Well, BlueSea, I can tell you that I flew with Takamina for a few days now. Always with my Valor Engineer. 3 essential modules - hull repair, shield regeneration and energy restoration + optional shield modulator instead of hull repair station.
I got Maniac Medals, near 20 to 30 assists, on average like 7 kills per game with it. Team matches were extremely fun. We flew to their spawn points and slaughter them, then waited for their spawn and kill them again. Guards, LRF’s, Engineers, fighters, etc… I was their main target, but I managed to play offensively and survived like 95% of my time. Attack drones finished already damaged pursuers or I rammed them.
I died only once in like 20 matches and lost once as well. Sometimes you die more, but that’s not the point, since I want our team to win. Wins are essential to me. And a good team buddy to support you, if needed.
No TS3, just pings from Takamina and teamwork. Works like a charm.
I even successfully planted bombs and survived many assaults with some skillfull maneuvers, attack drones and eclipse launcher use at the same time to get to heal myself. It is tricky, because my hull is often close to critical levels.
Of course, you need to asses enemies. I know a lot of players, at least by their playstyle and I know that this tactic won’t work on most pro-efficient players, so I change my angle and role at that time and wait for the proper opportunity.
Point of my post?
I can confirm the increased amount of playes in T2/T3 using Mortar Coils, especially on guards and LRF’s. How to counter them? Adaptive Shield Modulator, when you shields are almost full and you fly at max speed. For 8 seconds you can take A LOT of damage from missiles salvos, even mortars. Do not face your enemy directly, unless you’re sure you can take it. Get from the side or behind them. use attack drones, if you can, but not before, otherwise they will get destroyed. Scout the area, get the shields down, go for another run, send your attack drones, etc. You should know, you play with an Engineer.
My only advice to you is that you don’t use Styx, use Valor. It’s faster, better overall and it’s often underestimated. Styx is good as support “attrition” engineer, while Valor can often take the battle on the battlefield without camping and supporting, but attacking openly as well. You don’t need Armadillo implant. I do not use it, since the benefit is too low. Only problem is that mortars can destroy your drones, even if you get hit once by T2 or T3 enemy.
If you adapt and use same tactics, there is only one problem then, if you don’t succeed. Your teammates don’t provide you proper cover or offer a good distraction.
As for the current system, it’s fine, but nerf to Armadillo was really not necessary, even if I never use it + that aimbot module is for what I call old grandpa with shaky hands, so he needs “computer assistance” to be able to pee staight into toilet and not on the toilet. xD
Teleports on LRF it’s more annoying than not. They need to be updated and improved. Mark V weapons are just orange colors to me instead of purple. I hope that developers will realise that and fix it.
But I agree with you, Mortars Coils are more dangerous now then ever before and every player can use them. That’s correct. Spread radius can even damage you behind cover, without any direct hits.