well mate they plan something like that
i questioned on q and a forum they will i dont know how it will go but buildings shuld mean that factions are there and use the area so its safe zone etc
btw i dont know how it will go they planing for it
if trading shops are on unsafe zone and this hapens “Ace podders” will kill people to take things they have bought well for hagars that reepair , re amo you and dock there there is no logic for them to be on unsafe zones,i dont realy know
what will hapen mate but they will make something like that, and i like it
You know the point of the suggestions forum is not just to make suggestions, it’s also to hear other players’ feedback. Don’t just make a suggestion, and then when I try to give feedback, act offended, refuse to try to revise your suggestions, and then just say “the devs are already planning it”. If you’re just talking about what the devs are planning, that’s what the discussion forum is for. If you don’t know like what my vision of your suggestion is, it’s perfectly fine to say something about it; just don’t go about shutting down perfectly productive conversation instead of responding maturely.
Now, to all your suggestions.
PvP maps in invasion? Sure. We’re already getting PvE, and more maps means more exploration. There’s not that much time to see a map in PvP while you’re playing, after all. When I first heard of open space, I was imagining a procedurally generated universe, thus literally infinite exploration. I’m still hanging on to that hope, but distinct maps seems a good bit more feasible. Either way, bigger is better.
You’ve already heard my opinions on those proposed buildings.
Sector Conquest should stay in Sector Conquest. There’s a reason they’re high level ships only, and that reason isn’t so that the experienced fighters get good gear.
If the amount of credits you get in 30 minutes of sector conquest isn’t enough for you, you’re insane.
If synergy were added, that’d be great, but it’d also take further from the PvP queue. This should probably be pushed back until we have a somewhat consistent amount of players (coughcoughUStimecoughcough).
Rank restriction seems silly. There should be a smoother difficulty curve, yes, but station protection shouldn’t segregate based on rank. I like the idea of being able to fly through tough sectors in low rank ships, as well. R10 sectors force me to use T4 ships that I haven’t synergized or upgraded. Preventing qq might be difficult, but I imagine if there’s a gigantic disclaimer, plus say, a fee, it’d be at a minimum.
Be more specific about what items should be added to crafting and it’ll sound like you didn’t just reinvent the wheel with the entire crafting suggestions subforum.
Resources are everywhere. The only one that’s ever hard to get is alien monocrystal, and that’s because it’s limited to a certain amount every day. Which makes sense.
Sector specialization would be rather neat, although there’s very little to specialize in.
An active module to go to unknown space would be pretty neat as well, but it ought to still be useable in PvP. No modules should be useless in a given mode.
That’s all I have to say.