium

  32 resource X

+10 Million credits

 

 

Discuss.

on a very rough aproach, neodium and beryllium amount seem quite high, while monocristal cost seems rather low; i recall spending near to 500 monocristals to build the kraken back then -idk whats the actual cost but surely its lower now-, R14 destroyer should cost more monocristals than any SP by a decent amount (1/3 aprox?). I also think that beryllium requirements should be higher than neodium (if those minerals are used).

 

“Should Resource X also be available only from the Ultuites’ deposits in Alien Space?”

not a bad idea

 

“Should Resource X (extremely rare resource) only be available with rank 15 ships equipped to loot?”

Available yes. As the only way to obtain it, no.

on a very rough aproach, neodium and beryllium amount seem quite high, while monocristal cost seems rather low; i recall spending near to 500 monocristals to build the kraken back then -idk whats the actual cost but surely its lower now-, R14 destroyer should cost more monocristals than any SP by a decent amount (1/3 aprox?). I also think that beryllium requirements should be higher than neodium (if those minerals are used).

 

“Should Resource X (extremely rare resource) only be available with rank 15 ships equipped to loot?”

Available yes. As the only way to obtain it, no.

I calculated everything. Increasing monocrystal cost isn’t really necessary, also mind you, that they nerfed the amount of monocrystals that you can get now. Monocrystal cost is already increased enough, imo.

If they exceed the number of monocrystals, then I can only confirm one thing.

This game would become purely P2W, because nobody would want to grind or play enough, but rather just buy the resources and with the current system like it is, it’s more like a robbery.

 

I never said that this was the only way. By reading the questionnaire, you can already know that such resource will be available in Open Space and in the looting system.

However, like all rare/very rare resources, it will require specific ranks of ships to do so, in Open Space you will just get it with any ship of rank 7-10 or above.

For me it doesn’t matter the amount, but the availability.

A small story to this: Give an item a 0.01% chance to be a reward. Now you can imagine how ‘satisfying’ it is to try out and out and out and out and out and out … … until you have this freaking thing.

OR you could get 1 piece of anything-related-to-this-thing everytime(at best at the same time with the 0.01% chance)and needing 10,000 of these pieces. At least you know you make progression and don’t be the total victim to % lootchances.

A few sectors maybe can get special minerals to gather this new material(Solaris Wasteland…) to give a threat-reward calculation easier.

It could even be done with a new lore(new sector discovery/new disclosing of the already existing alien sectors) to offer some story.

Why only R15? It could be 14+15 or not?

E: Maybe 10 enriched rods to much(52–>42).

Why only R15? It could be 14+15 or not?

Unknown at this time. I suppose that Secret Project with Tokens should be able to do any job.

Why should we discuss that? We are not devs. We are nothing. Your discussions and suggestions are irrelevant. Mean nothing. We can say or do whatever we want. Nothing will change. When will you learn?

wtpkf.jpg

All economic discussions are pretty hard to follow, cause they’re strongly based on the data, which we can’t share. And I’m not sure that same discussion on the things, which have not even released yet, will be a good idea.