the faster a game ends the faster ...

The faster a game ends the higher rewards for victory and less rewards for defeat.

 

got low amount of synergy with doing fast games in domination…  same with detonation. highest score. but if i play a bit longer games i get more synergy when i got around the same scores. 

 

The faster a game ends the higher rewards for victory and less rewards for defeat.

 

got low amount of synergy with doing fast games in domination…  same with detonation. highest score. but if i play a bit longer games i get more synergy when i got around the same scores. 

 

what you say in line 1 contradicts what you say in line 2

 

:fed013:

The faster your game ends the faster you find another one

You should look at the rewards as rewards per time frame and not per game

The faster your game ends the faster you find another one

You should look at the rewards as rewards per time frame and not per game

thats not the point 

 

its much harder to finish a game faster and needs much more teamwork and gameplay. it should be rewarded with more syn and more credits . 

The faster a game ends the higher rewards for victory

 

got low amount of synergy with doing fast games in domination. 

Which is it? :01414:

thats not the point 

 

its much harder to finish a game faster and needs much more teamwork and gameplay. it should be rewarded with more syn and more credits . 

 

yes letz give people lots of money if they spawncamp another team. that will make everything better.

“here is an extra, for the trauma you get for sealclubbing”

 

fast games are usually not teamwork, it’s lacking teamwork in the enemy.

Which is it? :01414:

 

Let’s try to forgive his less-than-stellar English, since it’s obviously not his first language.

 

 

fast games are usually not teamwork, it’s lacking teamwork in the enemy.

 

Unfortunately that tends to be true most of the time when it happens. I’m not sure if we should be rewarded for being lucky.

 

On the other hand, nobody wants to be farmed repeatedly because of bad luck. I remember a recon match where we steamrolled the opposition. 20+ kills to 3. After a while a few of us decided to go for the enemy capt who was sitting there with barely any defenders, and then my capt was like: don’t kill him, you idiots! I hope this situation wouldn’t happen again, where people drag out games just for more rewards.