This game is becoming unplayable.

After lot of changes in the game, mostly in opinion bad changes, today I nerf an stuff, today i buff, today i nerf x4, all in their data base of course, the frigates ofthis game has become coil mortar weapon users only, the other weapons doenst exists, and we only can think about nerf armadillo, nice, very nice!!! We have the overpowered gunships (with high critical) and now we have only coil mortars everywhere, and again i remember ARMADILLO nerfed, good job ballancing this game!!!. THATS BORING. U dont know to ballance this game, and even that u introduce new stuff??? u serious??? AIMBOT, serious???, the lrf stuff that make the ship go away seriosus??? and lrf that is 12000m when u reach him, he goes away another 5000m??? serious??? Ah! and what to say about Mauler…nothing right? it cost money, so why say something about it… and the others stuff… after this. this game has becomes very very very unballanced, the new stuff, the open world stuff, mk5 that u can only get in open world (I dont like to spend my time looking for items to build stuff) give the chance to get it in pvp too!, I have been getting bored, and bored with this game, I dont trust more promises anymore, dreaghtnaugt yes, dreaghtnautts no… It seems we will never get alpha version.

 

I am thinking my future in this game, but I dont feel well playing this game anymore.

/Moved

After lot of changes in the game, mostly in opinion bad changes, today I nerf an stuff, today i buff, today i nerf x4, all in their data base of course, the frigates ofthis game has become coil mortar weapon users only, the other weapons doenst exists, and we only can think about nerf armadillo, nice, very nice!!! We have the overpowered gunships (with high critical) and now we have only coil mortars everywhere, and again i remember ARMADILLO nerfed, good job ballancing this game!!!. THATS BORING. U dont know to ballance this game, and even that u introduce new stuff??? u serious??? AIMBOT, serious???, the lrf stuff that make the ship go away seriosus??? and lrf that is 12000m when u reach him, he goes away another 5000m??? serious???.. and the others stuff… after this. this game has becomes very very very unballanced, the new stuff, the open world stuff, mk5 that u can only get in open world (I dont like to spend my time looking for items to build stuff) give the chance to get it in pvp too!, I have been getting bored, and bored with this game, I dont trust more promises anymore, dreaghtnaugt yes, dreaghtnautts no… It seems we will never get alpha version.

 

I am thinking my future in this game, but I dont feel well playing this game anymore.

I don’t know what game are you playing, but all frigate weapons are viable. I’m using Heavy blaster in my fed frigates, positrons or lasers in my LRF, and coils in some jerry guards (in others I have either positrons or lasers, even I have one with HB!) Eclipse is good for empire engineers also.

 

Concerning the aimbot, yes, it is a pain, mostly in frigates and figthers with laser beams. I hope they balance it or even change it completely (like increasing projectile speed by 100% for 3 secs, or increasing the laser hitscan, but not auto aim for 3 secs)

 

Other than that, if you know some guy is using lasers with aimbot, your only counter is to avoid being targeted (white noise jammer, IR pulsar, camo, cloak…) when they are using it, or having some cover around. But I have tested in a laser gunship and it is quite good.

 

Concerning the reverse thruster, I would want it to have some charging time (I don’t know if it has) like the recon one, and also, that you could crash in case you have an obstacle behind. Other than that, I don’t think is that bad. I just asume all LRF have them.

 

MK5 weapons don’t have that much bonus to dps. I have mk5 T4 assaults in my panther, and I have gone from 2603 to 2660 dps. Even less than the upgrade from mk3 to mk4.

Im playing same game than, remember, we are in the same corp! And if u dont seer that mostly of the frigates are using coils, you then are blind.

 

MK5 with boosters are overpowered, but u must setup it.

 

And finally, tell me how to use in an engineer the white noise jammer, cloack…

 

To ballance, ballance for all ships,not for a few with certains stuff.

Im playing same game than, remember, we are in the same corp! And if u dont seer that mostly of the frigates are using coils, you then are blind.

 

MK5 with boosters are overpowered, but u must setup it.

 

And finally, tell me how to use in an engineer the white noise jammer, cloack…

 

To ballance, ballance for all ships,not for a few with certains stuff.

Anyone using AIMA in an engineer is just a bad player… you don’t need the aimbot to hit a big, fat frigate with lasers. AIMA is a real threat for interceptors, and some fighters. In fact, all interceptors have a way to avoid aimbots, either recon cloak, cov op wnj or camo, and ecm… well, ecm can counter anything

 

MK5 only gives you 1% damage bonus, hardly OP.

 

Finally, I have seen some frigates with coils, but I also have seen frigates with lasers and HB. I’m not seeing much positrons really, which is good… Because if people start learning how to be good with them, interceptor pilots will be in trouble, real trouble (anyone who met me and my positron LRF can tell you that)

 

If coils are that OP, use them.

 

So all in all, I don’t think this game is imbalanced, you just need to adapt.

I am engineer user, my main weapon is Eclipse, the weapon of the good engineer.

But I want to play, to be hide couse there is a coil rain over the map.

 

By the way, in my opionion Coils is a beginner weapon and OP. Just click, and wait the hit… nice, very nice…

 

And finally, everyone uses AIMA vs any ship, when I am shooted by an user with AIMA with an slow ship, im dead, no way. Or stay hiden all teh game, is that fun??? Not for me.

I am engineer user, my main weapon is Eclipse, the weapon of the good engineer.

But I want to play, to be hide couse there is a coil rain over the map.

 

By the way, in my opionion Coils is a Ace weapon and OP. Just click, and wait the hit… nice, very nice…

 

Yes, I also love coils, because most people don’t know how to use them and are easy prey.

 

Maybe it is because I play all the classes and know all possible situations from all classes PoV, but really, I don’t feel that the game is that much unbalanced now. Main problem with the game is that in top tiers, games are very small so carry ships (cov ops, gunships) are much better, but that will be solved when we have enough population.

I think its tragic that Blue Sea actually thought that posting in SC forums would give his legitimate grievances a fair hearing.

 

Blue Sea, now that you have had your post moved by funkybacon [WPK] and pissed on by Eviscerador [WPK], expect resindente [WPK] to releave herself on it also.

 

Why would an incumbent clique want to risk their 15 minutes of fame by dis-empowering themselves?

 

Don’t like the way that the closed beta further tilts the table in favour of the bigger corps? Tough.

 

You could always join NASA, Blue Sea, most of their players maybe mediocre but at least the are organised.

Did u try to play Sec conq with an engineer??? Or a T5 game with engineer???

 

Imposibble to play.

Correction:   Coils is a beginer weapon and OP.

Did u try to play Sec conq with an engineer??? Or a T5 game with engineer???

 

Imposibble to play.

In fact, yes, yesterday, with a T-Rex. Got first in kills, eff and assists in one game. It was a small game but anyway, having fun :slight_smile: The two other games we played I didn’t get first but I did a good job anyway. Ask TerrorBlade or Summit :slight_smile:

 

My polus in Tier 4 is rocking also. Main problem with engineers is that you can’t be the carry, so you are more team dependant than playing a covert ops, recon or gunship.

U are speaking xxxx. If u play vs good players, and engineer never reach top of the kills.

 

Evis Im think im loosing time speacking with someone that dont wana understund what I am saying,

By the way while u have played over 300 games with engineers, I have played over 6000, so I know what I am speacking about.

@Eviserador - ^^^ A victorious warrior sits in a frigate, out of harms way and buffs his skill rating.

 

Anyway anyone who actually does try to cap beacons knows that the coil splash is just silly OP.

 

Frigs dont even aim at ships anymore, they just spam coils at a beacon and splash any nearby ships.

I wellcome this post StarCleavage. 

Well, BlueSea, I can tell you that I flew with Takamina for a few days now. Always with my Valor Engineer. 3 essential modules - hull repair, shield regeneration and energy restoration + optional shield modulator instead of hull repair station.

I got Maniac Medals, near 20 to 30 assists, on average like 7 kills per game with it. Team matches were extremely fun. We flew to their spawn points and slaughter them, then waited for their spawn and kill them again. Guards, LRF’s, Engineers, fighters, etc… I was their main target, but I managed to play offensively and survived like 95% of my time. Attack drones finished already damaged pursuers or I rammed them.

I died only once in like 20 matches and lost once as well. Sometimes you die more, but that’s not the point, since I want our team to win. Wins are essential to me. And a good team buddy to support you, if needed.

No TS3, just pings from Takamina and teamwork. Works like a charm.

I even successfully planted bombs and survived many assaults with some skillfull maneuvers, attack drones and eclipse launcher use at the same time to get to heal myself. It is tricky, because my hull is often close to critical levels.

Of course, you need to asses enemies. I know a lot of players, at least by their playstyle and I know that this tactic won’t work on most pro-efficient players, so I change my angle and role at that time and wait for the proper opportunity.

 

Point of my post?

I can confirm the increased amount of playes in T2/T3 using Mortar Coils, especially on guards and LRF’s. How to counter them? Adaptive Shield Modulator, when you shields are almost full and you fly at max speed. For 8 seconds you can take A LOT of damage from missiles salvos, even mortars. Do not face your enemy directly, unless you’re sure you can take it. Get from the side or behind them. use attack drones, if you can, but not before, otherwise they will get destroyed. Scout the area, get the shields down, go for another run, send your attack drones, etc. You should know, you play with an Engineer.

My only advice to you is that you don’t use Styx, use Valor. It’s faster, better overall and it’s often underestimated. Styx is good as support “attrition” engineer, while Valor can often take the battle on the battlefield without camping and supporting, but attacking  openly as well. You don’t need Armadillo implant. I do not use it, since the benefit is too low. Only problem is that mortars can destroy your drones, even if you get hit once by T2 or T3 enemy.

If you adapt and use same tactics, there is only one problem then, if you don’t succeed. Your teammates don’t provide you proper cover or offer a good distraction.

As for the current system, it’s fine, but nerf to Armadillo was really not necessary, even if I never use it + that aimbot module is for what I call old grandpa with shaky hands, so he needs “computer assistance” to be able to pee staight into toilet and not on the toilet. xD

Teleports on LRF it’s more annoying than not. They need to be updated and improved. Mark V weapons are just orange colors to me instead of purple. I hope that developers will realise that and fix it.

But I agree with you, Mortars Coils are more dangerous now then ever before and every player can use them. That’s correct. Spread radius can even damage you behind cover, without any direct hits.

 

Sincerely, Koromac

@Eviserador - ^^^ A victorious warrior sits in a frigate, out of harms way and buffs his skill rating.

 

Anyway anyone who actually does try to cap beacons knows that the coil splash is just silly OP.

 

Frigs dont even aim at ships anymore, they just spam coils at a beacon and splash any nearby ships.

My main class is recon. I’m always capping beacons, and coils are the last of my problems…

 

 

By the way while u have played over 300 games with engineers, I have played over 6000, so I know what I am speacking about.

 

I’m sorry, but playing more games don’t give you more knowledge or skill. In fact some guy who have played 3000 games in all classes has way more knowledge of the game than a pilot who has played 10000 games in a single class.

Im not right with u 2. U can use valor vs medium players, but styx is much more better. Yes, I will not tell u my setup of styx, even my stup of valor, but be sure if better than yours. My styx is quite well configured, to move arond the map, make caps, go spawn… but… do you think u can go spawn and kill everyship that respawn vs a good team??? u crazy¿??? thats a joke???

Im not right with u 2. U can use valor vs medium players, but styx is much more better. Yes, I will not tell u my setup of styx, even my stup of valor, but be sure if better than yours. My styx is quite well configured, to move arond the map, make caps, go spawn… but… do you think u can go spawn and kill everyship that respawn vs a good team??? u crazy¿??? thats a joke???

Well, that is your problem you already suppose that your fit is perfect and ours is not, while you are the one complaining and we are telling you that we are successful with engineers.

 

If coils are a problem, maybe you could try not stacking that much galvanized and use some kinetic resistances.

For love of god,what i have to read…