The EOC-22 "AfterBURNer" [Module]

Name: The Afterburner

Type: Active Module for tacklers

Energy: 90pts/s

Range: 5,000m

Tooltip: The locked target is given a tremendous speed and manoevering boost in effort to get them to lose control and crash. Speed is held at 700m/s and turn speed is increased by 1000%. While the target does not use their afterburners, their hull burns by 600pts/s.

we can still control a ship even with a 200% boost ^^

22 minutes ago, EndeavSTEEL said:

we can still control a ship even with a 200% boost ^^

Not with >200ms ping

1 hour ago, TheDarkRedFox said:

Not with >200ms ping

Lol right  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

20 minutes ago, EndeavSTEEL said:

Lol right  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

In an interceptor

2 minutes ago, TheDarkRedFox said:

In an interceptor

Yes because other ship class will just use this as a bonus aka dessy, frigates… lol on the waz’got… na this module is a bad idea

Just now, EndeavSTEEL said:

Yes because other ship class will just use this as a bonus aka dessy, frigates… lol on the waz’got… na this module is a bad idea

Tactical use against intys and speed fighters.

3 minutes ago, TheDarkRedFox said:

Tactical use against intys and speed fighters.

Not sure that will help :confused:

I see so much confetti going on lel

I want to see this just for fun, it will be the next gravi-wave