The easy way to understand resistance points

Because Tai’kin bots have 400% more hull and 500% more shields and and bots have perfect accuracy because they are… bots.

 

Anyway, you could create a new topic instead of posting an offtopic post in over year old topic :stuck_out_tongue:

7 hours ago, DaCookiez said:

Also the dps they have is huge, it’s like they have perfect conditions to shoot, they always hit, never miss, and so on.

Dodge or take a more tanky ship. Elly team is the only challenge now in vs AI. AI was nerfed with it’s autoaim, so if you are mobile, even the lazorr frig will not track you properly.

Edit: I just noticed this is a resists thread, why the heck are you necroing it and derailing at the same time?

Adding this to the main post:

 

 

in a very extreme example of how high resistance points could increase your true shield volume -

20,000 base volume x 12,000 resistance points.  = 20,000 x 120.00 = 2,400,000 added volume. = base + resistance volume added = 2,420,000 true shield volume.

200 shield regeneration per second would be regenerating 24,200 true shield volume per second.

 

The enemy’s base damage would basically go from 20k per second without resistances to only dealing 165.289256198347 dmg per second. Adding in the regeneration, basically 0 damage. 

Pt.1: true volume ÷ enemy damage = amount of time to take down true volume. Pt.2: base shield volume  ÷ amount of time to take down true volume = new enemy damage

 

Now let’s say we increase resistances to 999,000,000.

 

20,000 base volume × 9,990,000.00 resistance points

= 199,800,000,000 added volume

+20,000 base = 199,800,020,000 true volume. 

199,800,020,000 ÷ 20,000 base damage. = 9,990,001 seconds. 

20,000 base shield volume ÷ 9,990,001 seconds = new enemy base damage = 0.00200200180160 new enemy damage per second.

 

You may never hit exactly 0, but you can well get so close that it may as well be. At that point the game engine may well calculate the damage as 0.

 

 

Edited the main post regarding dmg reduction modules to clear up the wording/equations

 

certain modules can reduce enemydamage by as much as 62% beforeresists are even calculated.

let’s say you reduce the enemy damage of 20k by 50% using a damage reduction module to bring it down to 10k damage per second / let our base shield volume = 20k / let’s add 100 resistance points / 20k x 1.0 = 20k / 20k + 20k = 40k true shield volume / add inthe 50% dmg reduction(which is added into the equation before the resists but let’s keep going) and that turns into 80k true shield volume - now we divide ( 80k true shieldvolume / 20k dps = 4 seconds of sustained damage ) instead of beingdepleted in a single second without resistance points, or 2 seconds only with the resistance points, we were able to increase that to 4 seconds when combining resistance points alongside the reductionmodule.