The Old Command Ship Tanking

Command ships are one of the few that benefited tremendously from an extreme fits regime relying on the unique Implant, Ship Mod and Passive slots open plan system. Goddamn ship can be extremely hard to take out without allocating coordinated DPS resources. Unfortunately with the equipment fittings overhaul this will no longer be possible. For the better I would say but still - gonna miss you baby.

 

Video was recorded in response to a fittings discussion in Steel Marauder’s forum. Most people thought that the Command used a cookie cutter fighter fit which it does not. Instead it makes tough trade-offs in terms of effective DPS, speed and functional versatility - to fulfill a purely Frigate escort role. Something I see overly used in small squad fleet combos.

 

Keep your eyes on the Shield / Hull / Energy bars. I was simply floating around absorbing multiple damage types in manageable amounts to show off it’s survivability. Not a ‘crapshoot’ vid if that’s what you’re expecting.

 

  • 10 minutes - 240 MB

 

Video was recorded in response to a fittings discussion in Steel Marauder’s forum. Most people thought that the Command used a cookie cutter fighter fit which it does not. Instead it makes tough trade-offs in terms of effective DPS, speed and functional versatility - to fulfill a purely Frigate escort role. Something I see overly used in small squad fleet combos.

I’m hoping to not change my Command’s fit that much, tbh.

 

But yes, flying a Command is a tough mix of versatility,  DPS (of which you have none) and survivability. To be fair, they’re a support ship, so focusing on anything other than survivability and versatility is a big nono, even with the Strong. I’m happy as a kid high on a glue-trip just giving buffs. Though, if you did notice, I don’t use all of them whenever they come out of cd. I use them, mostly, when they’re needed on the field. Better to have and not use than to need it and not have it.

Though, if you did notice, I don’t use all of them whenever they come out of cd. I use them, mostly, when they’re needed on the field. Better to have and not use than to need it and not have it.

All those commands activating valkyrie right after spawning always make me sad…

All those commands activating valkyrie right after spawning always make me sad…

Yeah. I was one of them for about 3-4 matches, until I noticed it had a limited active time, haha.

Still better than all those engineers never activating their heals I suppose. :wink:

Still better than all those engineers never activating their heals I suppose. :wink:

Or the ones that spam them not realizing they stay on once activated

Or the ones that spam them not realizing they stay on once activated

FLASH HEAL SPAM!!

Better to have and not use than to need it and not have it.

 

Kostyan sorta got me into changing my sequence as a product from another thread on here. I still fail at trying to adapt when flying many different ships game after game. Before synergy change - I could pick one ship and fly that all day long to progress. Now it’s Ship A’s turn - Then Ship B - Maybe Ship C gets some action if I die etc. Very confusing for me :expressionless:

Or the ones that spam them not realizing they stay on once activated

I’ve still seen people in T4 engineers do that… luckily I realized years ago that stupidity is as abundant as it is boundless, so nothing surprises me anymore.

this problem appear when engee module are use with the mouse wheel. Prefer a bouton for this module…

Kostyan sorta got me into changing my sequence as a product from another thread on here. I still fail at trying to adapt when flying many different ships game after game. Before synergy change - I could pick one ship and fly that all day long to progress. Now it’s Ship A’s turn - Then Ship B - Maybe Ship C gets some action if I die etc. Very confusing for me :expressionless:

First of all, the WASD keys for motion are there for a reason. They give you direct access to nearly half the keyboard (good ol’ wow days with 50 skills and macros ERRYWHERE) and, more importantly, give your single hand on the keyboard access to the Modifier keys: Alt, Ctrl and Shift. When I use those 4 motion keys, my thumb is always over the C/V keys, my index always hovers over D/E, my middle finger on W/S, ring on Q/A and pinky for Tab, Shift and Ctrl keys.

This gives me access to HALF the keyboard (all teh way to the 5/T/G/V keys) with a twitch of my hand without ever removing my middle finger off the W key.

Keys aren’t a problem for my hand, this game is a cruise for someone like me…

 

Memorizing what mods are where is where your brain comes in next. Placing the same (or similar) modules in the exact same Active Slots help you control yourself without thinking too much, almost making using that ship solely by instinct. Ie, placing Flares or any other Survival module on 1, class active modules on the following slots. Ie, a debuff/self-buff on 3, an AoE buff/debuff on 4 and so forth.

If they’re permanently on (Command/Engineer/Guard), just put them next to eachother. That way, you don’t have to skip a key while turning them on and you won’t press something you shouldn’t that had a long cooldown.

 

I can’t explain it any clearer because this is how my mind processes a game I play. I often don’t touch the keybinds at all and just adapt to them, instead. If I feel that it somehow doesn’t work for me, I go there, switch them to something I’m more comfortable with (ie, in WoW, using 6-0 keys is… a nightmare, to say the least, so I rebind them to other keys) and go from there. It’s been working perfectly for me, thus far and I don’t plan on changing any of it.

Placing the same (or similar) modules in the exact same Active Slots help you control yourself without thinking too much, almost making using that ship solely by instinct.

 

yus - I try to do this too :| 

 

but my problem is insecurity (dunno another word for it)

 

I *should* know what I activated but still cant avoid having to look down to double check 2 - 3 times lol.

 

You can see it in that video in-fact where I kept shooting empty space coz my eyes were off-center looking at active mods rawr.

 

Same issue with Jericho LRF even. Being transported into the torpedo camera and not be able to check my active makes me anxious hahaha. Alot of my misses with torps are because of that. I’ll trigger the missile too early coz I just want to get back to my ship.

 

also - I use this

 

e809_razer_nostromo_inuse.jpg

 

coz keyboard keys on my laptop is zig-zaggy and is a pain to use (D is between E and R but not exactly in the middle of both for eg.)

> spends 30€ on fancy gaming half-keyboard, half-pad instead of 15 on regular keyboard that does the exact same thing

 

nIF8e.jpg

it glows and makes me feel like im in a spaceship. Duh.

Buy a disco ball, then.

I just turn on my lava lamp for the spaced out effect

 

:01515:

I turn on my plasma ball

Ok, I just tried out my Katana-S a few times. xxxx. Unkillable. That is all.

Ok, I just tried out my Katana-S a few times. xxxx. Unkillable. That is all.

Nobody believed me when i anticipated that :stuck_out_tongue:

Took the Katana S out and recorded another vid for comparison.

 

I still feel the new setup is rather flaky. But then again I was getting shot at by Takamina and ComradeTroy so they were prolly dishing out imba damages on their end (joking). Not to mention the trade offs omfg.

 

Strong and Kat S have the exact same attributes except for Energy and Shield slots

Strong has 3 Shields 2 Capacitors

Kat S with 2 Shields and 3 Capacitors

 

Not much of a choice which way to go with regards to fittings lol. Although I do feel Strong has a better range of options on how to go about things. Anyways here’s the video:

 

 

 

And where is my Fear Me medal ?