"Initially a mining ship, the FX Mk1-2 were k own widely throughout the Empire as the most efficient miner and hauler in the fleet. It’s superior engine power, capacitor strength, and cargo bay allowed it to outperform any other vessel. It was only when the Invasion struck that the Empire wanted more from it. It was still used primarily as a mining ship, but its modules and abilities got a major overhaul. It’s primary mining lasers were refitted to support mounting heavy weapons with higher energy supply. It’s mining laser was re-fitted on to the special module compartment and given a tremendous boost in energy output. It’s mining drones were equipped with the latest engine technology to pursue targets and melt their hulls with lasers. It’s tractor beam was also given a much higher quality resonance chamber for longer range and faster pull. The FX Mk3 was an engineering marvel, but only lacked the shielding to sustain itself. After various failed field tests, the designs were scrapped and the blueprints were hidden away.
Or so the Empire thought…
Some years later, the blueprints for the ship appeared on the mercenary market with only one change: the absence of a traditional shield generator. Instead of having a shield emitter, a modular barrier system was fitted around the hull of the ship to project small barriers in whichever direction damage was coming from. Only a few barriers could be held up at one time, but it was enough to throughly negate much of the damage that made it fail its field tests. It has sense seen a great presence on the battlefield due to a mysterious manufacturer flooding the market with discount models."
Name: The Harvester
Type: Empire Engineering Frigate
Rank: 10
Shield volume: 5pts
Shield regen: 0pts/s
Hull volume: 12,725
Hull regen: 0pts/s
Energy volume: 1,150pts
Energy regen: 300pts/s
Max speed: 380m/s
Afterburner energy draw: 200pts/s
Passive effect: The cargo bay is extended by 6 slots by default.
Passive effect: Shield is replaced by modular sections in every direction from the ship. Incoming fire will be absorbed completely by the modular shields, but only 5 shields can be operational at once. The shields will try to absorb the most damage possible. Shields will absorb 75% of explosion damage.
Special Module: Fission Melter
Recharge: 25s
Tooltip: Fires a thick beam of thermal energy in the direction the ship is facing. Beam fades at 2,500m and deals 8,450 thermal damage per second for 5 seconds.
Main weapon: Overcharged Radiation Beam
Range: 3,750m
Tooltip: Fires a single thin beam of energy that slices right through enemy ships and can hit many ships until it fades out.
Module: Mining Drone
Energy: 200pts
Recharge: 15s
Tooltip: Releases an overhauled mining drone from the bay that will pursue the locked target, or the nearest target to the user. Fires a single thermal laser that deals 875 damage per second. Max of 6 drones deployed at once.
Module: Bracer Shield
Energy: 100pts/s
Recharge: 30s
Range: 3,000m
Tooltip: Applies a static shield to the locked ally within 4,000m that faces in the direction their ship is facing. The barrier will never fade unless LoS is broken or the target flies out of range. The shield slows the ally by 15% when applied.