The healer role is uniquely given to the Engineer frigate in SC (safe that the destroyers have also a heavy repair drone, but only for short distances of 300m and below).
Most player find it a bit irritating if players choose to use Engineer frigates like the Phoenix or the Wazgot in the more aggressive role as hit-and-run, fire-support ship, more resembling a gunship with stripped or muted healing capacities.
I find it interesting what you would like to see in the upcoming Engineer upgrade?
Another thing that bothers me, though I have no real clue on this issue, is the after battle reward system , and if it should be reformed to encourage players to play the healing role of the Engineer frigates more often, even in random PvP (outside organized group/corporation/leagues/tournaments play)? Meaning to reward healing assists as a separate thing besides the kills, assists and beacon capture etc.
Please write your suggestions and thought and insights.
P.S. I tried to suggest this [Heavy repair module](< base_url >/index.php?/topic/36034-engineer-upgrade-heavy-repair-module-for-missile-bay/) for the Engineer’s missile bay. This would render the Engineer frigate more stripped off it’s offensive damaging capabilities but trading in more dedicated healer attitudes. Would be interesting to me, what you think if that could be a way to get the Engineer more towards healers in random PvP and PvE etc.pp.