The Long Road To Equal: Sector Conquest

I have been working for months to grind up to Sector Conquest. Now when I reach the minimum requirements, I find it is nearly impossilble to have any semblance of a fair or even fight unless I spend another few months grinding out purple tier 5’s. 

 

I think this could be a great competitive game but there doesn’t seem to be any kind of good mechanism for arranging an even fight that doesn’t require a huge amount of time or effort.

 

Is there any planed fix for this? I know you are working extremely hard on the open world. If that will somehow enable a truely even playing field I shall grind patiently.

 

But if there is something simple that can be done like limit sector conquest to just tier 4 ships who would be for it?

Sector Conquest is endgame content for corporations and players which want to use the strongest fits possible. Due to this fact it is intended that you need to put some effort into the game to be able to compete with the best.

I have been working for months to grind up to Sector Conquest. Now when I reach the minimum requirements, I find it is nearly impossilble to have any semblance of a fair or even fight unless I spend another few months grinding out purple tier 5’s. 

 

I think this could be a great competitive game but there doesn’t seem to be any kind of good mechanism for arranging an even fight that doesn’t require a huge amount of time or effort.

 

Is there any planed fix for this? I know you are working extremely hard on the open world. If that will somehow enable a truely even playing field I shall grind patiently.

 

But if there is something simple that can be done like limit sector conquest to just tier 4 ships who would be for it?

It’s normal that it need some grind. Yes, you need full purple tier 5 ships fully synergyzed to be competitive. And at least 2 strong teammates.

I think some tier 4 ships (wait, rk 11 and 12, as rk 10 can’t be brought… Why separate tier when this distinction is sometimes just screwed?)

It could be good that those ships benefit from all implants, not based on rank at least, the last 5 implants give really interesting boni.

 

Sector Conquest is endgame content for corporations and players which want to use the strongest fits possible. Due to this fact it is intended that you need to put some effort into the game to be able to compete with the best.

Then, why does rk 11 and 12 are allowed in it? If they have less powerfull module and don’t benefit from rk 13 to 15 implants, they will never be the most powerfull fits… They just can’t compete from a stat point of view.

It could be balanced and interesting with some little tweak, and having different ships with different boni is great to encourage different strategies… Making content last longer and keeping the game interesting…

Yes, you need full purple tier 5 ships fully synergyzed to be competitive. And at least 2 strong teammates.

No you dont, I still have most of my ships in MK2 gear that i sue in SecCon, it doesn’t stop us from wining some games here and there, if you do not know how to fly, those mk4s won’t help abit

 

Then, why does rk 11 and 12 are allowed in it? If they have less powerful module and don’t benefit from rk 13 to 15 implants, they will never be the most powerfull fits… They just can’t compete from a stat point of view.

No one told you that you must play your R11 in sector conquest, it is only an option and your own free will. And sector Conquest isn’t designed to be fair, you can earn credits/artefacts and even Gold (i.e. real money value) for controlling those, so why would you expect the moment you step in to compete for these sectors?

Get a squad, practice and learn to fly together, then be competitive.

Idea of Sector Conquest is good.

It may not seem like it but that is competition by definition.

Top corporations pitting their best of the best against each other.

If any pilot from any corp goes there and you feel you cannot compete

It means you don’t belong in Sector Conquest.

It’s that simple.

 

Changing to this new form of Sector Conquest is one of the few good moves the Devs have made. You may say that you might have spent alot of time and investment trying to ‘qualify’ to play there. But you forget the investment, planning and sacrifices the other top corporations have made to be in the position that they are in now. You are not the only one who put in the effort.

 

It may sound elitist and you are not wrong. It is exactly that. A facet of the game where only the elites will thrive. If you feel you have been excluded from a part of the game that you want to experience then there are 2 things you can do. Build and train your corporation for sector conquest or join an established one.

 

 

working extremely hard on the open world. If that will somehow enable a truely even playing field I shall grind patiently.

 

I cannot pretend I know how open space will play out like but if it is truly open space, it will be far from fair. T1 having to run away from T5 ships type of unfair. Personally I think that is how it should be.

 

Competitive and fair is PVP skirmish. As close as you can get to competitive anyhow.

No you dont, I still have most of my ships in MK2 gear that i sue in SecCon, it doesn’t stop us from wining some games here and there, if you do not know how to fly, those mk4s won’t help abit

 

No one told you that you must play your R11 in sector conquest, it is only an option and your own free will. And sector Conquest isn’t designed to be fair, you can earn credits/artefacts and even Gold (i.e. real money value) for controlling those, so why would you expect the moment you step in to compete for these sectors?

Get a squad, practice and learn to fly together, then be competitive.

Key word is competitive. If skill didn’t matter at some point, I wouldn’t play this game. At equal skill level, the mk.4 lvl.10 rk.15 ship will beat hands down the mk1. lvl1 rk.11 one (with the same ship role / setup). That’s competitive play and you won’t change that with any convoluted wording. The one with the best equipment / preparation will beat the challenger that come on tourist mode. But that’s not an intrinsic problem. The issue lay in one thing : you’re allowed to play rk 11 ship (and why not rk10 englobing 2 tiers? Mystery!).

It’s true that it’s only an option and no one is forced to fly those. But as an available option, it doesn’t need to be fair, it’s need to be balanced. Having the same implants than rk15 ships available for rk11 is balance. Having the same modules than rk15 ships is balance. Removing rk11 and rk12 from sec conquest is balance.

Then, when the game is balanced, facing ultimate corp deathstar in full mk4 full synergized ship is not fair. But I have no problem in it not being fair, coz I can farm those module, gather a team and improve my piloting skill to try to defeat them. And that is competitive play. That’s interesting play and give a goal to reach. I agree, I also can farm those rk 14 / 15 ship too, I’m just sad that all those lower level ships, that could bring different strategies / gameplay thanks to different synergy bonus, are underused by the devs.

Being able to chose beetween stacking 4 times the same ship role (that are not perfectly equally good but still competitive) or bringing different ship roles should be a part of team strategy that mustn’t be denied imo.

Edit : I might have a different definition than yours of competitive (english not being my native language doesn’t help). But for me, being competitive is having the best preparation equipment. Competitive play is where the best pilots with the best set ups can face each other. Sector Conquest is where competitive play take place. That doesn’t mean it need to be fair the first time you step in it…

I regualrly see pilots in R11 ships, beating the crap out of full purple t5 - mk4 squads, people do stacks of 4 similar ships, there are plenty with 4 emp gunships or 3-4 engineers, there are plenty of top squads flying t4 healers on some maps.

The good old example of “equal skill, gear wins” is way-way-way out of reality, it is a theretical scenario, because it almost never happen, i can not remeber a single game of sec con that would have won or lost us purely because of gear, if we lost mk5 woulve not helped us, and when we win we are having lots of mk2 gear anyways.

Sec con is full of all sorts of people, there are some games that i could have esily won inmy r9 ships vs those players with r15 line ups, there best of the best there, and there are alot more of not so best population.

SecCon is not ment to be balanced, we have a “random pvp” designed for that (granted with population like this it isnt yet) you want fair game? Go play skirmishes, you want to own gold sectors? Make sure to be prepaired that there are others that desire the same.

P.s. originaly you were able to join sec con in t3 ships, not forced but given an option, and kids were complainig that they face r15s and it isnt fair.

A simple solution is to make sector Con split into 2 

 

Ranks 7-10 and then 11-15 

 

But I doubt its actually workable with this population and reward wise it dont make sense, especially how Sec Con is for end game pilots anyway. 

A simple solution is to make sector Con split into 2 

 

Ranks 7-10 and then 11-15 

 

But I doubt its actually workable with this population and reward wise it dont make sense, especially how Sec Con is for end game pilots anyway. 

 

No. As stated above, Sector Conquest is end game. Play PvP if you want to go 7-10 rank games.

Yup, Sector conquest is endgame and should stay as it. If you can get influence by doing a lower tier, with higher chance to face unprepared opponents, why would you go in the higher tougher tier?

@ xKostyan : Theoretical scenario become true when enough occurences happen. It’s pure statistical analysis.
But I agree you can’t buy nor grind skill, it only come with experience, and you learn more when you face difficulties. Good pilots don’t need mk4 to shine, but that could still help them.

By the way, I didn’t look after fairness as I said, just about balance. And don’t tell me that a rk 11 ship can be balanced with is rk15 equivalent… It just can’t be true in any scenario. Not due to the ship inherent stats, it only affects hull and shield and they’re not that far from each other (around 6 - 7%). It’s much more the synergy bonus and passive modules distribution that really make the difference (sometimes, it even favor lower ranked ships and that’s good for the game imo, higher lvl ships shouldn’t always be the way to go).
The true difference is due to the 4 more implants you get and the difference in weapon / active module.

Just look at numbers : mk4 plasma gun gain around 7,2% damage and 4,6% projectile speed beetween t4 and t5. If you factor it with gladius III implant it reach +10 % damage… For active modules, most of them just don’t change (maybe a higher energy cost in t5?). But when the value change, ie for parasite remodulator, the gain is around 8%. That start to be a lot just coz you don’t use a rk 15 ship.

imo, the gap beetween rk11 and rk15 is not enough to justify distinction in 2 different tiers (and putting them together in sec conquest seems like an agreement). They have same number of active and passive modules. They have same max synergy levels. Having all rank 11 and above ships sharing the same implants and module would be a better way to balance it. They’re pretty close and again, it would add true diversity in the games, hence increase the deapth of gameplay and simplify it by not having to think about what implants are active for each ship.
It still won’t be fair against better prepared opponents and I say it again, I don’t go after fairness, but it would be way better balanced…

The open space will be like this “old” sector conquest that I never experienced, where you can fight difficult battles against truly unfair opponents, but you might outnumber them too.
When I go for sector conquest, I know what I go into and that it would be tough battle, sometimes it even will be one sided and I’ll get stomped hard. But for the sake of the game, I think more balance and deapth in this endgame pvp won’t hurt.

Balanced and fair are synonimus in our case, you cant have one wbihout another.

Balanced and fair are synonimus in our case, you cant have one wbihout another.

Maybe I should find another word then… Fairness would be to have the exact same ships with exact same set up in both side. I just find that kind of perfect balance (aka fairness) boring. Bringing different ships and trying exotic strategy (that most of the time won’t work) is part of the fun imo. I just found it’s not encourage ingame due to imbalance…

 

That reminds me of perfect imbalance, don’t know if it fits in this thread…

So what is stoping you from doing so?there are plenty of t4 ships with amazing and unique passive bonuses that are allowed in sec con

Problem with sector conquest is having a chance of being put up with other bad squads in your “faction alliance”. This is not real competition, it is still random. They were trying to fix this with addition of wings, but nobody ever gets a game as wing. 

This should be a 6v6 or 8v8 squads permitted only and get completely rid of mixed squads, to make it of some real competition, it’s not like it’s hard to gather 8 people for a competitive game. If you would do it this way and the matchmaker would actually put us in real 8v8 games, this would be some epic stuff. But until it’s randomness like now it serves no purpose. 

I’ve been playing for over six months, and I have never even touched SQ.  I meet the requirements, but I want to make sure that I am not hindering my team in any way when I play.  I do not have full purple T5 or T4, though I have the ships.  I want to be the best that I can be before playing this mode.  I realize that it is endgame content, and truthfully, that’s why I choose not to play it yet.

That is what is wrong with the game. Pilots assume they need to grind and need higher ranked ships and end up as cannon fodder. As already mentioned, there is no MM in SecCon. If you get constantly beaten in SecCon you are just not skilled enough to play there.

If you have R11 ships and get beaten (at the bottom of the score board) in SecCon every time then you got there to fast and better keep playing PvP Skirmish until you skill catches up to your ship rank.

I’ve been playing for over six months, and I have never even touched SQ.  I meet the requirements, but I want to make sure that I am not hindering my team in any way when I play.  I do not have full purple T5 or T4, though I have the ships.  I want to be the best that I can be before playing this mode.  I realize that it is endgame content, and truthfully, that’s why I choose not to play it yet.

I have all the ships I need to play SecCon and tried it a few times but noticed my lack of skill to contribute something to the team. So I keep playing T3 until I think I’m good enough to not be the easy target to the enemy team.

For me, ping is mostly the issue.  Flying in three dimensions with over 200 ms of delay is agonizing to say the least.  I want to make sure that if I’m flying in SC in such conditions, I at least have a ship that can take the additional abuse.

Talk to RicePirate, he is flying Inties in SecCon with constant 300ping

Talk to RicePirate, he is flying Inties in SecCon with constant 300ping

 

Usually Rice is having around 170-300 ping and I have around 100-150 and he STILL gets more kills then me!